Quickleaf
Legend
I had the pleasure to reconnect with one of my best friends growing up after not seeing each other for over 10 years. This was the cherry on the cake after meeting several ENWorlders in real life over the past couple years, as well as making some great gaming friends here.
My friend and I played a terrific Planescape game in our high school years, and I was surprised at how vividly he remembered scenes that I'd forgotten the details of. Wow! Brought back great memories! Even though we live in different areas, he and his girlfriend said they'd love to play some D&D with me when the stars align, picking up with our old Planescape game.
His character was Kiryana Silverspring (female aasimar / fighter 13 when we last played, specialized with swords / good-aligned / Sensate with extra faction powers / had divine blessing & cursed with shadow taken from her). Very much a "warlord" type character (in the narrative sense, not the class sense), and if you're familiar with the Artesia graphic novels, has a lot in common with Artesia. As a player, my friend is deeply into martial arts (eastern and western), the SCA, military strategy, outfoxing monsters, and adores the Planescape setting.
It probably would just be a one-shot, or maybe once a year when I visit California or they visit Hawaii, but who knows...
My question: It's been a looong time since he played D&D, and while his girlfriend had relatives who played she never got into it herself... so I'm wondering how I might run a high-level game without overwhelming them with complex character sheets and lots of fiddly rules?
I *think* I could manage this with 5e D&D, but I'm open to other ideas too.
My instinct is to design the heck out of their character sheets...has anyone done this for their players? I'd love to see some simplified / well-designed / easy-to-reference sheets!
My first attempt at recreating the PC Kiryana has features divided according to where they come from (see below). But I'm thinking it might be better to coalesce stuff a lot more. If I could get everything onto 2 pages that would be terrific.
While a Champion fighter would be easier, Battle Master fits my friend's interest in real world sword-fighting to a T. I also opted to use the Blade Master feat (from UA) with a slight tweak in order to simplify it (swapping in "+1 damage" instead of the "+1 AC as a reaction" which is a bit redundant for a Battle Master with Parry).

His character was Kiryana Silverspring (female aasimar / fighter 13 when we last played, specialized with swords / good-aligned / Sensate with extra faction powers / had divine blessing & cursed with shadow taken from her). Very much a "warlord" type character (in the narrative sense, not the class sense), and if you're familiar with the Artesia graphic novels, has a lot in common with Artesia. As a player, my friend is deeply into martial arts (eastern and western), the SCA, military strategy, outfoxing monsters, and adores the Planescape setting.
It probably would just be a one-shot, or maybe once a year when I visit California or they visit Hawaii, but who knows...
My question: It's been a looong time since he played D&D, and while his girlfriend had relatives who played she never got into it herself... so I'm wondering how I might run a high-level game without overwhelming them with complex character sheets and lots of fiddly rules?
I *think* I could manage this with 5e D&D, but I'm open to other ideas too.
My instinct is to design the heck out of their character sheets...has anyone done this for their players? I'd love to see some simplified / well-designed / easy-to-reference sheets!
My first attempt at recreating the PC Kiryana has features divided according to where they come from (see below). But I'm thinking it might be better to coalesce stuff a lot more. If I could get everything onto 2 pages that would be terrific.


While a Champion fighter would be easier, Battle Master fits my friend's interest in real world sword-fighting to a T. I also opted to use the Blade Master feat (from UA) with a slight tweak in order to simplify it (swapping in "+1 damage" instead of the "+1 AC as a reaction" which is a bit redundant for a Battle Master with Parry).