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Old Vexed Question: All too Important Dexterity Stat and Finesse Weapons, namely the Rapier
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<blockquote data-quote="Mistwell" data-source="post: 7551313" data-attributes="member: 2525"><p>Target their lower AC more, interfere with their line of sight, close with them, and run more dungeons. </p><p></p><p>That lack of AC for your supposed tanks will start to take it's toll. They're down 1 for medium armor, 2 for lacking shield, and the lack of magic shield will put them down 1, and lack of Defense (they took archery) will put them down another 1. In addition, the medium armors are rarer in random treasure magic item charts than plate armor, so they could be down 1 there as well. The combination is such they are firmly outside the "high AC" realm in mid levels. They will be hit more often than your typical sword and board tank.</p><p></p><p>In a dungeon setting, it's a lot easier to bring archers down. Foes should close with them often in the smaller confines, and this will interfere with line of sight and cause attacks at disadvantage more often. </p><p></p><p>With a lower AC, and melee combatants much closer, the archer doesn't look nearly as good as it does on paper. They hit a lot less with partial cover between them and their targets or disadvantage, and they take more damage with their lower AC and drawing opportunity attacks if they try to move off to get rid of the disadvantage. </p><p></p><p>It's really only when you give archers more space to work with that they can gain an advantage over melee. Don't give them that space. Which shouldn't be hard as this comes naturally if you run dungeons.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7551313, member: 2525"] Target their lower AC more, interfere with their line of sight, close with them, and run more dungeons. That lack of AC for your supposed tanks will start to take it's toll. They're down 1 for medium armor, 2 for lacking shield, and the lack of magic shield will put them down 1, and lack of Defense (they took archery) will put them down another 1. In addition, the medium armors are rarer in random treasure magic item charts than plate armor, so they could be down 1 there as well. The combination is such they are firmly outside the "high AC" realm in mid levels. They will be hit more often than your typical sword and board tank. In a dungeon setting, it's a lot easier to bring archers down. Foes should close with them often in the smaller confines, and this will interfere with line of sight and cause attacks at disadvantage more often. With a lower AC, and melee combatants much closer, the archer doesn't look nearly as good as it does on paper. They hit a lot less with partial cover between them and their targets or disadvantage, and they take more damage with their lower AC and drawing opportunity attacks if they try to move off to get rid of the disadvantage. It's really only when you give archers more space to work with that they can gain an advantage over melee. Don't give them that space. Which shouldn't be hard as this comes naturally if you run dungeons. [/QUOTE]
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Old Vexed Question: All too Important Dexterity Stat and Finesse Weapons, namely the Rapier
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