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Old Vexed Question: All too Important Dexterity Stat and Finesse Weapons, namely the Rapier
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<blockquote data-quote="Volund" data-source="post: 7551130" data-attributes="member: 6872597"><p>I wouldn't change anything that reduces the abilities/effectiveness of current PC's in an ongoing campaign that were built with the PHB rules. That's hard to pull off without the players feeling like you are retaliating against them for being good at what they wanted to be good at. I have played/DM'd in campaigns where we changed or limited PHB rules but these changes were always done at the beginning so everyone could agree. Instead I would make changes behind the DM curtain and let their PC's continue as is. For example, instead of changing rapiers from d8 to d6, a net change of 1 hp per attack, just give every monster an extra 3-4 hp. They'll never know the difference. Or send a lot of strong monsters against them. The orcs shove them prone and the ogres club them with advantage. Extra nasty if there is a shaman to give the shovers guidance, or to hex the PC's strength checks. Pits and chasms are an easy way to make Dex-based PC's sad. You dumped STR and only have an 8? Here is a 10 ft pit to jump across. What are their wisdom scores? Throw some WIS saves at them. Personally I've found heavily armored, high strength characters to be a lot more troublesome to challenge in combat than dex-based fighters. As a DM I'd rather deal with rapier-wielders in melee than greatsword GWM barbarians.</p></blockquote><p></p>
[QUOTE="Volund, post: 7551130, member: 6872597"] I wouldn't change anything that reduces the abilities/effectiveness of current PC's in an ongoing campaign that were built with the PHB rules. That's hard to pull off without the players feeling like you are retaliating against them for being good at what they wanted to be good at. I have played/DM'd in campaigns where we changed or limited PHB rules but these changes were always done at the beginning so everyone could agree. Instead I would make changes behind the DM curtain and let their PC's continue as is. For example, instead of changing rapiers from d8 to d6, a net change of 1 hp per attack, just give every monster an extra 3-4 hp. They'll never know the difference. Or send a lot of strong monsters against them. The orcs shove them prone and the ogres club them with advantage. Extra nasty if there is a shaman to give the shovers guidance, or to hex the PC's strength checks. Pits and chasms are an easy way to make Dex-based PC's sad. You dumped STR and only have an 8? Here is a 10 ft pit to jump across. What are their wisdom scores? Throw some WIS saves at them. Personally I've found heavily armored, high strength characters to be a lot more troublesome to challenge in combat than dex-based fighters. As a DM I'd rather deal with rapier-wielders in melee than greatsword GWM barbarians. [/QUOTE]
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Old Vexed Question: All too Important Dexterity Stat and Finesse Weapons, namely the Rapier
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