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Omega Pathfinders Game Thread
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<blockquote data-quote="mariusm" data-source="post: 3088964" data-attributes="member: 16959"><p><strong>Mission 3, Day 1, Encounter 1, Round 8.</strong></p><p></p><p>FT 1: Conner has run down the corridor towards the bow of the ship chasing the nurser bug that fled earlier, taking a pot shot when he thought he could see a target, <span style="color: SlateGray">(Modified ranged attack roll of 14, a miss)</span>, shooting wide and hitting the side wall next to the bugs head. Vince calls out to Conner to come back to the stairs where they can keep the area secured but to no avail as Conner seems wild with rage. Vince steps on a larva at his feet as if to show the bugs who is boss. Bishop moves through the room at the base of the stairs and looks up the corridor where Conner has run, in the distance he can see a gaping hole ripped into the ship but the neon lights are flickering on and off resticting his vision, possibly due to electrical damage sustained during the breach. Bishop can not see anything more of the large creature that the trio saw when descending earlier… Bishop estimates it must have been approx 100’ up the corridor towards the bow when they saw it.</p><p></p><p>FT 2: Jacob and Cyrill continue to fortify the entrance to the stairs creating a neat kill zone should anyone be silly enough to try to storm their position.</p><p></p><p>FT 3: David tells Mel, “<span style="color: DarkOrange">Clear, sorry but my men and I are not accustomed to military tactics since we merely work for a private security company. We were not prepared or equipped to take on the bugs, I hope your team will take care of them… We can check the various air ducts on this level, come I will show you.</span>”, and then proceeds to lead Mel out of the room so that they can check the various points.</p><p></p><p>FT 4: Zane can be heard talking over the ships intercom, “<span style="color: DarkOrange">Dave we have the crew ready to move, will wait for your all clear to begin moving them, Zane out.</span>” </p><p></p><p></p><p><span style="color: SlateGray">Key: NB – Nurser Bug</span></p><p><span style="color: SlateGray"> Yellow Areas – Damaged lighting, flickering neon lights.</span></p></blockquote><p></p>
[QUOTE="mariusm, post: 3088964, member: 16959"] [b]Mission 3, Day 1, Encounter 1, Round 8.[/b] FT 1: Conner has run down the corridor towards the bow of the ship chasing the nurser bug that fled earlier, taking a pot shot when he thought he could see a target, [COLOR=SlateGray](Modified ranged attack roll of 14, a miss)[/COLOR], shooting wide and hitting the side wall next to the bugs head. Vince calls out to Conner to come back to the stairs where they can keep the area secured but to no avail as Conner seems wild with rage. Vince steps on a larva at his feet as if to show the bugs who is boss. Bishop moves through the room at the base of the stairs and looks up the corridor where Conner has run, in the distance he can see a gaping hole ripped into the ship but the neon lights are flickering on and off resticting his vision, possibly due to electrical damage sustained during the breach. Bishop can not see anything more of the large creature that the trio saw when descending earlier… Bishop estimates it must have been approx 100’ up the corridor towards the bow when they saw it. FT 2: Jacob and Cyrill continue to fortify the entrance to the stairs creating a neat kill zone should anyone be silly enough to try to storm their position. FT 3: David tells Mel, “[COLOR=DarkOrange]Clear, sorry but my men and I are not accustomed to military tactics since we merely work for a private security company. We were not prepared or equipped to take on the bugs, I hope your team will take care of them… We can check the various air ducts on this level, come I will show you.[/COLOR]”, and then proceeds to lead Mel out of the room so that they can check the various points. FT 4: Zane can be heard talking over the ships intercom, “[COLOR=DarkOrange]Dave we have the crew ready to move, will wait for your all clear to begin moving them, Zane out.[/COLOR]” [COLOR=SlateGray]Key: NB – Nurser Bug Yellow Areas – Damaged lighting, flickering neon lights.[/COLOR] [/QUOTE]
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