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Old Vexed Question: All too Important Dexterity Stat and Finesse Weapons, namely the Rapier
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<blockquote data-quote="Strider1973" data-source="post: 7551070" data-attributes="member: 6798760"><p>Yes, I know... this topic has been treated over and over again, yet... I'm trying to play, and appreciate, D&D 5th ed. using Rules As Written. At the moment, D&D 5th ed is my go-to-game for Fantasy Settings and Campaigns, nevertheless I've got some problem with some of its rules. </p><p></p><p>I think the Dexterity is simply too important and too good as a Stat in this game: it influences Initiative, AC (with light and medium armor), saving throws and ability/skill checks, and damage dealt with ranged and finesse weapons. Maybe a little too much...: in the campaign I'm running as a DM, the party features two fighters, and both of them are elves, dex based fighters, studded leather armor, with bow, rapier and shield. </p><p></p><p>I'm too lazy and I don't like tinkering with the rules too much, but I feel the need of doing something about this: my ideas are</p><p>1) removing the rapier as a weapon - but I don't like this at all</p><p>2) renaming the rapier as "broadsword" as in AiME, just for the flavor of a medieval setting, but it doesn't solve the problem of Dex being unbalanced as a Stat</p><p>3) removing the "finesse" quality from the rapier, and giving it the "light" quality, so as to allow two weapon fighting with a rapier and a dagger or a shortsword</p><p>4) toning down the damage die of the rapier from d8 to d6</p><p>5) modifying the official rule, and stating that you use Strength to determine the bonus to damage even with finesse weapons: if you want to use Dexterity to determine the bonus damage with finesse weapons, maybe you have to select a specific, homebrew Feat (maybe called Agile Fighter?) that allows you to do so.</p><p>What do you think?</p><p>Are Dex and rapier/finesse weapons a bug or a problem in your games and campaigns? If so, how do you handle it?</p><p>Many many thanks!</p></blockquote><p></p>
[QUOTE="Strider1973, post: 7551070, member: 6798760"] Yes, I know... this topic has been treated over and over again, yet... I'm trying to play, and appreciate, D&D 5th ed. using Rules As Written. At the moment, D&D 5th ed is my go-to-game for Fantasy Settings and Campaigns, nevertheless I've got some problem with some of its rules. I think the Dexterity is simply too important and too good as a Stat in this game: it influences Initiative, AC (with light and medium armor), saving throws and ability/skill checks, and damage dealt with ranged and finesse weapons. Maybe a little too much...: in the campaign I'm running as a DM, the party features two fighters, and both of them are elves, dex based fighters, studded leather armor, with bow, rapier and shield. I'm too lazy and I don't like tinkering with the rules too much, but I feel the need of doing something about this: my ideas are 1) removing the rapier as a weapon - but I don't like this at all 2) renaming the rapier as "broadsword" as in AiME, just for the flavor of a medieval setting, but it doesn't solve the problem of Dex being unbalanced as a Stat 3) removing the "finesse" quality from the rapier, and giving it the "light" quality, so as to allow two weapon fighting with a rapier and a dagger or a shortsword 4) toning down the damage die of the rapier from d8 to d6 5) modifying the official rule, and stating that you use Strength to determine the bonus to damage even with finesse weapons: if you want to use Dexterity to determine the bonus damage with finesse weapons, maybe you have to select a specific, homebrew Feat (maybe called Agile Fighter?) that allows you to do so. What do you think? Are Dex and rapier/finesse weapons a bug or a problem in your games and campaigns? If so, how do you handle it? Many many thanks! [/QUOTE]
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Old Vexed Question: All too Important Dexterity Stat and Finesse Weapons, namely the Rapier
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