It's actually 2000gp for the 1st level spell book, doubled for each higher level (so 4000gp for 2nd level, 8000gp for 3rd, 16,000gp for 4th, 32,000gp for 5th, and a whopping 64,000gp for 6th) but I've always read that as being the total cost per book (i.e. including all spells of the appropriate level), not cost per spell.diaglo said:OD&D(1974) spellbooks were even more out of this world.
2000gp per spell level per spell.
each book contained a certain spell level. so a book for 1st lvl spells. a book for 2nd lvl spells, 3rd, 4th, 5th, and 6th.
T. Foster said:It's actually 2000gp for the 1st level spell book, doubled for each higher level (so 4000gp for 2nd level, 8000gp for 3rd, 16,000gp for 4th, 32,000gp for 5th, and a whopping 64,000gp for 6th) but I've always read that as being the total cost per book (i.e. including all spells of the appropriate level), not cost per spell.
T. Foster said:It's actually 2000gp for the 1st level spell book, doubled for each higher level (so 4000gp for 2nd level, 8000gp for 3rd, 16,000gp for 4th, 32,000gp for 5th, and a whopping 64,000gp for 6th) but I've always read that as being the total cost per book (i.e. including all spells of the appropriate level), not cost per spell.
Hah, when the choice is between "cast directly from the book" and "die," my stingy M-U character would choose the former every time (it happened once, I don't recall the specifics except that it was a common spell I knew I'd be able to recover later).green slime said:The MU was always too stingy to ever consider casting a spell from his spellbook, even when I presented the idea to him.
Delta said:These particular PCs would have definitely (a) hidden the body without telling anyone, (b) moved to another town anonymously, (c) attacked anyone who came for the goods. They found that a lot easier than dungeoneering at that point.
Technomancer said:So the best plan is to wait outside a magic training school on graduation day and start hacking away as they walk out.