I meant that there may likely be mismatched expectations about what is meant when the authors write that “this isn’t a zero to hero game, you’re already competent and experienced." Cypher System characters are fairly capable right out of the gate. The zero to hero progression tends to be flatter and less drastic than in D&D. The player characters will have abilities and tricks at their disposal that they can use. IME, the starting Cypher System character tends to be more durable and capable than your average starting D&D 5e character.
I will also add that the Cypher System has options for picking abilities outside of the character's type. They call these options "Flavor." So Flavor are thematic options that the GM or player can use to modify characters. A player can trade one ability from their Type for an ability from the Flavor of their choice. Sample Flavors in the Revised Cypher System Rulebook include Stealth, Technology, Magic, Combat, and Knowledge. These Flavors were likely outside of the scope of this Old Gods of Appalachia book, but you are obviously free to add these as you like. Combat Flavor, for example, includes options for weapons and armor training at Tier 1.