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Omega Pathfinders Game Thread
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<blockquote data-quote="mariusm" data-source="post: 2773196" data-attributes="member: 16959"><p><strong>Mission 1. Round 16.</strong></p><p></p><p>Plasma remains at 1880'.</p><p></p><p>Trooper #2 <span style="color: Blue">(Fort save of 20 + 3 = 23 vs DC 20, success)</span> does stabilize this round will not loose anymore hp.</p><p>Kate seeing an opportunity while at the controls once again yanks on the yoke and tips the slingshot and moves 5' sideways... causing the fake star marshal, <span style="color: Blue">(Ref save 4 + 3 = 7 vs DC 15)</span>, to loose his footing and since he failed to grab hold of anything he goes tumbling out of the slingshot to <span style="color: Red">AB-22</span>.</p><p>Jacob being ready for any event fires a shot as he sees the fake star marshal coming towards him, <span style="color: Blue">(Modified ranged attack roll of 11 + 7 (AB) + 1 (PB) = 19, a hit doing 10hp damage!)</span>, hitting the fake star marshal in the left shoulder.</p><p>The fake star marshal seems to be deep in concentration when he stands up from prone.</p><p>Cyrill tosses his last HE-grenade at <span style="color: Red">X-11</span>, <span style="color: Blue">(Modified ranged attack roll of 17 + 6 (AB) - 10 (range, OCC: I have taken the range increment as 10' as per D20F rules) = 13 vs 10, a hit doing 10hp damage!)</span> trying to catch bug #1 and #4 in the blast and he does! He then moves to <span style="color: Red">AA-23</span>.</p><p>Mel moves to <span style="color: Red">W-26</span> and fires a 5 round burst at bug #3, <span style="color: Blue">(Modified ranged attack roll of 17 + 7 (AB) - 4 (Burstfire) = 20, a hit doing 21hp damage!)</span>, punching several holes through the bug!</p><p>Bug #4 shifts 5' to <span style="color: Red">T-15</span> and full attacks Rudy, <span style="color: Blue">(Modified melee attack rolls of 7 + 9 (AB) - 4 (non lethal) = 12, claw miss, 5 + 9 (AB) - 4 (NL) = 10, claw miss, 7 + 4 (AB) - 4 (NL) = 7, bite miss)</span>.</p><p>Rudy knows he is in trouble trying to fire his rifle being so close to a bug but he still takes a shot after stepping away 5', <span style="color: Blue">(Bug #4 gets free attack 10' reach, Modified melee attack roll of 13 + 9 (AB) - 4 (NL) = 18, claw miss), (Modified ranged attack roll of 5 + 7 (AB) + 1 (PB) = 13, a miss)</span>.</p><p>Trooper #4 drags Trooper #2 as quick as he can towards the slingshot and moves to <span style="color: Red">Z-22</span>.</p><p>Trooper #5 <span style="color: Blue">(Fort save of 8 + 3 = 11 vs DC 20, fail)</span> does not stabilize this round and looses a hp.</p><p>Robert <span style="color: Blue">(Fort save of 17 + 3 = 20 vs DC 20, success)</span> does stabilize this round and will not loose anymore hp.</p><p>Carl double moves towards the squad, moves to <span style="color: Red">R-11</span>.</p><p>Sergeant Lawson knows that they need to evacuate so he grabs a canister with a worm in and races towards the slingshot, "<span style="color: DarkOrange">Mel let's get going!", </span> he shouts as he clears the launch and moves to <span style="color: Red">AA-26</span>.</p><p>Bug #1 races to <span style="color: Red">AA-19</span> and as it scampers over some rough terrain it lashes out at Jacob with a claw, <span style="color: Blue">(Modified melee attack roll of 18 + 9 (AB) - 4 (NL) = 23, a hit doing 5hp non lethal damage!</span></p><p>Sergeant Lawson and Mel are surprised by Bug #2 as it races up and over the slingshot jumping to <span style="color: Red">AC-23</span>... "<span style="color: DarkOrange">these bugs are behaving very strangely</span>", says the sarge. </p><p>Bug #3 races around the downed launch and moves to <span style="color: Red">V-31</span>.</p><p></p><p></p><p>Squad actions please.</p><p></p><p><span style="color: DarkOrange">Squad status:</span></p><p><span style="color: DarkOrange">Name Ammo / Current HP / Non-Lethal Damage</span></p><p><span style="color: DarkOrange">Jacob 29 / 18 / 5</span></p><p><span style="color: DarkOrange">Cyrill 11 / 10</span></p><p><span style="color: DarkOrange">Carl 20 / 19</span></p><p><span style="color: DarkOrange">Mel 18 / 18</span></p></blockquote><p></p>
[QUOTE="mariusm, post: 2773196, member: 16959"] [b]Mission 1. Round 16.[/b] Plasma remains at 1880'. Trooper #2 [COLOR=Blue](Fort save of 20 + 3 = 23 vs DC 20, success)[/COLOR] does stabilize this round will not loose anymore hp. Kate seeing an opportunity while at the controls once again yanks on the yoke and tips the slingshot and moves 5' sideways... causing the fake star marshal, [COLOR=Blue](Ref save 4 + 3 = 7 vs DC 15)[/COLOR], to loose his footing and since he failed to grab hold of anything he goes tumbling out of the slingshot to [COLOR=Red]AB-22[/COLOR]. Jacob being ready for any event fires a shot as he sees the fake star marshal coming towards him, [COLOR=Blue](Modified ranged attack roll of 11 + 7 (AB) + 1 (PB) = 19, a hit doing 10hp damage!)[/COLOR], hitting the fake star marshal in the left shoulder. The fake star marshal seems to be deep in concentration when he stands up from prone. Cyrill tosses his last HE-grenade at [COLOR=Red]X-11[/COLOR], [COLOR=Blue](Modified ranged attack roll of 17 + 6 (AB) - 10 (range, OCC: I have taken the range increment as 10' as per D20F rules) = 13 vs 10, a hit doing 10hp damage!)[/COLOR] trying to catch bug #1 and #4 in the blast and he does! He then moves to [COLOR=Red]AA-23[/COLOR]. Mel moves to [COLOR=Red]W-26[/COLOR] and fires a 5 round burst at bug #3, [COLOR=Blue](Modified ranged attack roll of 17 + 7 (AB) - 4 (Burstfire) = 20, a hit doing 21hp damage!)[/COLOR], punching several holes through the bug! Bug #4 shifts 5' to [COLOR=Red]T-15[/COLOR] and full attacks Rudy, [COLOR=Blue](Modified melee attack rolls of 7 + 9 (AB) - 4 (non lethal) = 12, claw miss, 5 + 9 (AB) - 4 (NL) = 10, claw miss, 7 + 4 (AB) - 4 (NL) = 7, bite miss)[/COLOR]. Rudy knows he is in trouble trying to fire his rifle being so close to a bug but he still takes a shot after stepping away 5', [COLOR=Blue](Bug #4 gets free attack 10' reach, Modified melee attack roll of 13 + 9 (AB) - 4 (NL) = 18, claw miss), (Modified ranged attack roll of 5 + 7 (AB) + 1 (PB) = 13, a miss)[/COLOR]. Trooper #4 drags Trooper #2 as quick as he can towards the slingshot and moves to [COLOR=Red]Z-22[/COLOR]. Trooper #5 [COLOR=Blue](Fort save of 8 + 3 = 11 vs DC 20, fail)[/COLOR] does not stabilize this round and looses a hp. Robert [COLOR=Blue](Fort save of 17 + 3 = 20 vs DC 20, success)[/COLOR] does stabilize this round and will not loose anymore hp. Carl double moves towards the squad, moves to [COLOR=Red]R-11[/COLOR]. Sergeant Lawson knows that they need to evacuate so he grabs a canister with a worm in and races towards the slingshot, "[COLOR=DarkOrange]Mel let's get going!", [/COLOR] he shouts as he clears the launch and moves to [COLOR=Red]AA-26[/COLOR]. Bug #1 races to [COLOR=Red]AA-19[/COLOR] and as it scampers over some rough terrain it lashes out at Jacob with a claw, [COLOR=Blue](Modified melee attack roll of 18 + 9 (AB) - 4 (NL) = 23, a hit doing 5hp non lethal damage![/COLOR] Sergeant Lawson and Mel are surprised by Bug #2 as it races up and over the slingshot jumping to [COLOR=Red]AC-23[/COLOR]... "[COLOR=DarkOrange]these bugs are behaving very strangely[/COLOR]", says the sarge. Bug #3 races around the downed launch and moves to [COLOR=Red]V-31[/COLOR]. Squad actions please. [COLOR=DarkOrange]Squad status: Name Ammo / Current HP / Non-Lethal Damage Jacob 29 / 18 / 5 Cyrill 11 / 10 Carl 20 / 19 Mel 18 / 18[/COLOR] [/QUOTE]
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