What does that even mean?that is the point he wants simple evil bad guys but can't define it in a meaningful way thus it is not a real option.
What does that even mean?that is the point he wants simple evil bad guys but can't define it in a meaningful way thus it is not a real option.
I'm sure I can invent a reason that makes sense. Perhaps the length of time you spend learning your Background is a percentage of your lifespan, instead of a fixed range of years. Perhaps elves require elf-length careers to gain the benefits of a Background. Perhaps all characters have been exposed to several experiences that would qualify them for several backgrounds, but one in particular is meaningful for that character at the time the story begins. And so on.Interesting idea but on first thought I can't see a viable way to make that work without it being wide open to abuse.
Also, how do you handle things like Elves, who live for centuries and may have already had several Human-length careers before ever becoming adventurers?
Simple Bad Guys (tm) can be defined easily. That is not the issue. The question is one of Evil. Now @Ruin Explorer has laid out a post outlining the issue that especially (is it more than?) Volo's presented in the characterization of Orcs. That is not about 'Being the Bad Guys.' and its not really about 'Being Evil.'that is the point he wants simple evil bad guys but can't define it in a meaningful way thus it is not a real option.
What kind of suffering, I think is the question? Like I think most people have a pretty keen innate sense for what's legitimate and what's cruelty, and it's the latter that's going to get you with a by red E for evil on your character sheet.
If you're torturing people for the sake of scaring the enemy, yeah, sorry mate, you probably got E stamped on your sheet. That's how D&D works. It's objective not relative morality.
If you're just ensuring a situation where they have no safe water to drink, no safe food to eat, well, it's unlikely a Good person would do that, but it's probably N on your sheet at worst.
Also, if they're just trying to cause pointless suffering, that's almost certainly Evil with a capital E. For it not to be, there needs to be some kind of legitimate and proportional aim.
That’s all fine. Like I sad, I don’t particularly care what orcs look like in your games. If you prefer for each humanoid race to have a very clearly defined role and for none of them to overlap, that’s fine for your games. It even makes sense to me why you might prefer that, even if it isn’t what I would prefer. We don’t have to play the same way.What part of the question? I mean, I'm tired. I'm not trying to ignore or be rude. But there are a lot of monsters in the book. There are what, 20 plus humanoids, not even counting variants. Because there are so many to keep them unique I think it makes sense that they have a niche.
Water down that niche, add enough variety and I'm not sure what you're left with. On the other hand, I want some humanoid monster that's familiar but dangerous to the standard commoner. Creatures I can throw in that I don't need to think about too much, that I don't need to justify. Yes, they're bandits and raiders but they're also more than that.
Something I learned when playing in AL was that it didn't really matter if my player had an in-depth story in my head canon. If I wanted them to stand out I needed some kind of hook. The overweight dragonborn cleric who wanted to start a fried chicken franchise, the happy-go-lucky halfling sorcerer who was a little too quick to want to blow things up, the dwarven brewer. They all had simple hooks that were iconic.
Orcs, to me have a simple hook. They're the ravaging horde seeking destruction of the civilized races which they think are weak. I don't need or want much more than that. They're a genetically engineered race made (and controlled) by a vengeful god; if they were real I'd actually feel sorry for them.
I’m sorry if what I want out of orcs is unclear, I just don’t think it’s particularly relevant to the discussion. Because my goal isn’t to make other people use orcs the same way I do. I have my preferences, which I talked very briefly about in the “what have you done with orcs?” thread, but I’m trying to get away from specifics, which I think only serve to distract from the underlying points. What I’m trying to understand - and thank you for trying to explain, despite being tired, I do appreciate it - is why the various humanoids having more diverse roles, (which may lead to some overlap) translates to “humans with masks” to you and many others.Meanwhile all I get from you (no offense meant) is that why can't they be something else? You think orcs are cool ... with no explanation why. You make the assertion that changing them is good but I can't really get much detail other than that.
So I don't mean to come off as cranky but after 1400 posts this discussion has had some interesting topics. But it keeps coming back to: I can explain what niche they fit for me. They have a "hook". They fill a specific role in the fiction. They don't need to be anything else. The rest? You're asking me to justify your point of view I guess? I'm not even sure any more. Then again, it's been a long week.![]()
For sure. I think we’re fundamentally in agreement about that basic point, and disagree about what the default should look like, but I’m tired too and it’s clear we aren’t likely to come to an agreement on that point. Right now I’m just trying to understand a perspective I see expressed frequently in these discussions, and have never had explained to me in a way that has made sense to me. It came up earlier in this thread with the whole humans/ogres/centaurs thing, and the person I was talking to about it started getting really hostile and accusing me of using arguments that supported segregation (???) so I disengaged because I didn’t see that leading anywhere positive. But I really can’t understand how anyone could see these various creatures as fundamentally the same except for cultural differences.P.S. as always the books aren't perfect, some of it I personally find offensive (particularly in VGtM), alignment and culture is spelled out as just being the default but it should be more explicit.
Or how "Bloodthirsty Barbarians" =! "Bloodthirsty Human Barbarians".
I think you're coming at this like, could you have a race which was just genetically-engineered killing machines who are sort of the "dead hand" of a vengeful god and it not be problematic? Yes. But you'd want to do stuff like have them coming out of sludge pits like LotR, or be manufactured by some ghastly machine (surprised Tolkien didn't come up with that actually, seems like he'd have been into it), not be flesh and blood creatures with opinions and free will, which they explicitly are, even, unfortunately, in the "Grummsh's GEKMs" scenario. They should have NOT had free will. They should have been made in pits. They shouldn't have been extremely well-aligned with ultra-racist tropes.
It has to be fixed now. And the fix means de-aligning them from ultra-racist tropes.
By all means create something that fills the same role as you're proposing, or even use Orcs - but I hope you can understand why they're no longer suitable for this role. TSR and WotC screwed up. They created this situation.
In 5E I think Volo's may be the only one that really pushes those tropes, but unfortunately it does kind of hit them square on.Simple Bad Guys (tm) can be defined easily. That is not the issue. The question is one of Evil. Now @Ruin Explorer has laid out a post outlining the issue that especially (is it more than?) Volo's presented in the characterization of Orcs. That is not about 'Being the Bad Guys.' and its not really about 'Being Evil.'
Its about the flaws in the presentation of Orcs, in the current material, or so I read it.
D&D doesn't really do consequentialism. Least not in any reasonable reading of the alignments in any edition I can think of. In D&D no-one is going to buy that you brutally murdering the king's son because it averts a war that causes 10000 deaths down the line, according to your predictions, is "Good" in the alignment sense. In D&D, people are going to wondering why you didn't find a better solution, with all that magic, and why you trusted divination, when absolutely no divination at all, in D&D is, 100% reliable (so throw out the time-travel example - D&D doesn't conventionally feature that kind of foresight - nor time travel, contrary to your bizarre claim that it does).Here is where it becomes tough. Because there is an argument that can be made, as distasteful as it may be, that if you can end a war sooner by doing something HORRIBLY VICIOUS...well, consequentialism right? If the consequences of your heinous act is that a war ends a year sooner than it would, saving untold lives, is that not the only right course of action to take?
And this is D&D. You can use a foretelling spell or see the future or even TRAVEL THROUGH TIME. In one game I ran a looong time ago, the enemies ended up being the PCs from the distant future that knew that the party was gonna balk at doing a Terrible Thing, but that by not doing this Terrible Thing they were going to end up costing far more lives and doing far more damage. So they went back and tried to get it done.
It could be argued that NOT doing it, that putting your pride and morals ahead of actual lives, would earn you the E.
The trolley problem is a problem for a reason, because there really isn't a correct ANSWER to it.
D&D doesn't really do consequentialism. Least not in any reasonable reading of the alignments in any edition I can think of. In D&D no-one is going to buy that you brutally murdering the king's son because it averts a war that causes 10000 deaths down the line, according to your predictions, is "Good". In D&D, people are going to wondering why you didn't find a better solution, with all that magic, and why you trusted divination, when absolutely no divination at all, in D&D is, 100% reliable (so throw out the time-travel example - D&D doesn't feature that kind of foresight - not time travel).
The sort of amorality you're describing is typically E in D&D. Probably LE, but E. Alignment is a measure of personal morality, not how much you "helped the world".
What you're describing is someone who make an excellent villain, rather than a PC.
We're talking about what's in the D&D books. You claimed time travel was. It isn't. You claimed accurate divination spells for the future were. They aren't.D&D does if I want it to?
If I add time travel as an actual thing in my D&D world, does it then cease to be D&D? I wouldn't think so.
But then the question: When does it cease to be D&D? This is very ship of theseus I guess.
Let's take Star Trek. It's a television show with a vast array of alien creatures including Klingons, Romulans, Bajorans,That’s a valid way to look at it, depending on what “humans with a mask” means to you.