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Omega Pathfinders Game Thread
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<blockquote data-quote="mariusm" data-source="post: 2929467" data-attributes="member: 16959"><p><strong>Mission 2, Encounter 7, Round 23.</strong></p><p></p><p>Cultist chosen one #1 is dying.</p><p>Cyrill (<span style="color: SlateGray">Secondary Poison roll FORT save of 11 + 4 (Mod) = 15 vs DC 15</span>) feels a little nauseas but suffers no further effects from the sting he received. He tries again to open the lock on the door (<span style="color: SlateGray">Modified computer use skill roll of 19 + 7 (Skill) = 26 vs DC 20, success</span>) and using various derivitates of the standard code finds luck with one and the green light lights up on the door indicating it is now unlocked.</p><p>Human #6 reluctantly gets to his feet and walks over to Carina to join the line of POW’s.</p><p>Carl provides cover for Carina until she can get all the cultists and hostages strung together.</p><p>Human #7 falls in behind #6 where Carina is going to secure them to each other.</p><p>Rudy has stopped bleeding and is stable.</p><p>Sarge sees the unlocked indicator light up and gets ready to enter the room.</p><p>Jacob ascends the last flight of stairs and stands amongst the squad once again after having to baby sit the hostages.</p><p>Human #1 heads over to human #8 and with difficultly lifts him over his shoulder and staggers to join the ranks behind cultist #7.</p><p>Mel continues to cover the door ready to enter but takes a step back just in case Jacob wants to use his TGL.</p><p>Human #2 dies from wounds sustained during combat.</p><p>Human #8 is unconscious and being carried by human #1.</p><p>Carina starts the laborious task of getting the POW’s out of the cultist hideout.</p><p></p><p>Cyrill (<span style="color: SlateGray">Modified perception roll of 22</span>) and Mel (<span style="color: SlateGray">Modified perception roll of 22</span>) hear the deep throaty rumbling of ship thrusts being primed for take-off coming from somewhere above them. Jacob and Sarge did not seem to hear anything.</p><p></p><p>Squad actions please.</p></blockquote><p></p>
[QUOTE="mariusm, post: 2929467, member: 16959"] [b]Mission 2, Encounter 7, Round 23.[/b] Cultist chosen one #1 is dying. Cyrill ([COLOR=SlateGray]Secondary Poison roll FORT save of 11 + 4 (Mod) = 15 vs DC 15[/COLOR]) feels a little nauseas but suffers no further effects from the sting he received. He tries again to open the lock on the door ([COLOR=SlateGray]Modified computer use skill roll of 19 + 7 (Skill) = 26 vs DC 20, success[/COLOR]) and using various derivitates of the standard code finds luck with one and the green light lights up on the door indicating it is now unlocked. Human #6 reluctantly gets to his feet and walks over to Carina to join the line of POW’s. Carl provides cover for Carina until she can get all the cultists and hostages strung together. Human #7 falls in behind #6 where Carina is going to secure them to each other. Rudy has stopped bleeding and is stable. Sarge sees the unlocked indicator light up and gets ready to enter the room. Jacob ascends the last flight of stairs and stands amongst the squad once again after having to baby sit the hostages. Human #1 heads over to human #8 and with difficultly lifts him over his shoulder and staggers to join the ranks behind cultist #7. Mel continues to cover the door ready to enter but takes a step back just in case Jacob wants to use his TGL. Human #2 dies from wounds sustained during combat. Human #8 is unconscious and being carried by human #1. Carina starts the laborious task of getting the POW’s out of the cultist hideout. Cyrill ([COLOR=SlateGray]Modified perception roll of 22[/COLOR]) and Mel ([COLOR=SlateGray]Modified perception roll of 22[/COLOR]) hear the deep throaty rumbling of ship thrusts being primed for take-off coming from somewhere above them. Jacob and Sarge did not seem to hear anything. Squad actions please. [/QUOTE]
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