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Omega Pathfinders Game Thread
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<blockquote data-quote="mariusm" data-source="post: 3129171" data-attributes="member: 16959"><p><strong>Mission 3, Day 1, Encounter 1, Round 19.</strong></p><p></p><p>Airlock chamber will take another 2 rounds before it is safe to enter.</p><p></p><p><span style="color: SandyBrown">Initiative</span></p><p><span style="color: SandyBrown">Cyrill</span></p><p><span style="color: SandyBrown">Jacob</span></p><p><span style="color: SandyBrown">Jonass</span></p><p><span style="color: SandyBrown">Sarge</span></p><p><span style="color: SandyBrown">Bishop</span></p><p><span style="color: SandyBrown">Worm #6</span></p><p><span style="color: SandyBrown">Worm #7</span></p><p><span style="color: SandyBrown">Dave</span></p><p><span style="color: SandyBrown">Zane</span></p><p><span style="color: SandyBrown">Mel</span></p><p><span style="color: SandyBrown">Carl</span></p><p></p><p>FT 1: Bishop keeps his SAW trained in the direction of the open door while scanning the room for any further bug visitors. Carl has moved down stairs and is ready to back up his fellow troopers.</p><p></p><p>FT 2: Cyrill remains ready for any new targets. Jacob mills around by the elaborate booby trap that he has constructed.</p><p></p><p>FT 3: Mel and David continue to watch for any activity.</p><p></p><p>FT 4: Jonass continues to guard the civilians.</p><p></p><p>Sarge the ammo for his Morita while he impatiently waits for the go signal from the door.</p><p></p><p>Worm #6 comes sliding into view of both the troopers guarding the lower deck and immediately slithers towards them to attack. Cyrill fires a round <span style="color: SandyBrown">(He was ready)</span>, <span style="color: SlateGray">(Modified ranged attack roll of 12 + 9 (AB) + 1 (PB) = 22, a hit doing 12hp damage!)</span>, catching the bug a nice shot across the head leaving a huge gash. Just moments after Cyrill’s shot rang out it was followed by the ferocious bark of Bishop’s SAW <span style="color: SandyBrown">(He was ready)</span>, <span style="color: SlateGray">(Modified ranged attack roll of 7 + 10 (AB) – 4 (Burst) + 1 (PB) = 14, a miss)</span>, however the rain of slugs slammed into the ground a little short and ricocheted over the worms head. The worm seemed to close the distance from the door to Bishops feet in the blink of an eye and snapped mercilessly at him, <span style="color: SlateGray">(Modified melee touch attack roll of 20 vs Defense 16, a hit. Slicer worm #6 grapple check roll of 22 vs Bishops grapple check roll of 6 (Natural 1), success)</span>, and closes it’s toothy jaw around Bishop’s boot. Currently Bishop experiences nothing more than an annoyance by having the creature stuck on his boot… but he is sure it won’t remain that way.</p><p></p><p>Worm #7 rounds the corner and makes it 10’ into the room.</p><p></p><p>Squad actions please.</p></blockquote><p></p>
[QUOTE="mariusm, post: 3129171, member: 16959"] [b]Mission 3, Day 1, Encounter 1, Round 19.[/b] Airlock chamber will take another 2 rounds before it is safe to enter. [COLOR=SandyBrown]Initiative Cyrill Jacob Jonass Sarge Bishop Worm #6 Worm #7 Dave Zane Mel Carl[/COLOR] FT 1: Bishop keeps his SAW trained in the direction of the open door while scanning the room for any further bug visitors. Carl has moved down stairs and is ready to back up his fellow troopers. FT 2: Cyrill remains ready for any new targets. Jacob mills around by the elaborate booby trap that he has constructed. FT 3: Mel and David continue to watch for any activity. FT 4: Jonass continues to guard the civilians. Sarge the ammo for his Morita while he impatiently waits for the go signal from the door. Worm #6 comes sliding into view of both the troopers guarding the lower deck and immediately slithers towards them to attack. Cyrill fires a round [COLOR=SandyBrown](He was ready)[/COLOR], [COLOR=SlateGray](Modified ranged attack roll of 12 + 9 (AB) + 1 (PB) = 22, a hit doing 12hp damage!)[/COLOR], catching the bug a nice shot across the head leaving a huge gash. Just moments after Cyrill’s shot rang out it was followed by the ferocious bark of Bishop’s SAW [COLOR=SandyBrown](He was ready)[/COLOR], [COLOR=SlateGray](Modified ranged attack roll of 7 + 10 (AB) – 4 (Burst) + 1 (PB) = 14, a miss)[/COLOR], however the rain of slugs slammed into the ground a little short and ricocheted over the worms head. The worm seemed to close the distance from the door to Bishops feet in the blink of an eye and snapped mercilessly at him, [COLOR=SlateGray](Modified melee touch attack roll of 20 vs Defense 16, a hit. Slicer worm #6 grapple check roll of 22 vs Bishops grapple check roll of 6 (Natural 1), success)[/COLOR], and closes it’s toothy jaw around Bishop’s boot. Currently Bishop experiences nothing more than an annoyance by having the creature stuck on his boot… but he is sure it won’t remain that way. Worm #7 rounds the corner and makes it 10’ into the room. Squad actions please. [/QUOTE]
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