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Old Vexed Question: All too Important Dexterity Stat and Finesse Weapons, namely the Rapier
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<blockquote data-quote="Einlanzer0" data-source="post: 8130379" data-attributes="member: 6788934"><p>Sorry for necroing an old thread, but I feel this is still a worthy discussion to hold.</p><p></p><p>IMO, the best solution to Rapiers, and finesse weapons more generally, is to to make <em>slightly</em> more liberal use of Piercing rules/resistance/disadvantage. Piercing weapons are relatively clunky and situational compared with slashing and bludgeoning weapons, which can be put to use easily in a greater variety of situations. I'm not really the biggest fan of Mike Mearls and think his philosophical opposition to this is just kind of silly.</p><p></p><p>So, in my games, creatures without organs, such as skeletons and oozes, have Pierce Resistance. Additionally, attempting to strike a tiny creature with a piercing weapon confers disadvantage. So, ultimately, Rapiers are still strong but they're a bit more specialized and there will be situations where they are less effective.</p><p></p><p>For the issue of Dex being overpowered more generally, I like to just use a minimum strength requirement for proficiency with different weapons as this is also logical and is symmetrical with the armor rules. I have no issue with Dex contributing to the attack and damage rolls of a Longbow, but an 8 Str character should not be able to become proficient with Longbows to begin with. This is my guide:</p><p></p><p>Light weapons have no minimum strength.</p><p>Standard non-light weapons require an 11 strength for proficiency</p><p>Heavy or Two-handed weapons require a 13 strength for proficiency.</p><p>Heavy and Two-handed weapons require a 15 strength for proficiency</p></blockquote><p></p>
[QUOTE="Einlanzer0, post: 8130379, member: 6788934"] Sorry for necroing an old thread, but I feel this is still a worthy discussion to hold. IMO, the best solution to Rapiers, and finesse weapons more generally, is to to make [I]slightly[/I] more liberal use of Piercing rules/resistance/disadvantage. Piercing weapons are relatively clunky and situational compared with slashing and bludgeoning weapons, which can be put to use easily in a greater variety of situations. I'm not really the biggest fan of Mike Mearls and think his philosophical opposition to this is just kind of silly. So, in my games, creatures without organs, such as skeletons and oozes, have Pierce Resistance. Additionally, attempting to strike a tiny creature with a piercing weapon confers disadvantage. So, ultimately, Rapiers are still strong but they're a bit more specialized and there will be situations where they are less effective. For the issue of Dex being overpowered more generally, I like to just use a minimum strength requirement for proficiency with different weapons as this is also logical and is symmetrical with the armor rules. I have no issue with Dex contributing to the attack and damage rolls of a Longbow, but an 8 Str character should not be able to become proficient with Longbows to begin with. This is my guide: Light weapons have no minimum strength. Standard non-light weapons require an 11 strength for proficiency Heavy or Two-handed weapons require a 13 strength for proficiency. Heavy and Two-handed weapons require a 15 strength for proficiency [/QUOTE]
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Old Vexed Question: All too Important Dexterity Stat and Finesse Weapons, namely the Rapier
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