doctorbadwolf
Heretic of The Seventh Circle
So my wife and I got our standard edition of the core book, and it’s pretty slick. Gorgeous art and design, wonderfully written, very evocative.
I definitely have some things I don’t understand, having not played Cypher System games before, though.
For one thing, there isn’t much way to like…round out an oddball character, especially if you play a sage. Being untrained in weapons across the board, no abilities in tier one to gain weapon training at all, on top of the hard line the game wants between the real magic user type and basically anything physical.
I figured I could make a character I’ve had in my head for a weird west game, so I gave it a try. His concept is that he is a graceful scrapper with some natural gift for the supernatural, especially seeing through people and deceptions/illusions, who is learning to delve deeper into the magic as he builds his place in his home and seeks justice for his parents.
The problem is, being trained in some magic means taking a type that gives no weapon training, so he can’t really feel like a scrapper who learned to fight on freight haulers in his teens and early 20s at tier 1. Taking a physical type means inability with magic. No Focus really lets you bypass these roadblocks.
Like I can figure out the character and make it work (Sage has 2 fairly immediate abilities and a “read people good” ability, and can get light weapons trained in tier 2) but it is odd to me that the system works so hard to silo characters with no method to round them out, while also saying in the book that “this isn’t a zero to hero game, you’re already competent and experienced”. Like why not just let player take 1 or 2 trainings completely outside their type at tier 1?
Most PCs seem to have very few skills.
Perhaps I’m overthinking it, and the mechanics of the game make it not a big deal to have no training?
does this sound like other Cypher System games?
Anyone else backed it and got y’all’s book?
I definitely have some things I don’t understand, having not played Cypher System games before, though.
For one thing, there isn’t much way to like…round out an oddball character, especially if you play a sage. Being untrained in weapons across the board, no abilities in tier one to gain weapon training at all, on top of the hard line the game wants between the real magic user type and basically anything physical.
I figured I could make a character I’ve had in my head for a weird west game, so I gave it a try. His concept is that he is a graceful scrapper with some natural gift for the supernatural, especially seeing through people and deceptions/illusions, who is learning to delve deeper into the magic as he builds his place in his home and seeks justice for his parents.
The problem is, being trained in some magic means taking a type that gives no weapon training, so he can’t really feel like a scrapper who learned to fight on freight haulers in his teens and early 20s at tier 1. Taking a physical type means inability with magic. No Focus really lets you bypass these roadblocks.
Like I can figure out the character and make it work (Sage has 2 fairly immediate abilities and a “read people good” ability, and can get light weapons trained in tier 2) but it is odd to me that the system works so hard to silo characters with no method to round them out, while also saying in the book that “this isn’t a zero to hero game, you’re already competent and experienced”. Like why not just let player take 1 or 2 trainings completely outside their type at tier 1?
Most PCs seem to have very few skills.
Perhaps I’m overthinking it, and the mechanics of the game make it not a big deal to have no training?
does this sound like other Cypher System games?
Anyone else backed it and got y’all’s book?