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Omega Pathfinders Game Thread
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<blockquote data-quote="mariusm" data-source="post: 2955560" data-attributes="member: 16959"><p><strong>Mission 2, Encounter 7, Round 27.</strong></p><p></p><p>The hanger doors above continue to groan and creak while sliding open. (2 rounds left until fully open).</p><p></p><p>Cultist chosen one #2 sees Jacob raising his TGL and decides he looks the most threatening and attacks, <span style="color: SlateGray">(Modified melee attack roll of 18, bite misses, modified melee attack roll of 5, lethal unarmed punch misses, modified melee attack roll of 22, lethal unarmed elbow misses)</span>, but fails to land a hit.</p><p>Cultist chosen one #3 lifts the transport a little off the ground and starts to swivel to try and provide Hehranna cover.</p><p>Cyrill takes a swing at cultist chosen one #4 with his rifle butt, <span style="color: SlateGray">(Modified melee attack roll of 8 + 5 (AB) – 4 (Improvised weapon) = 9, a miss)</span>, but swings past it’s head.</p><p>Carl slings his morita and takes a swing with his trusty brass knuckles, <span style="color: SlateGray">(Cultist chosen one #2 gets an AOO, modified melee attack roll of 15, lethal unarmed punch)</span>, while ducking under the cultists punch, <span style="color: SlateGray">(Modified melee attack roll of 4 + 5 (AB) = 9, a miss)</span>, but his upper cut goes a little too short and just misses the bugs jaw.</p><p>Chosen one #4 attacks Cyrill, <span style="color: SlateGray">(Modified melee attack roll of 9, bite misses, modified melee attack roll of 4, lethal head butt misses, modified melee attack roll of 21, lethal unarmed punch hits doing 1hp damage)</span>, landing only one punch knocking the wind a little out of Cyrill as the punch hits his chest.</p><p>Sarge hearing the automatic gun fire coming from above clambers up the ladder moving past cultist chosen one #2 <span style="color: SlateGray">(Already had AOO)</span> while drawing his side arm and fires at chosen one #2, <span style="color: SlateGray">(Modified ranged attack roll of 7 + 11 (AB) + 1 (PB) – 0 (Precise shot) – 4 (Elusive Target) = 15, a miss)</span>, but the slug goes high hitting the wall just above Carl’s head.</p><p>Jacob decides that the transport would be a better target than having the debris rain down from above and takes a shot, <span style="color: SlateGray">(Modified ranged attack roll of 16 + 7 (AB) + 1 (PB) – 4 (Burst) = 20 vs Defense of 10, a hit doing a possible 20hp damage, the transport takes 8hp damage while cultist chosen one #3 is fully protected inside the transport)</span></p><p>Mel unleashes a burst of fire at Hehranna, <span style="color: SlateGray">(Modified ranged attack roll of 4 + 7 (AB) + 1 (PB) – 4 (burst) = 8, a miss)</span>, but the hail of slugs fly harmlessly past Hehranna slamming into the wall behind her.</p><p>Hehranna shuffles behind the transport slightly trying to get some cover.</p><p></p><p>Squad actions please.</p></blockquote><p></p>
[QUOTE="mariusm, post: 2955560, member: 16959"] [b]Mission 2, Encounter 7, Round 27.[/b] The hanger doors above continue to groan and creak while sliding open. (2 rounds left until fully open). Cultist chosen one #2 sees Jacob raising his TGL and decides he looks the most threatening and attacks, [COLOR=SlateGray](Modified melee attack roll of 18, bite misses, modified melee attack roll of 5, lethal unarmed punch misses, modified melee attack roll of 22, lethal unarmed elbow misses)[/COLOR], but fails to land a hit. Cultist chosen one #3 lifts the transport a little off the ground and starts to swivel to try and provide Hehranna cover. Cyrill takes a swing at cultist chosen one #4 with his rifle butt, [COLOR=SlateGray](Modified melee attack roll of 8 + 5 (AB) – 4 (Improvised weapon) = 9, a miss)[/COLOR], but swings past it’s head. Carl slings his morita and takes a swing with his trusty brass knuckles, [COLOR=SlateGray](Cultist chosen one #2 gets an AOO, modified melee attack roll of 15, lethal unarmed punch)[/COLOR], while ducking under the cultists punch, [COLOR=SlateGray](Modified melee attack roll of 4 + 5 (AB) = 9, a miss)[/COLOR], but his upper cut goes a little too short and just misses the bugs jaw. Chosen one #4 attacks Cyrill, [COLOR=SlateGray](Modified melee attack roll of 9, bite misses, modified melee attack roll of 4, lethal head butt misses, modified melee attack roll of 21, lethal unarmed punch hits doing 1hp damage)[/COLOR], landing only one punch knocking the wind a little out of Cyrill as the punch hits his chest. Sarge hearing the automatic gun fire coming from above clambers up the ladder moving past cultist chosen one #2 [COLOR=SlateGray](Already had AOO)[/COLOR] while drawing his side arm and fires at chosen one #2, [COLOR=SlateGray](Modified ranged attack roll of 7 + 11 (AB) + 1 (PB) – 0 (Precise shot) – 4 (Elusive Target) = 15, a miss)[/COLOR], but the slug goes high hitting the wall just above Carl’s head. Jacob decides that the transport would be a better target than having the debris rain down from above and takes a shot, [COLOR=SlateGray](Modified ranged attack roll of 16 + 7 (AB) + 1 (PB) – 4 (Burst) = 20 vs Defense of 10, a hit doing a possible 20hp damage, the transport takes 8hp damage while cultist chosen one #3 is fully protected inside the transport)[/COLOR] Mel unleashes a burst of fire at Hehranna, [COLOR=SlateGray](Modified ranged attack roll of 4 + 7 (AB) + 1 (PB) – 4 (burst) = 8, a miss)[/COLOR], but the hail of slugs fly harmlessly past Hehranna slamming into the wall behind her. Hehranna shuffles behind the transport slightly trying to get some cover. Squad actions please. [/QUOTE]
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