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Omega Pathfinders Game Thread
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<blockquote data-quote="mariusm" data-source="post: 2999589" data-attributes="member: 16959"><p><strong>Mission 2 debrief.</strong></p><p></p><p>While Mel and Jacob are checking out the half mutated human lying on the table they can vaguely see the resemblance to the cultist that got away during the previous mission. Obviously he was chosen to go through the same process as the other elite cultists. Sarge comes down the ladder from above and breaks the silence, “<span style="color: DarkOrange">Alright troopers secure that monstrosetiy and lets move out!</span>”. He then communicates to the squad to form up and move out together going the way they came in.</p><p></p><p>Once back outside the squad waits, not too long though, for Kate to put the Black Knight down in front of the Gecko. Everyone is bundled on board and readied for the trip back to Audil. Once again, like just about every other mission with the roughnecks, there was huge casualties, but there was a rejoicing too. Little Kayla was reunited with her parents and a cultist cell was destroyed… now all that remains is too see if the medics can do something for Rudy once back at base.</p><p></p><p><span style="color: SlateGray">Ammo spent:</span></p><p><span style="color: SlateGray">Jaocb: 9 M-298 slugs, 1 HE Grenade, 4 Tinderbox shots, 3 pistol rounds</span></p><p><span style="color: SlateGray">Cyrill: 44 Regular rounds, 1 AP round, 4 HE grenades</span></p><p><span style="color: SlateGray">Mel: 95 Regular rounds, 10 HE rounds, 2 HE Grenades</span></p><p><span style="color: SlateGray">Carl: 28 Regular rounds, 1 HE round, 5 HE grenades, 1 pistol round</span></p><p><span style="color: SlateGray"></span></p><p><span style="color: SlateGray">Confirmed kills:</span></p><p><span style="color: SlateGray">7 Hoppers, 2 Warriors, 8 Giant Ant Soldiers, 15 Giant Ant Workers, 1 Giant Warrior Bug, 1 Giant Ant Queen, 3 Hybrid cultists, 3 human cultists, 1 winged hybrid, Hehranna Cultist Leader</span></p><p><span style="color: SlateGray"></span></p><p><span style="color: SlateGray">Casualties: (Max HP / Current HP)</span></p><p><span style="color: SlateGray">Trooper #1 - Dead</span></p><p><span style="color: SlateGray">Trooper #2 - Injured (12 / -2)</span></p><p><span style="color: SlateGray">Trooper #3 - Dead</span></p><p><span style="color: SlateGray">Trooper #4 - Dead </span></p><p><span style="color: SlateGray">Rudy - Injurer & Infected (16 / -5)</span></p><p><span style="color: SlateGray">Sarge - Injured (23 / 10)</span></p><p><span style="color: SlateGray">Carl - Injured (26 / 6)</span></p><p><span style="color: SlateGray">Mel - Injured (18 / 10)</span></p><p><span style="color: SlateGray">Jacob - Injured (24 / 14)</span></p><p><span style="color: SlateGray">Cyrill - Injured (17 / 5)</span></p><p><span style="color: SlateGray"></span></p><p><span style="color: SlateGray">Each of the player characters has earned 8330xp for the mission. </span> </p><p></p><p><span style="color: DarkOrange">OCC: Play is going to be delayed for about a week... their is a new player joinning and one going on leave for a short while. We will then start with mission 3. Please look at the recruiting thread.</span> <a href="http://www.enworld.org/showthread.php?t=155605" target="_blank">http://www.enworld.org/showthread.php?t=155605</a></p></blockquote><p></p>
[QUOTE="mariusm, post: 2999589, member: 16959"] [b]Mission 2 debrief.[/b] While Mel and Jacob are checking out the half mutated human lying on the table they can vaguely see the resemblance to the cultist that got away during the previous mission. Obviously he was chosen to go through the same process as the other elite cultists. Sarge comes down the ladder from above and breaks the silence, “[COLOR=DarkOrange]Alright troopers secure that monstrosetiy and lets move out![/COLOR]”. He then communicates to the squad to form up and move out together going the way they came in. Once back outside the squad waits, not too long though, for Kate to put the Black Knight down in front of the Gecko. Everyone is bundled on board and readied for the trip back to Audil. Once again, like just about every other mission with the roughnecks, there was huge casualties, but there was a rejoicing too. Little Kayla was reunited with her parents and a cultist cell was destroyed… now all that remains is too see if the medics can do something for Rudy once back at base. [COLOR=SlateGray]Ammo spent: Jaocb: 9 M-298 slugs, 1 HE Grenade, 4 Tinderbox shots, 3 pistol rounds Cyrill: 44 Regular rounds, 1 AP round, 4 HE grenades Mel: 95 Regular rounds, 10 HE rounds, 2 HE Grenades Carl: 28 Regular rounds, 1 HE round, 5 HE grenades, 1 pistol round Confirmed kills: 7 Hoppers, 2 Warriors, 8 Giant Ant Soldiers, 15 Giant Ant Workers, 1 Giant Warrior Bug, 1 Giant Ant Queen, 3 Hybrid cultists, 3 human cultists, 1 winged hybrid, Hehranna Cultist Leader Casualties: (Max HP / Current HP) Trooper #1 - Dead Trooper #2 - Injured (12 / -2) Trooper #3 - Dead Trooper #4 - Dead Rudy - Injurer & Infected (16 / -5) Sarge - Injured (23 / 10) Carl - Injured (26 / 6) Mel - Injured (18 / 10) Jacob - Injured (24 / 14) Cyrill - Injured (17 / 5) Each of the player characters has earned 8330xp for the mission. [/COLOR] [COLOR=DarkOrange]OCC: Play is going to be delayed for about a week... their is a new player joinning and one going on leave for a short while. We will then start with mission 3. Please look at the recruiting thread.[/COLOR] [url]http://www.enworld.org/showthread.php?t=155605[/url] [/QUOTE]
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