Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Omega Pathfinders Game Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mariusm" data-source="post: 3104859" data-attributes="member: 16959"><p><strong>Mission 3, Day 1, Encounter 1, Round 12.</strong></p><p></p><p>FT 1: Vince has run all the way to the airlock and can be heard screaming, “<span style="color: DarkOrange">I need to get out! I need to get out!</span>”. Bishop in a cover position <span style="color: SandyBrown">(Who was ready)</span> sees a bright heat signature snake up the stairwell, very agile for the creatures size, weaving and bending its body to maximize its stealth. However the hunter bug shines up nicely on IR and Bishop fires a burst of lead at the heat signature as it comes into view, <span style="color: SlateGray">(Modified ranged attack roll of 20 + 10 (AB) – 4 (Burst) + 1 (PB) = 27, a hit (Confirm critical roll of 14 + 10 – 4 + 1 = 21, confirmed) doing 34hp damage!)</span> <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> , ripping the bugs right back leg clean off and leaving a huge gapping, seeping, wound in the bugs side! Carl takes a 5’ step to his left and fires his tinderbox careful not to get Jacob in the spray of burning fuel, <span style="color: SlateGray">(The burning fuel fills an area 15’ x 15’ flowing through the open door into the stairwell beyond. Hunter bug REF save roll of 19 vs DC 18, success and takes 7hp damage from the fire)</span>. Carl switches off IR just before pulling the trigger.</p><p></p><p>FT 2: Cyrill <span style="color: SandyBrown">(Who was ready)</span> pulls the trigger to his Hawkeye and fires a round as he sees a huge heat signature light up his vision,<span style="color: SlateGray"> (Modified ranged attack roll of 17 + 9 (AB) + 1 (PB) – 4 (Blind) = 23, a hit doing 4hp damage)</span>, catching the bug a glancing shot in the abdomen. Jacob ducks below all the firing and finishes setting up another grenade <span style="color: SlateGray">(Demolitions skill check of 5 + 5 = 10 vs DC 10, Set detonator, success)</span>, expertly connecting a pull wire to the pin.</p><p></p><p>FT 3: Mel reaches out with her left hand trying to concentrate on the task at hand over the sounds of automatic gunfire coming from the corridor behind her. She pulls the fallen officers body with her left hand up a little and exposes a grotesque worm like bug that was busy gnawing on the chest cavity of the poor victim. As the worm is exposed it slithers out underneath the body on the opposite side to Mel it then swiftly rears up ready to strike. Years of training helped Mel to react instinctively and fires a round from her sidearm before the bug could strike, <span style="color: SlateGray">(Modified ranged attack roll of 3 + 9 (AB) + 1 (PB) = 13, a miss)</span>, but the shot is just wide of the rearing head. The worm strikes forward with the speed of a cobra, <span style="color: SlateGray">(Modified melee attack roll of 18 vs Defense of 14 (Touch), a hit)</span> and slams its circular mouth lined with razor sharp teeth into Mels visor with such ferocity that it leaves little chips in the glass. The creature falls back to the ground ready to strike again. Mel is able for the first time now to see the full length of approx 5’ of slimy, glistening body of the creature.</p><p></p><p>FT 4: “<span style="color: DarkOrange">Rogger that!</span>”, yells Zane and hopefully he takes up a defensive position… The squad can hear the nervous chatter from the civilians above and then Zane starts telling them to be quite but shuts them up momentarily when he fires a round instinctively when the rest of the squad opened fire at something moving below, however not being able to see anything there was no hope of hitting anything. No sooner had the round gone off when the female civilians and some of the males started a cacophony of screams.</p><p></p><p>Carl, the one not temporarlily blinded by the tinder box flare sees the hunter bug slump down and appears to be close to death as it lies twitching in the remaining burning fuel. The fuel will continue to burn in the stairwell for a further 2 rounds.</p><p></p><p>Squad actions please.</p></blockquote><p></p>
[QUOTE="mariusm, post: 3104859, member: 16959"] [b]Mission 3, Day 1, Encounter 1, Round 12.[/b] FT 1: Vince has run all the way to the airlock and can be heard screaming, “[COLOR=DarkOrange]I need to get out! I need to get out![/COLOR]”. Bishop in a cover position [COLOR=SandyBrown](Who was ready)[/COLOR] sees a bright heat signature snake up the stairwell, very agile for the creatures size, weaving and bending its body to maximize its stealth. However the hunter bug shines up nicely on IR and Bishop fires a burst of lead at the heat signature as it comes into view, [COLOR=SlateGray](Modified ranged attack roll of 20 + 10 (AB) – 4 (Burst) + 1 (PB) = 27, a hit (Confirm critical roll of 14 + 10 – 4 + 1 = 21, confirmed) doing 34hp damage!)[/COLOR] :heh: , ripping the bugs right back leg clean off and leaving a huge gapping, seeping, wound in the bugs side! Carl takes a 5’ step to his left and fires his tinderbox careful not to get Jacob in the spray of burning fuel, [COLOR=SlateGray](The burning fuel fills an area 15’ x 15’ flowing through the open door into the stairwell beyond. Hunter bug REF save roll of 19 vs DC 18, success and takes 7hp damage from the fire)[/COLOR]. Carl switches off IR just before pulling the trigger. FT 2: Cyrill [COLOR=SandyBrown](Who was ready)[/COLOR] pulls the trigger to his Hawkeye and fires a round as he sees a huge heat signature light up his vision,[COLOR=SlateGray] (Modified ranged attack roll of 17 + 9 (AB) + 1 (PB) – 4 (Blind) = 23, a hit doing 4hp damage)[/COLOR], catching the bug a glancing shot in the abdomen. Jacob ducks below all the firing and finishes setting up another grenade [COLOR=SlateGray](Demolitions skill check of 5 + 5 = 10 vs DC 10, Set detonator, success)[/COLOR], expertly connecting a pull wire to the pin. FT 3: Mel reaches out with her left hand trying to concentrate on the task at hand over the sounds of automatic gunfire coming from the corridor behind her. She pulls the fallen officers body with her left hand up a little and exposes a grotesque worm like bug that was busy gnawing on the chest cavity of the poor victim. As the worm is exposed it slithers out underneath the body on the opposite side to Mel it then swiftly rears up ready to strike. Years of training helped Mel to react instinctively and fires a round from her sidearm before the bug could strike, [COLOR=SlateGray](Modified ranged attack roll of 3 + 9 (AB) + 1 (PB) = 13, a miss)[/COLOR], but the shot is just wide of the rearing head. The worm strikes forward with the speed of a cobra, [COLOR=SlateGray](Modified melee attack roll of 18 vs Defense of 14 (Touch), a hit)[/COLOR] and slams its circular mouth lined with razor sharp teeth into Mels visor with such ferocity that it leaves little chips in the glass. The creature falls back to the ground ready to strike again. Mel is able for the first time now to see the full length of approx 5’ of slimy, glistening body of the creature. FT 4: “[COLOR=DarkOrange]Rogger that![/COLOR]”, yells Zane and hopefully he takes up a defensive position… The squad can hear the nervous chatter from the civilians above and then Zane starts telling them to be quite but shuts them up momentarily when he fires a round instinctively when the rest of the squad opened fire at something moving below, however not being able to see anything there was no hope of hitting anything. No sooner had the round gone off when the female civilians and some of the males started a cacophony of screams. Carl, the one not temporarlily blinded by the tinder box flare sees the hunter bug slump down and appears to be close to death as it lies twitching in the remaining burning fuel. The fuel will continue to burn in the stairwell for a further 2 rounds. Squad actions please. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Omega Pathfinders Game Thread
Top