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Omega Pathfinders Game Thread
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<blockquote data-quote="mariusm" data-source="post: 2770781" data-attributes="member: 16959"><p><strong>Mission 1. Round 15.</strong></p><p></p><p>The Warrior charge past Carl?? (He does not understand why they would not go for him as he is on his own) and head for the slingshot... .</p><p><span style="color: Red">Plasma remains at 1880'.</span></p><p></p><p>Bug #1 flanks left and moves to <span style="color: Red">Z-13</span>.</p><p>Bug #2 flanks right and moves to <span style="color: Red">L-23</span>.</p><p>Bug #3 races towards Rudy and then veers right heading to <span style="color: Red">Q-20</span>.</p><p>Bug #4 bounds over the ridge where the squad were taking cover and moves to <span style="color: Red">U-14</span>.</p><p>Trooper #2 <span style="color: Blue">(Fort save of 9 + 3 = 12 vs DC 20, fail)</span> does not stabilize this round and looses a hp.</p><p>Trooper #4 shocked to see the bugs closing in so fast stops dragging Trooper #2 and fires a shot at bug #4, <span style="color: Blue">(Modified ranged attack roll of 5 + 3 (AB) + 1 (PB) = 9, a miss)</span>.</p><p>Rudy can't quite understand why the bugs are behaving so strangely... usually they would simply try and rip through the closest trooper but now they seem to be far more coordinated in their attack? He doesn't care though and shouts into his intercom, "<span style="color: DarkOrange">We have company sarge!</span>", and fires a shot at bug #4, <span style="color: Blue">(Modified ranged attack roll of 20 + 7 (AB) + 1 (PB) = 28, a hit (Confirm critical of 18 + 7 (AB) + 1 (PB) = 26, confirmed) doing 16hp damage!)</span>, causing the bug to squeal in pain as the slug rips into its carapace.</p><p>Trooper #5 can't understand why the fake star marshal has a fiendish smile developing but reaches out for the manual lock none the less… and manages to turn the latch!</p><p>The impostor draws his sidearm, a colt .45, <span style="color: Blue">(Modified ranged attack roll of 18 + 6 (AB) + 1 (PB) = 25, a hit, doing 5hp damage!)</span> and presses it into Trooper #5’s back pulling the trigger… the slug rips through Trooper #5’s power suit slowing somewhat but still causing him a great deal of pain! Trooper #5 falls to the ground and is dying…</p><p>Kate sees that Trooper #5 was able to switch the manual lock off before he fell to the ground bleeding so she dives to the front of the slingshot and opens the bay door.</p><p>Robert <span style="color: Blue">(Fort save of 15 + 3 = 18 vs DC 20, fail)</span> does not stabilize this round and looses a hp.</p><p>Carl sees the bugs race past him without even slowing down but as they do so he takes a shot at bug #2, <span style="color: Blue">(Modified ranged attack roll of 6 + 6 (AB) = 12, a miss)</span>.</p><p>As Jacob sees the bay door sliding open he can see the impostor standing just in front of him with Trooper #5 lying at his feet. No wanting to be locked out again he moves to <span style="color: Red">AA-22</span> and secures the door open.</p><p>Cyril moves to AC-19 and takes a shot at bug #1, <span style="color: Blue">(Modified ranged attack roll of 13 + 6 (AB) + 1 (PB) = 20, a hit doing 4hp damage!)</span>.</p><p>“<span style="color: DarkOrange">Roger that Rudy</span>”, says Sergeant Lawson as he cracks open one of the 4 crates lying in the downed launch… inside he can see what appears to be canisters filled with large worm larva. “<span style="color: DarkOrange">What the… what are those?</span>”, remarks Sergeant Lawson.</p><p>Mel continues to cover the sarge but is weary of the approaching bugs.</p><p></p><p></p><p>Squad actions please.</p><p></p><p><span style="color: DarkOrange">Squad status:</span></p><p><span style="color: DarkOrange">Name Ammo Current HP</span></p><p><span style="color: DarkOrange">Jacob 30 18</span></p><p><span style="color: DarkOrange">Cyrill 11 10</span></p><p><span style="color: DarkOrange">Carl 20 19</span></p><p><span style="color: DarkOrange">Mel 23 18</span></p></blockquote><p></p>
[QUOTE="mariusm, post: 2770781, member: 16959"] [b]Mission 1. Round 15.[/b] The Warrior charge past Carl?? (He does not understand why they would not go for him as he is on his own) and head for the slingshot... . [COLOR=Red]Plasma remains at 1880'.[/COLOR] Bug #1 flanks left and moves to [COLOR=Red]Z-13[/COLOR]. Bug #2 flanks right and moves to [COLOR=Red]L-23[/COLOR]. Bug #3 races towards Rudy and then veers right heading to [COLOR=Red]Q-20[/COLOR]. Bug #4 bounds over the ridge where the squad were taking cover and moves to [COLOR=Red]U-14[/COLOR]. Trooper #2 [COLOR=Blue](Fort save of 9 + 3 = 12 vs DC 20, fail)[/COLOR] does not stabilize this round and looses a hp. Trooper #4 shocked to see the bugs closing in so fast stops dragging Trooper #2 and fires a shot at bug #4, [COLOR=Blue](Modified ranged attack roll of 5 + 3 (AB) + 1 (PB) = 9, a miss)[/COLOR]. Rudy can't quite understand why the bugs are behaving so strangely... usually they would simply try and rip through the closest trooper but now they seem to be far more coordinated in their attack? He doesn't care though and shouts into his intercom, "[COLOR=DarkOrange]We have company sarge![/COLOR]", and fires a shot at bug #4, [COLOR=Blue](Modified ranged attack roll of 20 + 7 (AB) + 1 (PB) = 28, a hit (Confirm critical of 18 + 7 (AB) + 1 (PB) = 26, confirmed) doing 16hp damage!)[/COLOR], causing the bug to squeal in pain as the slug rips into its carapace. Trooper #5 can't understand why the fake star marshal has a fiendish smile developing but reaches out for the manual lock none the less… and manages to turn the latch! The impostor draws his sidearm, a colt .45, [COLOR=Blue](Modified ranged attack roll of 18 + 6 (AB) + 1 (PB) = 25, a hit, doing 5hp damage!)[/COLOR] and presses it into Trooper #5’s back pulling the trigger… the slug rips through Trooper #5’s power suit slowing somewhat but still causing him a great deal of pain! Trooper #5 falls to the ground and is dying… Kate sees that Trooper #5 was able to switch the manual lock off before he fell to the ground bleeding so she dives to the front of the slingshot and opens the bay door. Robert [COLOR=Blue](Fort save of 15 + 3 = 18 vs DC 20, fail)[/COLOR] does not stabilize this round and looses a hp. Carl sees the bugs race past him without even slowing down but as they do so he takes a shot at bug #2, [COLOR=Blue](Modified ranged attack roll of 6 + 6 (AB) = 12, a miss)[/COLOR]. As Jacob sees the bay door sliding open he can see the impostor standing just in front of him with Trooper #5 lying at his feet. No wanting to be locked out again he moves to [COLOR=Red]AA-22[/COLOR] and secures the door open. Cyril moves to AC-19 and takes a shot at bug #1, [COLOR=Blue](Modified ranged attack roll of 13 + 6 (AB) + 1 (PB) = 20, a hit doing 4hp damage!)[/COLOR]. “[COLOR=DarkOrange]Roger that Rudy[/COLOR]”, says Sergeant Lawson as he cracks open one of the 4 crates lying in the downed launch… inside he can see what appears to be canisters filled with large worm larva. “[COLOR=DarkOrange]What the… what are those?[/COLOR]”, remarks Sergeant Lawson. Mel continues to cover the sarge but is weary of the approaching bugs. Squad actions please. [COLOR=DarkOrange]Squad status: Name Ammo Current HP Jacob 30 18 Cyrill 11 10 Carl 20 19 Mel 23 18[/COLOR] [/QUOTE]
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