Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Old Vexed Question: All too Important Dexterity Stat and Finesse Weapons, namely the Rapier
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GMforPowergamers" data-source="post: 7551124" data-attributes="member: 67338"><p>I did my own homebrew equipment list for a martial only D&D game...</p><p></p><p>Simple Melee Weapons </p><p>Club 3 cp 1d4 bludgeoning 2 lb. Light </p><p>Chain 6 sp 1d4 bludgeoning 5 lb. Reach, two handed</p><p>Hatchet 10 sp 1d6 slashing 2 lb. Light, thrown (range 20/60) </p><p>Javelin 11 cp 1d6 piercing 2 lb. Thrown (range 30/120) </p><p>Knife 5 sp 1d4 piercing 1 lb. Finesse, light, thrown (range 20/60) </p><p>Hammer 4 sp 1d4 bludgeoning 2 lb. Light, thrown (range 20/60) </p><p>Mace 12 sp 1d6 bludgeoning 4 lb. — </p><p>Quarterstaff 25 cp 1d6 bludgeoning 4 lb. Versatile (1d8) </p><p>Sickle 2 sp 1d4 slashing 2 lb. </p><p>Light Spear 2 sp 1d6 piercing 3 lb. Thrown (range 20/60), versatile (1d8) </p><p>War Fan 25 sp 2lbs 1d4 slashing finesse, light, special (if you are prof in martial weapons as a reaction you can use the war fan defensively to gain +1 to your AC, if you do you cannot attack with that war fan on your next turn)</p><p>Unarmed strike — 1 bludgeoning Finesse</p><p></p><p>Simple Ranged Weapons</p><p>Akuni 3 cp 1/12 lbs 0 piercing light, thrown 20/60 </p><p>Boomerang 15 cp 1/5 lbs 1d4 bludgeoning finesse, light, thrown 20/60 special (if you miss with a thrown attack make a dex check DC12 if you succeed it returns to your hand, if you are prof in martial weapons add your prof to this check)</p><p>Crossbow, light 1 gp 1d8 piercing 5 lb. Ammunition (range 80/320), loading, two-handed </p><p>Dart 3 cp 1d4 piercing 1/4 lb. Finesse, thrown (range 20/60) </p><p>Shortbow 50 sp 1d6 piercing 2 lb. Ammunition (range 80/320), two-handed </p><p>Sling 5 cp 1d4 bludgeoning — Ammunition (range 30/120)</p><p></p><p>Martial Melee Weapons</p><p>Arming Sword 75 sp 1d8 piercing 2 lb. Finesse </p><p>Battleaxe 30 sp 1d8 slashing 4 lb. Versatile (1d10) </p><p>Flail 30 sp 1d8 bludgeoning 2 lb. — </p><p>Glaive 50 sp 1d10 slashing 6 lb. Heavy, reach, two-handed </p><p>Greataxe 90 sp 1d12 slashing 7 lb. Heavy, two-handed </p><p>Greatspear 45sp 1d10 piercing 5lb. Heavy, reach, versatile (1d12)</p><p>Greatsword 1 gp 2d6 slashing 6 lb. Heavy, two-handed </p><p>Halberd 50 sp 1d10 slashing 6 lb. Heavy, reach, two-handed </p><p>Kopesh 45sp 2d4 slashing 4lb. Heavy </p><p>Lance 25 sp 1d12 piercing 6 lb. Reach, special </p><p>Longsword 50 sp 1d8 slashing 3 lb. Versatile (1d10) </p><p>Maul 30 sp 2d6 bludgeoning 10 lb. Heavy, two-handed </p><p>Morningstar 45 sp 1d8 piercing 4 lb. — </p><p>Scimitar 70 sp 1d6 slashing 2 lb. Finesse, light </p><p>Shortsword 30 sp 1d6 piercing 2 lb. Finesse, light </p><p>Trident 15 sp 1d6 piercing 4 lb. Thrown (range 20/60), versatile (1d8) </p><p>War Pick 15 sp 1d8 piercing 2 lb. — </p><p>Warhammer 40 sp 1d8 bludgeoning 2 lb. Heavy, Versatile (1d10) </p><p>Whip 6 sp 1d4 slashing 3 lb. Finesse, reach</p><p></p><p>Martial Ranged Weapons </p><p>Crossbow, hand 3 gp 1d6 piercing 3 lb. Ammunition (range 30/120), light, loading Crossbow, heavy 2 gp 1d10 piercing 18 lb. Ammunition (range 100/400), heavy, loading, two-handed </p><p>Longbow 2 gp 1d8 piercing 2 lb. Ammunition (range 150/600), heavy, two-handed </p><p></p><p>Ammunition </p><p>Arrows (20) 3 sp 1 lb. </p><p>Crossbow bolts (20) 3 sp 1 1/2 lb. </p><p>Sling bullets (20) 1 cp 1 1/2 lb.</p><p></p><p></p><p></p><p></p><p>so my Arming Sword is a finesse d8 weapon, and I add a 1 handed Kopesh that has HEAVY... I also add finesse to unarmed strikes</p><p></p><p></p><p>edit: Ignore the prices, that game world is a silver economy </p><p>100 Copper pennies equal 1 silver (100cp= 4cq=1sp)</p><p>1 Copper quarter is worth 25 copper pennies</p><p>100 Silver pennies equal 1 gold (100sp= 4sq=1gp)</p><p></p><p>So, everything is a silver economy. A silver Penny or a silver Quarter (25sp) are the normal of the world. </p><p></p><p>However, some people use 1lb trade bars (especially common in the Highlands) that are worth 100 pennies or 4 quarters... so 1 copper trade bar is the same as a silver penny.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 7551124, member: 67338"] I did my own homebrew equipment list for a martial only D&D game... Simple Melee Weapons Club 3 cp 1d4 bludgeoning 2 lb. Light Chain 6 sp 1d4 bludgeoning 5 lb. Reach, two handed Hatchet 10 sp 1d6 slashing 2 lb. Light, thrown (range 20/60) Javelin 11 cp 1d6 piercing 2 lb. Thrown (range 30/120) Knife 5 sp 1d4 piercing 1 lb. Finesse, light, thrown (range 20/60) Hammer 4 sp 1d4 bludgeoning 2 lb. Light, thrown (range 20/60) Mace 12 sp 1d6 bludgeoning 4 lb. — Quarterstaff 25 cp 1d6 bludgeoning 4 lb. Versatile (1d8) Sickle 2 sp 1d4 slashing 2 lb. Light Spear 2 sp 1d6 piercing 3 lb. Thrown (range 20/60), versatile (1d8) War Fan 25 sp 2lbs 1d4 slashing finesse, light, special (if you are prof in martial weapons as a reaction you can use the war fan defensively to gain +1 to your AC, if you do you cannot attack with that war fan on your next turn) Unarmed strike — 1 bludgeoning Finesse Simple Ranged Weapons Akuni 3 cp 1/12 lbs 0 piercing light, thrown 20/60 Boomerang 15 cp 1/5 lbs 1d4 bludgeoning finesse, light, thrown 20/60 special (if you miss with a thrown attack make a dex check DC12 if you succeed it returns to your hand, if you are prof in martial weapons add your prof to this check) Crossbow, light 1 gp 1d8 piercing 5 lb. Ammunition (range 80/320), loading, two-handed Dart 3 cp 1d4 piercing 1/4 lb. Finesse, thrown (range 20/60) Shortbow 50 sp 1d6 piercing 2 lb. Ammunition (range 80/320), two-handed Sling 5 cp 1d4 bludgeoning — Ammunition (range 30/120) Martial Melee Weapons Arming Sword 75 sp 1d8 piercing 2 lb. Finesse Battleaxe 30 sp 1d8 slashing 4 lb. Versatile (1d10) Flail 30 sp 1d8 bludgeoning 2 lb. — Glaive 50 sp 1d10 slashing 6 lb. Heavy, reach, two-handed Greataxe 90 sp 1d12 slashing 7 lb. Heavy, two-handed Greatspear 45sp 1d10 piercing 5lb. Heavy, reach, versatile (1d12) Greatsword 1 gp 2d6 slashing 6 lb. Heavy, two-handed Halberd 50 sp 1d10 slashing 6 lb. Heavy, reach, two-handed Kopesh 45sp 2d4 slashing 4lb. Heavy Lance 25 sp 1d12 piercing 6 lb. Reach, special Longsword 50 sp 1d8 slashing 3 lb. Versatile (1d10) Maul 30 sp 2d6 bludgeoning 10 lb. Heavy, two-handed Morningstar 45 sp 1d8 piercing 4 lb. — Scimitar 70 sp 1d6 slashing 2 lb. Finesse, light Shortsword 30 sp 1d6 piercing 2 lb. Finesse, light Trident 15 sp 1d6 piercing 4 lb. Thrown (range 20/60), versatile (1d8) War Pick 15 sp 1d8 piercing 2 lb. — Warhammer 40 sp 1d8 bludgeoning 2 lb. Heavy, Versatile (1d10) Whip 6 sp 1d4 slashing 3 lb. Finesse, reach Martial Ranged Weapons Crossbow, hand 3 gp 1d6 piercing 3 lb. Ammunition (range 30/120), light, loading Crossbow, heavy 2 gp 1d10 piercing 18 lb. Ammunition (range 100/400), heavy, loading, two-handed Longbow 2 gp 1d8 piercing 2 lb. Ammunition (range 150/600), heavy, two-handed Ammunition Arrows (20) 3 sp 1 lb. Crossbow bolts (20) 3 sp 1 1/2 lb. Sling bullets (20) 1 cp 1 1/2 lb. so my Arming Sword is a finesse d8 weapon, and I add a 1 handed Kopesh that has HEAVY... I also add finesse to unarmed strikes edit: Ignore the prices, that game world is a silver economy 100 Copper pennies equal 1 silver (100cp= 4cq=1sp) 1 Copper quarter is worth 25 copper pennies 100 Silver pennies equal 1 gold (100sp= 4sq=1gp) So, everything is a silver economy. A silver Penny or a silver Quarter (25sp) are the normal of the world. However, some people use 1lb trade bars (especially common in the Highlands) that are worth 100 pennies or 4 quarters... so 1 copper trade bar is the same as a silver penny. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Old Vexed Question: All too Important Dexterity Stat and Finesse Weapons, namely the Rapier
Top