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Old Vexed Question: All too Important Dexterity Stat and Finesse Weapons, namely the Rapier
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<blockquote data-quote="abirdcall" data-source="post: 7552872" data-attributes="member: 6748898"><p>There is an illusion that people on forums or as you put it, people who pay attention to the game, understand the nuances of gameplay, strategy, and game design.</p><p></p><p>Most people who are into optimization are bad at it. That's just how complicated games work. </p><p></p><p>There are highly competitive games out there with a lot of people trying to figure out how best to play them but only a few are actually good at them. There were stats of effective cards for one of the competitive games I have played that were tracked by a website. The stats broke down win %, draft position, etc. but people who were interested in winning still went with 'their gut'. They would argue endlessly why others are wrong. Even when they were beaten over and over again they would still argue that they actually know the way.</p><p></p><p>In competitive games you can find out who is right by who wins. D&D is both cooperative and highly complex so that is impossible to do (factors also change table to table).</p><p></p><p></p><p>side note: If someone doesn't want to come to forums to talk about the minutia of the game that doesn't follow that they aren't able to grasp its finer details. D&D is pretty low on the list of complicated things one can learn.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7552872, member: 6748898"] There is an illusion that people on forums or as you put it, people who pay attention to the game, understand the nuances of gameplay, strategy, and game design. Most people who are into optimization are bad at it. That's just how complicated games work. There are highly competitive games out there with a lot of people trying to figure out how best to play them but only a few are actually good at them. There were stats of effective cards for one of the competitive games I have played that were tracked by a website. The stats broke down win %, draft position, etc. but people who were interested in winning still went with 'their gut'. They would argue endlessly why others are wrong. Even when they were beaten over and over again they would still argue that they actually know the way. In competitive games you can find out who is right by who wins. D&D is both cooperative and highly complex so that is impossible to do (factors also change table to table). side note: If someone doesn't want to come to forums to talk about the minutia of the game that doesn't follow that they aren't able to grasp its finer details. D&D is pretty low on the list of complicated things one can learn. [/QUOTE]
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Old Vexed Question: All too Important Dexterity Stat and Finesse Weapons, namely the Rapier
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