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Omega Pathfinders Game Thread
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<blockquote data-quote="mariusm" data-source="post: 3119429" data-attributes="member: 16959"><p><strong>Mission 3, Day 1, Encounter 1, Round 16.</strong></p><p></p><p>FT 1: Bishop scans the room while using the IR spectrum and sees nothing out of the ordinary and readies an attack action for any bug movement. Carl searches around at the entrance door to the airlock chamber but there is no immediate way he can find to re-pressurize the room beyond. While looking through the viewing screen on the door he can see the Black Knight closing in on the open airlock. The ship looks somewhat battered with numerous black scorch marks pocking the hull. Carl hears a familiar voice, “<span style="color: DarkOrange">What the **** are you guys doing in there! I leave you alone for 5 minutes and the airlock gets opened? Someone give me a REPORT!</span>”, yells Sarge.</p><p></p><p>FT 2: Jacob tries to wire up the grenade once again, <span style="color: SlateGray">(Demolitions skill check of 14 + 5 = 19 vs DC 10, set detonator, success)</span>, and this time gets the grenade rigged up correctly. Now that they the grenades are wired up, Jacob must inform the rest of the squad how the trap is too work so that now one gets hurt. Cyrill is in position next to Bishop, ready for any action.</p><p></p><p>FT 3: As Mel begins working on locking the door Dave says, “<span style="color: DarkOrange">Don’t worry let me do that.</span>”, and he punches a few keys and the red locked light lights up. “<span style="color: DarkOrange">Not that I think they can open doors, but you never know.</span>”, he says looking over at Mel. No sooner had he said that when a loud clang is heard on the other side of the closed door followed by angry hisses. “<span style="color: DarkOrange">What is wrong with these creatures?</span>”, Dave says aloud. “<span style="color: DarkOrange">We can re-pressurize the airlock chamber from the bridge, it’s just above the upper deck. Also if that ship of yours were to dock again then they should be able to re-pressurize the chamber, a little slower, but doable.</span>”, informs Dave. </p><p></p><p>FT 4: Zane yells, “<span style="color: DarkOrange">Alright let’s go! Move it people we don’t have a lot of time.</span>”, he then moves to the main deck and keeps a watchful eye down the stairwell to the lower deck. Jonass begins moving as quickly as possible with civilians en tow. Jonass remarks to Jacob as he passes by, “<span style="color: DarkOrange">It’s going to get rather crowded around here pretty soon. I hope you know what you are doing with all those boxes and stuff?</span>”</p><p></p><p>Squad actions please.</p><p></p><p>OCC: The blue coloured door indicates locked, the “c”s are the civilians.</p></blockquote><p></p>
[QUOTE="mariusm, post: 3119429, member: 16959"] [b]Mission 3, Day 1, Encounter 1, Round 16.[/b] FT 1: Bishop scans the room while using the IR spectrum and sees nothing out of the ordinary and readies an attack action for any bug movement. Carl searches around at the entrance door to the airlock chamber but there is no immediate way he can find to re-pressurize the room beyond. While looking through the viewing screen on the door he can see the Black Knight closing in on the open airlock. The ship looks somewhat battered with numerous black scorch marks pocking the hull. Carl hears a familiar voice, “[COLOR=DarkOrange]What the **** are you guys doing in there! I leave you alone for 5 minutes and the airlock gets opened? Someone give me a REPORT![/COLOR]”, yells Sarge. FT 2: Jacob tries to wire up the grenade once again, [COLOR=SlateGray](Demolitions skill check of 14 + 5 = 19 vs DC 10, set detonator, success)[/COLOR], and this time gets the grenade rigged up correctly. Now that they the grenades are wired up, Jacob must inform the rest of the squad how the trap is too work so that now one gets hurt. Cyrill is in position next to Bishop, ready for any action. FT 3: As Mel begins working on locking the door Dave says, “[COLOR=DarkOrange]Don’t worry let me do that.[/COLOR]”, and he punches a few keys and the red locked light lights up. “[COLOR=DarkOrange]Not that I think they can open doors, but you never know.[/COLOR]”, he says looking over at Mel. No sooner had he said that when a loud clang is heard on the other side of the closed door followed by angry hisses. “[COLOR=DarkOrange]What is wrong with these creatures?[/COLOR]”, Dave says aloud. “[COLOR=DarkOrange]We can re-pressurize the airlock chamber from the bridge, it’s just above the upper deck. Also if that ship of yours were to dock again then they should be able to re-pressurize the chamber, a little slower, but doable.[/COLOR]”, informs Dave. FT 4: Zane yells, “[COLOR=DarkOrange]Alright let’s go! Move it people we don’t have a lot of time.[/COLOR]”, he then moves to the main deck and keeps a watchful eye down the stairwell to the lower deck. Jonass begins moving as quickly as possible with civilians en tow. Jonass remarks to Jacob as he passes by, “[COLOR=DarkOrange]It’s going to get rather crowded around here pretty soon. I hope you know what you are doing with all those boxes and stuff?[/COLOR]” Squad actions please. OCC: The blue coloured door indicates locked, the “c”s are the civilians. [/QUOTE]
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