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Omega Pathfinders Game Thread
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<blockquote data-quote="mariusm" data-source="post: 2942323" data-attributes="member: 16959"><p><strong>Mission 2, Encounter 7, Round 25.</strong></p><p></p><p>Cultist chosen one #1 dies from injuries sustained during combat, melting into a pool of green muck.</p><p>Cyrill moves up to the door and gives it a good boot and steps to the side to provide the rest of the squad room to enter. <em>From this viewpoint Cyrill can see that this long rectangular chamber appears to be a laboratory. Against one wall stands a cabinet that holds all kinds of medical paraphernalia and specimen jars. A ladder leads up to a trap door in the ceiling to the north. A metal operating table stands to the south. Atop it lies a naked humanoid with pale green tinged skin. The humanoid figure is strapped to the table by restraints around its hands and feet and is hooked up to a strange glass contraption that appears to be draining blood from its forearm via a small hose.</em></p><p>Carl catches up to the rest of the squad and takes up position waiting for further orders.</p><p>Sarge seems to glare at everyone in sight wondering why he took this assignment, but he takes advantage of the surprise with Cyrill opening the door and rushes in knowing the rest of the squad will be right behind. He quickly scans the north of the room as he enters but sees no hostile targets but the rumble from the ship engines are definitely coming from above the trap door.</p><p>Jacob puts away his unused demo pack and takes up position to enter the next room.</p><p>Mel charges into the laboratory room right behind Sarge and quickly scans the south for any hostiles but sees none.</p><p>Carina herds the hostages and cultists towards the exit.</p><p></p><p>Squad actions please.</p></blockquote><p></p>
[QUOTE="mariusm, post: 2942323, member: 16959"] [b]Mission 2, Encounter 7, Round 25.[/b] Cultist chosen one #1 dies from injuries sustained during combat, melting into a pool of green muck. Cyrill moves up to the door and gives it a good boot and steps to the side to provide the rest of the squad room to enter. [I]From this viewpoint Cyrill can see that this long rectangular chamber appears to be a laboratory. Against one wall stands a cabinet that holds all kinds of medical paraphernalia and specimen jars. A ladder leads up to a trap door in the ceiling to the north. A metal operating table stands to the south. Atop it lies a naked humanoid with pale green tinged skin. The humanoid figure is strapped to the table by restraints around its hands and feet and is hooked up to a strange glass contraption that appears to be draining blood from its forearm via a small hose.[/I] Carl catches up to the rest of the squad and takes up position waiting for further orders. Sarge seems to glare at everyone in sight wondering why he took this assignment, but he takes advantage of the surprise with Cyrill opening the door and rushes in knowing the rest of the squad will be right behind. He quickly scans the north of the room as he enters but sees no hostile targets but the rumble from the ship engines are definitely coming from above the trap door. Jacob puts away his unused demo pack and takes up position to enter the next room. Mel charges into the laboratory room right behind Sarge and quickly scans the south for any hostiles but sees none. Carina herds the hostages and cultists towards the exit. Squad actions please. [/QUOTE]
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