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<blockquote data-quote="mariusm" data-source="post: 2971160" data-attributes="member: 16959"><p><strong>Mission 2, Encounter 7, Round 30.</strong></p><p></p><p>The hanger doors above start to groan and creak again this time sliding closed. (3 rounds until fully closed).</p><p></p><p>Cultist chosen one #2 lies unconscious on the floor.</p><p>Cultist chosen one #3 drifts the transport North East in an attempt to crush Mel. However the transport crunches into the control panel just in front of Mel and sends a shower of sparks and debris into the air, effectively disabling the control panel so no further commands can be sent.</p><p>Cyrill takes careful aim past Sarge’s right shoulder and fires a shot at Cultist chosen one #4, <span style="color: SlateGray">(Modified ranged attack roll of 17 + 6 (AB) + 1 (PB) – 0 (Precise Shot) – 4 (Elusive Target) = 20, a hit doing 11hp damage!)</span>, catching the hybrid in the left leg.</p><p>Carl moves closer to cultist chosen one #4 and takes a stab with his knife, <span style="color: SlateGray">(Modified melee attack roll of 14 + 5 (AB) = 19, a hit doing 7hp damage!)</span>, slicing a nice gash in the top of the hybrids left shoulder.</p><p>Cultist chosen one #4 intent on giving his leader enough time to escape perseveres against the continues onslaught from the squad and full attacks Sarge once again, <span style="color: SlateGray">(Modified melee attack roll of 16, a bite misses, modified melee attack roll of 22, a lethal unarmed punch misses, modified melee attack roll of 21, a lethal unarmed punch misses)</span>, but fails to land a single hit.</p><p>Sarge fires another round in the direction of the cultist #4, <span style="color: SlateGray">(Modified ranged attack roll of 14 + 11 (AB) + 1 (PB) – 0 (Precise shot) – 4 (Elusive Target) = 22, a hit doing 7hp damage!)</span>, catching the bug man in the stomach.</p><p>Jacob continues to watch for a further opening.</p><p>Mel takes aim and fires into the high ceiling above hoping to catch the hopper in the spray, <span style="color: SlateGray">(Modified ranged attack roll of 10 + 7 (AB) – 4 (Burst) = 13, a miss)</span>, but the slugs slam loudly into the hanger doors.</p><p>The hopper pops out of sight behind the closing hanger doors.</p><p>Mel can see Hehranna moving around in the back of the transport, Mel is not quite sure what she is getting up to but it does not look good.</p><p></p><p>Squad actions please.</p></blockquote><p></p>
[QUOTE="mariusm, post: 2971160, member: 16959"] [b]Mission 2, Encounter 7, Round 30.[/b] The hanger doors above start to groan and creak again this time sliding closed. (3 rounds until fully closed). Cultist chosen one #2 lies unconscious on the floor. Cultist chosen one #3 drifts the transport North East in an attempt to crush Mel. However the transport crunches into the control panel just in front of Mel and sends a shower of sparks and debris into the air, effectively disabling the control panel so no further commands can be sent. Cyrill takes careful aim past Sarge’s right shoulder and fires a shot at Cultist chosen one #4, [COLOR=SlateGray](Modified ranged attack roll of 17 + 6 (AB) + 1 (PB) – 0 (Precise Shot) – 4 (Elusive Target) = 20, a hit doing 11hp damage!)[/COLOR], catching the hybrid in the left leg. Carl moves closer to cultist chosen one #4 and takes a stab with his knife, [COLOR=SlateGray](Modified melee attack roll of 14 + 5 (AB) = 19, a hit doing 7hp damage!)[/COLOR], slicing a nice gash in the top of the hybrids left shoulder. Cultist chosen one #4 intent on giving his leader enough time to escape perseveres against the continues onslaught from the squad and full attacks Sarge once again, [COLOR=SlateGray](Modified melee attack roll of 16, a bite misses, modified melee attack roll of 22, a lethal unarmed punch misses, modified melee attack roll of 21, a lethal unarmed punch misses)[/COLOR], but fails to land a single hit. Sarge fires another round in the direction of the cultist #4, [COLOR=SlateGray](Modified ranged attack roll of 14 + 11 (AB) + 1 (PB) – 0 (Precise shot) – 4 (Elusive Target) = 22, a hit doing 7hp damage!)[/COLOR], catching the bug man in the stomach. Jacob continues to watch for a further opening. Mel takes aim and fires into the high ceiling above hoping to catch the hopper in the spray, [COLOR=SlateGray](Modified ranged attack roll of 10 + 7 (AB) – 4 (Burst) = 13, a miss)[/COLOR], but the slugs slam loudly into the hanger doors. The hopper pops out of sight behind the closing hanger doors. Mel can see Hehranna moving around in the back of the transport, Mel is not quite sure what she is getting up to but it does not look good. Squad actions please. [/QUOTE]
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