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Omega Pathfinders Game Thread
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<blockquote data-quote="mariusm" data-source="post: 3100373" data-attributes="member: 16959"><p><strong>Mission 3, Day 1, Encounter 1, Round 10.</strong></p><p></p><p>FT 1: Vince, <span style="color: SlateGray">(Fear check roll of 16 + 1 = 17, fail)</span>, becomes <span style="color: DarkSlateBlue">frightened</span> watching the hunter bug and turns away screaming and starts running towards Bishop as fast as he can. Vince runs past Bishop and starts heading up the stairs to level 2. Bishop aims past Vince as he comes running and lets off a controlled burst at the hunter bug, <span style="color: SlateGray">(Modified ranged attack roll of 19 + 10 (AB) – 4 (Burst) – 2 (Range) – 4 (Cover) = 19, a hit doing 24hp damage!)</span>. The hail of bullets hit the target true punching neat holes in the abdomen of the hunter bug, it screeches and retreats into the room from where it launched its attack. Carl is positioned on level 2 behind cover.</p><p></p><p>FT 2: Jacob and Cyrill continue debating the merits of building more barricades. </p><p></p><p>FT 3: David and Mel continue to hastily scan the various rooms and corridors on level 2 checking for anything out of place. As they were about to leave the last room and head back towards the rest of the squad Mel, <span style="color: SlateGray">(Perception check roll of 15 + 8 = 23 vs DC of 20, success)</span>, notices out of the corner of her eye that there is a pool of blood just behind some boxes. The reason it seemed out of place because it appears still fresh compared to the other dried blood stains found previously while searching the deck.</p><p></p><p>FT 4: Zane and Jonass are presumably helping the civilians. Due to the security personnel not being equipped with communication devices <span style="color: SandyBrown">(Budget cuts always drop what is really needed, damn bureaucrats)</span> Zane will not be able to communicate with Mel until he either gets to a ship intercom or meets up with the squad.</p><p></p><p>Squad actions please.</p></blockquote><p></p>
[QUOTE="mariusm, post: 3100373, member: 16959"] [b]Mission 3, Day 1, Encounter 1, Round 10.[/b] FT 1: Vince, [COLOR=SlateGray](Fear check roll of 16 + 1 = 17, fail)[/COLOR], becomes [COLOR=DarkSlateBlue]frightened[/COLOR] watching the hunter bug and turns away screaming and starts running towards Bishop as fast as he can. Vince runs past Bishop and starts heading up the stairs to level 2. Bishop aims past Vince as he comes running and lets off a controlled burst at the hunter bug, [COLOR=SlateGray](Modified ranged attack roll of 19 + 10 (AB) – 4 (Burst) – 2 (Range) – 4 (Cover) = 19, a hit doing 24hp damage!)[/COLOR]. The hail of bullets hit the target true punching neat holes in the abdomen of the hunter bug, it screeches and retreats into the room from where it launched its attack. Carl is positioned on level 2 behind cover. FT 2: Jacob and Cyrill continue debating the merits of building more barricades. FT 3: David and Mel continue to hastily scan the various rooms and corridors on level 2 checking for anything out of place. As they were about to leave the last room and head back towards the rest of the squad Mel, [COLOR=SlateGray](Perception check roll of 15 + 8 = 23 vs DC of 20, success)[/COLOR], notices out of the corner of her eye that there is a pool of blood just behind some boxes. The reason it seemed out of place because it appears still fresh compared to the other dried blood stains found previously while searching the deck. FT 4: Zane and Jonass are presumably helping the civilians. Due to the security personnel not being equipped with communication devices [COLOR=SandyBrown](Budget cuts always drop what is really needed, damn bureaucrats)[/COLOR] Zane will not be able to communicate with Mel until he either gets to a ship intercom or meets up with the squad. Squad actions please. [/QUOTE]
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