diaglo
Adventurer
other things to do.Reynard said:I am looking for ideas on how to design the dungeon, what to fill it with, how long to make it, etc... Any of you grognards out there -- or any fans of relentless but rewarding play -- who can help, I'd be much obliged.
get the players to be their characters. think like them. act like them. talk like them.
get the players and now PCs to think outside the box. make them create. use their imagination. roll with them. but don't give things away. this means getting them to use skills not listed on their character sheets but easily extrapolated.
or fast thinking group stuff. where each class shines. why have a trap? if the thief isn't gonna open it. why have undead if the cleric can't turn them. why have secret languages if the magic user can't cast a spell to understand them.
magic mouth in another tongue.
pass notes to the players. some with stuff on about the adventure. some just to get them to make faces.... like ( did you just fart?) when the player(s) give(s) you the look you want...
roll to the next init or scene.