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Omega Pathfinders Game Thread
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<blockquote data-quote="mariusm" data-source="post: 3093405" data-attributes="member: 16959"><p><strong>Mission 3, Day 1, Encounter 1, Round 9.</strong></p><p></p><p>FT 1: As Conner runs down the corridor ignorant to the danger, possibly due to his anger clouding his mind, Bishop knows how the scenario is going to play out… maybe it is the countless times this has happened before in the MI but before he can ponder on that thought for too long it happens! Through the flickering lights Bishop is able to see how as Conner passed by an open door way he was attacked by something both swift and deadly… Conner fell to the ground dead before he even knew what had hit him having had his head sliced clean off! Vince having followed Conner a little down the corridor stood terrified <span style="color: SlateGray">(Fear check roll of 13 + 1 = 14, fail)</span> witnessing the brutal massacre of his friend. Bishop, <span style="color: SlateGray">(Fear check roll of 16 + 3 = 19, success)</span> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> , sees the Mantis Hunter Bug through the flickering take down it’s mark. He knows from experience that these bugs are extremely good at stealth since they posses a chameleonic carapace and he estimates at best he will get off one shot before it will be able to hide itself.</p><p>Carl moves upstairs and positions himself in a secure place behind the barricades.</p><p></p><p>FT 2: Jacob and Cyrill have now built a secure area where the squad will be able to hold the fort quite successfully. <span style="color: SandyBrown">(OCC: The areas between the barricades and wall are useable by the squad but will still offer protection.)</span></p><p></p><p>FT 3: David and Mel move from room to room checking for anything that looks out of place, so far nothing unusual has been found. Currently the two are just “South” of the rest of the squad.</p><p></p><p>FT 4: “<span style="color: DarkOrange">Dave the crew are getting a bit anxious, I will begin moving them so long, Zane out.</span>”, says Zane over the ships intercom. </p><p></p><p>Squad actions please.</p></blockquote><p></p>
[QUOTE="mariusm, post: 3093405, member: 16959"] [b]Mission 3, Day 1, Encounter 1, Round 9.[/b] FT 1: As Conner runs down the corridor ignorant to the danger, possibly due to his anger clouding his mind, Bishop knows how the scenario is going to play out… maybe it is the countless times this has happened before in the MI but before he can ponder on that thought for too long it happens! Through the flickering lights Bishop is able to see how as Conner passed by an open door way he was attacked by something both swift and deadly… Conner fell to the ground dead before he even knew what had hit him having had his head sliced clean off! Vince having followed Conner a little down the corridor stood terrified [COLOR=SlateGray](Fear check roll of 13 + 1 = 14, fail)[/COLOR] witnessing the brutal massacre of his friend. Bishop, [COLOR=SlateGray](Fear check roll of 16 + 3 = 19, success)[/COLOR] :) , sees the Mantis Hunter Bug through the flickering take down it’s mark. He knows from experience that these bugs are extremely good at stealth since they posses a chameleonic carapace and he estimates at best he will get off one shot before it will be able to hide itself. Carl moves upstairs and positions himself in a secure place behind the barricades. FT 2: Jacob and Cyrill have now built a secure area where the squad will be able to hold the fort quite successfully. [COLOR=SandyBrown](OCC: The areas between the barricades and wall are useable by the squad but will still offer protection.)[/COLOR] FT 3: David and Mel move from room to room checking for anything that looks out of place, so far nothing unusual has been found. Currently the two are just “South” of the rest of the squad. FT 4: “[COLOR=DarkOrange]Dave the crew are getting a bit anxious, I will begin moving them so long, Zane out.[/COLOR]”, says Zane over the ships intercom. Squad actions please. [/QUOTE]
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