I mean, I just cited studies to you that show that completely happens with things like video games. It's a well-known phenomenon.
No, you just cited a study which I quoted but will quote AGAIN: "This study examined adolescents' attitudes about video games along with their self-reported play frequency."
It is literally the first line in the abstract.
I mean, no. If this were true, you could actually provide studies that show people aren't influenced by media or pop culture or video games.
Can't prove a negative really, but I can provide an article that shows that there is disagreement in the academic community.
Abstract. Despite decades of research, no scholarly consensus has been achieved regarding the potential impact of video games on youth aggression or other
academic.oup.com
Is this a be-all end-all? No of course not. There are differing opinions. Note the word: opinions. To present it as case closed, this is the same as evolutionary theory/gravity is a biiiiit disingenuous.
Another study that casts doubt on your claim:
Objective Video game violence has become a highly politicized issue for scientists and the general public. There is continuing concern that playing violent video games may increase the risk of aggression in players. Less often discussed is the possibility that playing violent video games may...
link.springer.com
But in the case of influencing things like sexism and stuff? Yes. It's like video games. We have tons of actual data on this that you're just ignoring without presenting any alternative evidence beyond your own feelings.
Interesting, since you have yet to supply this data? I know you think you have. But...a single link to a single article which is a survey does not a solid case make. Keep in mind, this is not a scholarly journal. I do not EXEPCT scholarly research from anyone here, this is not the format for it.
Maybe I will one day hear an argument and be convinced and go 'Oh no, I was wrong!' This happens, believe it or not, time to time. Of course, this argument has to be a bit better than 'of course it is duh theres tons of evidence out there it is well known!' because, well, that is the same argument that has been used to promote fallacious and erroneous thinking since time began.
Can D&D influence how people view gender and race? Yes, because D&D is a game that deals with all those: it's a game about history and society. It depicts gender, people, cultures, the whole shebang. Of course it would influence how people might view that stuff.
I guess it CAN, strictly speaking, but DOES it? Again: Which person has experienced harm because orcs were portrayed as always evil? You talk a lot about video games and provide links to a (single) study (survey) of (attitudes of adolescents towards) video games but video games are engaged with in different ways than table top games are.
Why would you assume the effects would be the same?
All this amounts to that you are taking a stance based on what you believe rather than what can be shown.
I mean this is fine, when it comes down to it. This aint a scholarly journal, we are not scientists (maybe you are?). This is about opinions. But let us not pretend that this is such an open and shut case as you claim it to be.
Forgive me a bit of a hyperbolic example, but...they used to think the earth was flat. This was, as you say, well documented and well known.
But let us go back to the Satanic Panic comparisons.
Except one is based purely on emotional and religious grounds, while the other is actually based in psychological studies and science. The Satanic Panic doesn't work because it's entirely fueled by emotion. Could something influence you to second-guess church or that drugs might be alright? Absolutely. Was there any reason to this D&D would do that? No. That's the thing: there are things that D&D could influence you to do, like look up more fantasy fiction or get interested in magic or medieval history or creative fiction. D&D influences you!
I assure you there were psychological studies and science showing how D&D turned one to drugs/violence/antisocial behavior. These were later proven to be erroneous...but that is how science works. It is constantly being updated, changing, proving and disproving.
Influencing you to go out and read a fantasy book is not the same thing as influencing you to go out and mistreat someone. Influencing someone to buy some dice is not the same as influencing someone to objectify women. I can be easily influenced to read more about a topic I find interesting. I have no...wall? resistance? to that. But cmon. Let us not act like that is the same thing as influencing someone to go out and treat others poorly.
You speak as if D&D is forcing hands. As if the people playing it
have no choice but to become more and more okay with negative stereotypes towards real life people because of how the game deals with fake cultures/races.
Again though. Go and tell someone suffering from discrimination in the real world this: That WOTC taking out alignments/stats from a D&D book has improved their lives. That WOTC changing their lore to be more socially acceptable will help them.