Old Skool Kickin' Hivemind Thread Boi!

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Aeson said:
Do you guys think a 4th level sorcerer and a 4th level fighter will be a challenge for 8 3rd level PCs? Do I need to bump them up? I was thinking 6th level.
The party is EL 9, and the enemies are EL 6, so they probably won't be much of a challenge at all, especially since a level 4 Sorcerer is pretty weak (though not as bad as a level 3 Sorcerer--the weakest CR 3 encounter in the entire game)
 

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Bront said:
They'll have problems with actions. I wouldn't go to 6th, because then the sorcerer has mass combat spells at hand, and a single fireball could wipe out the entire 3rd level party.
I don't like using fireballs. It is over used. I took Summon monster III. I thought I would just use a bunch of summoned monsters on them. With a high init. I hope to get a spell or two off before they can hit me. I took combat casting and upped concentration.
 

Rystil Arden said:
The party is EL 9, and the enemies are EL 6, so they probably won't be much of a challenge at all, especially since a level 4 Sorcerer is pretty weak (though not as bad as a level 3 Sorcerer--the weakest CR 3 encounter in the entire game)
Instead of raising their levels up again or at all should I just add henchmen?
 

Aeson said:
Instead of raising their levels up again or at all should I just add henchmen?
That's a very good idea, as it gives everyone something to do, and tends for more interesting fights (in my experience)--try adding maybe four level 2 henchman. This is assuming this is just a run of the mill encounter (albeit a potentially interesting one)--if it's a climactic important battle, you'll need a bit more power.
 

Rystil Arden said:
That's a very good idea, as it gives everyone something to do, and tends for more interesting fights (in my experience)--try adding maybe four level 2 henchman. This is assuming this is just a run of the mill encounter (albeit a potentially interesting one)--if it's a climactic important battle, you'll need a bit more power.
No, they should be the fight before the final battle.

I should leave them at 4th level and bring in 4 2nd levels?
 

Aeson said:
No, they should be the fight before the final battle.

I should leave them at 4th level and bring in 4 2nd levels?
That should work, I think. The four 2nd level minions are another EL 6, so the enemies will not be slaughtered, particularly if they use sound tactics, but the PCs still have a good advantage, so they will come out victorious unless the dice go horribly wrong (especially since the enemies don't seem to have healing, and I'll assume the PCs do--that's a big advantage in this kind of thing) :) Bumping up the two main NPCs to level 5 (though admittedly a level 5 sorcerer isn't really strong enough to be a CR 5 challenge) and upping the minions to level 3 will make the encounter enough to give the PCs a true run for their money.
 

Rystil Arden said:
That should work, I think. The four 2nd level minions are another EL 6, so the enemies will not be slaughtered, particularly if they use sound tactics, but the PCs still have a good advantage, so they will come out victorious unless the dice go horribly wrong (especially since the enemies don't seem to have healing, and I'll assume the PCs do--that's a big advantage in this kind of thing) :) Bumping up the two main NPCs to level 5 (though admittedly a level 5 sorcerer isn't really strong enough to be a CR 5 challenge) and upping the minions to level 3 will make the encounter enough to give the PCs a true run for their money.
Ok. I'll look at going with that. Thanks.

I have not heard from the Cleric for the group. I'm not sure if he'll make it or not. I could NPC his character and they have a Paladin that I have not heard from either.

I'm planning for everyone to be here. I thought I would get ready for all of them. Last game I expected only 3 to show and had 6 instead.
 
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