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Omega Pathfinders Game Thread
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<blockquote data-quote="mariusm" data-source="post: 2783850" data-attributes="member: 16959"><p><strong>Mission 1. Round 18.</strong></p><p></p><p><span style="color: Red">Plasma remains at 1880'.</span></p><p></p><p>Trooper #2 unconcious and stable.</p><p>Kate keeps the slingshot stable as the squad keeps boarding.</p><p>Jacob tosses one of his grenades at <span style="color: Red">AC-20</span>, <span style="color: Blue">(Modified ranged attack roll of 12 + 7 (AB) - 4 (range) = 15 vs 10, a hit)</span>. As the grenade lands Jacob sees Bug #2 dive on top of it! The grenade detonates moments later sending a shower of bug juice and bits into the air killing Bug #2. As Jacob moves past Bug #1 it gets a free attack, <span style="color: Blue">(Modified melee attack roll of 17 + 9 (AB) - 4 (non lethal) = 22, a hit doing 5hp non lethal damage!)</span>, and clobbers him with a claw accross his back as Jacob moves to <span style="color: Red">W-22</span>.</p><p>The fake star marshal takes a shot at Cyrill, <span style="color: Blue">(Modified ranged attack roll of 13 + 6 (AB) + 1 (PB) = 20, a hit doing 8hp damage!)</span>, hitting him hard in the side. The relative light armor from the Raider suit not helping much.</p><p>Cyrill changes aim at Bug #1 as he sees Bug #2 disapear into a green mist, <span style="color: Blue">(Modified ranged attack roll of 8 + 6 (AB) + 1 (PB) = 15, a miss)</span>, and moves to <span style="color: Red">X-21</span>.</p><p>Mel fires a 5 round burst at Bug #1 since Bug #2 is no longer a target, <span style="color: Blue">(Modified ranged attack roll of 7 + 7 (AB) + 1 (PB) - 4 (burst) = 11, a miss)</span>, and moves into the slingshot to <span style="color: Red">Y-21</span>.</p><p>Bug #4 continues to bleed.</p><p>Sergeant Lawson shouts, "<span style="color: DarkOrange">Is that everyone? Where is my corporal! Kate rotate!</span>", as he moves to the open bay door clipping his lizard line into a hook at the door. "<span style="color: DarkOrange">Somebody move this trooper!</span>", he shouts refering to Trooper #5 at his feet.</p><p>Rudy is unconscious.</p><p>Trooper #4 drags Trooper #5 out of the way and tries to help, (<span style="color: Blue">Modified heal check of 11 + 1 = 12 vs DC 15, fail)</span>, but does not stop the bleeding.</p><p>Trooper #5 <span style="color: Blue">(Fort save of 19 + 3 = 22 vs DC 20, success)</span> stabilizes this round and will not loose anymore hp.</p><p>Robert is unconscious and stable.</p><p>Carl is still outside the dropship.</p><p>Bug #1 starts digging!</p><p>Bug #2 is dead.</p><p>Bug #3 is dying.</p><p></p><p>Squad actions please.</p><p></p><p><span style="color: DarkOrange">Squad status:</span></p><p><span style="color: DarkOrange">Name Ammo / Current HP / Non-Lethal Damage</span></p><p><span style="color: DarkOrange">Jacob 28 / 18 / 13</span></p><p><span style="color: DarkOrange">Cyrill 9 / 2</span></p><p><span style="color: DarkOrange">Carl 20 or 14 / 19</span></p><p><span style="color: DarkOrange">Mel 12 / 18</span></p></blockquote><p></p>
[QUOTE="mariusm, post: 2783850, member: 16959"] [b]Mission 1. Round 18.[/b] [COLOR=Red]Plasma remains at 1880'.[/COLOR] Trooper #2 unconcious and stable. Kate keeps the slingshot stable as the squad keeps boarding. Jacob tosses one of his grenades at [COLOR=Red]AC-20[/COLOR], [COLOR=Blue](Modified ranged attack roll of 12 + 7 (AB) - 4 (range) = 15 vs 10, a hit)[/COLOR]. As the grenade lands Jacob sees Bug #2 dive on top of it! The grenade detonates moments later sending a shower of bug juice and bits into the air killing Bug #2. As Jacob moves past Bug #1 it gets a free attack, [COLOR=Blue](Modified melee attack roll of 17 + 9 (AB) - 4 (non lethal) = 22, a hit doing 5hp non lethal damage!)[/COLOR], and clobbers him with a claw accross his back as Jacob moves to [COLOR=Red]W-22[/COLOR]. The fake star marshal takes a shot at Cyrill, [COLOR=Blue](Modified ranged attack roll of 13 + 6 (AB) + 1 (PB) = 20, a hit doing 8hp damage!)[/COLOR], hitting him hard in the side. The relative light armor from the Raider suit not helping much. Cyrill changes aim at Bug #1 as he sees Bug #2 disapear into a green mist, [COLOR=Blue](Modified ranged attack roll of 8 + 6 (AB) + 1 (PB) = 15, a miss)[/COLOR], and moves to [COLOR=Red]X-21[/COLOR]. Mel fires a 5 round burst at Bug #1 since Bug #2 is no longer a target, [COLOR=Blue](Modified ranged attack roll of 7 + 7 (AB) + 1 (PB) - 4 (burst) = 11, a miss)[/COLOR], and moves into the slingshot to [COLOR=Red]Y-21[/COLOR]. Bug #4 continues to bleed. Sergeant Lawson shouts, "[COLOR=DarkOrange]Is that everyone? Where is my corporal! Kate rotate![/COLOR]", as he moves to the open bay door clipping his lizard line into a hook at the door. "[COLOR=DarkOrange]Somebody move this trooper![/COLOR]", he shouts refering to Trooper #5 at his feet. Rudy is unconscious. Trooper #4 drags Trooper #5 out of the way and tries to help, ([COLOR=Blue]Modified heal check of 11 + 1 = 12 vs DC 15, fail)[/COLOR], but does not stop the bleeding. Trooper #5 [COLOR=Blue](Fort save of 19 + 3 = 22 vs DC 20, success)[/COLOR] stabilizes this round and will not loose anymore hp. Robert is unconscious and stable. Carl is still outside the dropship. Bug #1 starts digging! Bug #2 is dead. Bug #3 is dying. Squad actions please. [COLOR=DarkOrange]Squad status: Name Ammo / Current HP / Non-Lethal Damage Jacob 28 / 18 / 13 Cyrill 9 / 2 Carl 20 or 14 / 19 Mel 12 / 18[/COLOR] [/QUOTE]
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