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<blockquote data-quote="Dwimmerlied" data-source="post: 6177915" data-attributes="member: 6706967"><p>I don't need to be convinced that they respect me, or whatever, but this approach is my tentative assumption about, at least in part, their modus operandi, and that its good MO is one of the few reasons I'm curious to see how this all goes <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>I don't know what settings they will or won't do. I agree that it might be a better idea if they don't. I used to spend ridiculous hours trawling for GH and FR material online to somehow try to peice together some sort of campaign because I wanted to be a part of that shared experience. Some lessons I learned included that some of the underlying concepts (tm) were so grating I'd need to change it all anyway, and that any man-handling of a new product for a given world (besides, perhaps, Ebberron, which it could be argued that new products were still producing a baseline product) was recieved in board-wide anger.</p><p></p><p>I missed the boat on the most radical changes to GH, I guess, but having seen what happened with FR, if I were deeply invested in that setting, I may have been quite upset at the changes wrought. But when I think about it, what is the alternative? Any change would have met with dissaproval. Not changing the product, then what would they be selling (and would this unchanged product be met with approval?) I've seen people argue that they grew out of a setting and moved on, or got bored of it, so anyone handling this or that product would have to be faced with making a product that was both relevant and vital, and would still sell.</p><p></p><p>To make the older stuff accessible to me seems like the best plan. those who care can obtain the stuff, and it doesnt have to be modified to be relevant or meet marketing pressure. New gamers can access it if they are intrigued, though most wont be, because it follows an older paradigm, ones originally inspired by a kind of action, emotion and imagination portrayed in old pulp stories (GH) or high fantasy (FR), and later dragonlance and other things. </p><p></p><p>Newer gamers are inspired by things that their culture and experiences are piqued by. Not just video games, but relevent movies, world events, new mythologies and ideologies, hell day-to-day lives. Their want to express their emotional and creative responces to these things need new tools and new paradigms; tools and paradigms that can't sell need to be forgotten or changed; can our favourite settings retain their old qualities while still appealing to new niches? So far, it doesn't look like it!</p><p></p><p>I really like the idea of kender. Ive never played warforged, but they look cool. I hope they remain.</p></blockquote><p></p>
[QUOTE="Dwimmerlied, post: 6177915, member: 6706967"] I don't need to be convinced that they respect me, or whatever, but this approach is my tentative assumption about, at least in part, their modus operandi, and that its good MO is one of the few reasons I'm curious to see how this all goes :D I don't know what settings they will or won't do. I agree that it might be a better idea if they don't. I used to spend ridiculous hours trawling for GH and FR material online to somehow try to peice together some sort of campaign because I wanted to be a part of that shared experience. Some lessons I learned included that some of the underlying concepts (tm) were so grating I'd need to change it all anyway, and that any man-handling of a new product for a given world (besides, perhaps, Ebberron, which it could be argued that new products were still producing a baseline product) was recieved in board-wide anger. I missed the boat on the most radical changes to GH, I guess, but having seen what happened with FR, if I were deeply invested in that setting, I may have been quite upset at the changes wrought. But when I think about it, what is the alternative? Any change would have met with dissaproval. Not changing the product, then what would they be selling (and would this unchanged product be met with approval?) I've seen people argue that they grew out of a setting and moved on, or got bored of it, so anyone handling this or that product would have to be faced with making a product that was both relevant and vital, and would still sell. To make the older stuff accessible to me seems like the best plan. those who care can obtain the stuff, and it doesnt have to be modified to be relevant or meet marketing pressure. New gamers can access it if they are intrigued, though most wont be, because it follows an older paradigm, ones originally inspired by a kind of action, emotion and imagination portrayed in old pulp stories (GH) or high fantasy (FR), and later dragonlance and other things. Newer gamers are inspired by things that their culture and experiences are piqued by. Not just video games, but relevent movies, world events, new mythologies and ideologies, hell day-to-day lives. Their want to express their emotional and creative responces to these things need new tools and new paradigms; tools and paradigms that can't sell need to be forgotten or changed; can our favourite settings retain their old qualities while still appealing to new niches? So far, it doesn't look like it! I really like the idea of kender. Ive never played warforged, but they look cool. I hope they remain. [/QUOTE]
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