Phone book is too soft.I prefer my phonebook. It is it's only purpose in life for the last 25 years.
D&D books are to valuable to be damaged on some thick skull.
But you're right. Maybe I'll use an adventure book I've finished.
Phone book is too soft.I prefer my phonebook. It is it's only purpose in life for the last 25 years.
D&D books are to valuable to be damaged on some thick skull.
It is the artifact of the Ancients.Phone... Book? Is that like a an eBook or something? [emoji16]
It's size compensates that it's too soft. Unlike some other thing...Phone book is too soft.
But you're right. Maybe I'll use an adventure book I've finished.
I don't think it's a good thing for the game if everyone has to come up with that level of detail if they don't want to. Having default bad guys without a lot of justification works for many DMs and stories.
My understanding is that there's been no support for the theory that violent games make people more violent, but certainly games and other conceptual play can influence thought and behavior.Who said anything about violence? I'm talking about inspiration and reinforcement of ideas.
And, when research studies say "no causal connection" that does not mean "no influence".
I think people will read into a game what they want. The game rules can't control if people of a certain subculture use a group as a stand-in for a real world group no matter what the books say.Who said anything about violence? I'm talking about inspiration and reinforcement of ideas.
And, when research studies say "no causal connection" that does not mean "no influence".
As I recall, such influences tend to be very short-term in nature, and are typically limited to reactions to what's being engaged with, e.g. watching an action movie will make people excited, reading a sad book will make people sad, etc.My understanding is that there's been no support for the theory that violent games make people more violent, but certainly games and other conceptual play can influence thought and behavior.
Yes, the effect on my thoughts while driving was brief although notable!As I recall, such influences tend to be very short-term in nature, and are typically limited to reactions to what's being engaged with, e.g. watching an action movie will make people excited, reading a sad book will make people sad, etc.
There is nothing wrong with representing Orcs as MOSTLY evil and vile race/species.The question isn't what you do at your table. You do whatever you want.
The relevant question is what shoud be the base presentation in the rulebooks. Yes the current rules effectively say that nuanced play is possible - call it a sidebar presentation. But, that's not a defense for keeping the presentation as-is. Maybe your mode of play can be the sidebar in future versions. If you think nuanced pay is sufficiently covered now, then your mode would be sufficiently covered then.
There are a few meta analyses out there that can shed some light on this.My understanding is that such influences tend to be very short-term in nature, and are typically limited to reactions to what's being engaged with, e.g. watching an action movie will make people excited, reading a sad book will make people sad, etc.