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Omega Pathfinders Game Thread
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<blockquote data-quote="mariusm" data-source="post: 3149734" data-attributes="member: 16959"><p><strong>Mission 3, Day 1, Encounter 1, Round 25.</strong></p><p></p><p><span style="color: SandyBrown">The flammable liquid Carl fired will burn for this round still.</span></p><p><span style="color: SandyBrown"></span></p><p><span style="color: SandyBrown">Initiative</span></p><p><span style="color: SandyBrown">Cyrill</span></p><p><span style="color: SandyBrown">Worm #10</span></p><p><span style="color: SandyBrown">Worm #11</span></p><p><span style="color: SandyBrown">Jacob</span></p><p><span style="color: SandyBrown">Jonass</span></p><p><span style="color: SandyBrown">Sarge</span></p><p><span style="color: SandyBrown">Bishop</span></p><p><span style="color: SandyBrown">Worm #7</span></p><p><span style="color: SandyBrown">Dave</span></p><p><span style="color: SandyBrown">Worm #3</span></p><p><span style="color: SandyBrown">Zane</span></p><p><span style="color: SandyBrown">Worm #2</span></p><p><span style="color: SandyBrown">Worm #8</span></p><p><span style="color: SandyBrown">Mel</span></p><p><span style="color: SandyBrown">Carl</span></p><p><span style="color: SandyBrown">Worm #9</span></p><p></p><p>FT 1: Bishop stands up and moves towards the stairwell readying the SAW as he goes. Carl moves up the stairwell and takes up a defensive position behind the barricade.</p><p></p><p>FT 2: Cyrill throws a grenade, <span style="color: SlateGray">(Modified ranged attack roll of 18 + 9 (AB) – 4 (Range 25’) = 23 vs Defense of 10, a hit landing in the upper left corner of Worm #9’s cell. The grenade detonates doing a possible 14hp damage! Worm #9 REF save of 27 vs DC 18, takes 7hp damage, Worm #10 REF save of 30 vs DC 18, takes 7hp damage, Worm #11 REF save of 21 vs DC 18, takes 7hp damage.)</span>, and moves up the stairwell. Jacob reloads his TGL.</p><p></p><p>FT 3: Dave moves into the airlock chamber and starts to argue with Sarge about the door being closed. The situation looks like it is bordering on a riot as the civilians still on the Songbird begin shouting and start shoving each other jostling for position. Before Mel has time to squeeze past Jacob the slicer worm is snapping at his feet, she leans past him and fires a controlled burst at the creature, <span style="color: SlateGray">(Modified ranged attack roll of 9 + 10 (AB) + 1 (PB) – 4 (Burst) – 2 (Cover) = 14, a miss)</span>, but the slugs ricochet off the floor bouncing just over the worms head.</p><p></p><p>FT 4: Jonass watches as the civilians rush by, he is pleased that they horror seems to be almost over. Zane comes running up the corridor behind the last of the civilians towards the airlock.</p><p></p><p>Sarge: Sarge watches in amazement as the stream of civilians seems never ending. Just as another civilian is about to enter the airlock Sarge steps in his way rifle raised and yells, “<span style="color: DarkOrange">Just hold up a moment!</span>”. He then asks Kate, “<span style="color: DarkOrange">Kate what is the status with the passenger space, don't forget we need 6 seats open?</span>”, while locking the airlock door.</p><p></p><p>Worm #2: The slicer worm “runs” towards Jacob, covering the 125’ in the blink of an eye. It remains low on the ground ready to snap at his feet as soon as the opportunity presents itself.</p><p></p><p>Worm #3: Is dying.</p><p></p><p>Worm #4: Is dying.</p><p></p><p>Worm #7: Is dying.</p><p></p><p>Worm #8: Is dying.</p><p></p><p>Worm #9: Remains behind the wall of flames.</p><p></p><p>Worm #10: Remains behind the wall of flames.</p><p></p><p>Worm #11: Remains behind the wall of flames.</p><p></p><p>Squad actions please.</p></blockquote><p></p>
[QUOTE="mariusm, post: 3149734, member: 16959"] [b]Mission 3, Day 1, Encounter 1, Round 25.[/b] [COLOR=SandyBrown]The flammable liquid Carl fired will burn for this round still. Initiative Cyrill Worm #10 Worm #11 Jacob Jonass Sarge Bishop Worm #7 Dave Worm #3 Zane Worm #2 Worm #8 Mel Carl Worm #9[/COLOR] FT 1: Bishop stands up and moves towards the stairwell readying the SAW as he goes. Carl moves up the stairwell and takes up a defensive position behind the barricade. FT 2: Cyrill throws a grenade, [COLOR=SlateGray](Modified ranged attack roll of 18 + 9 (AB) – 4 (Range 25’) = 23 vs Defense of 10, a hit landing in the upper left corner of Worm #9’s cell. The grenade detonates doing a possible 14hp damage! Worm #9 REF save of 27 vs DC 18, takes 7hp damage, Worm #10 REF save of 30 vs DC 18, takes 7hp damage, Worm #11 REF save of 21 vs DC 18, takes 7hp damage.)[/COLOR], and moves up the stairwell. Jacob reloads his TGL. FT 3: Dave moves into the airlock chamber and starts to argue with Sarge about the door being closed. The situation looks like it is bordering on a riot as the civilians still on the Songbird begin shouting and start shoving each other jostling for position. Before Mel has time to squeeze past Jacob the slicer worm is snapping at his feet, she leans past him and fires a controlled burst at the creature, [COLOR=SlateGray](Modified ranged attack roll of 9 + 10 (AB) + 1 (PB) – 4 (Burst) – 2 (Cover) = 14, a miss)[/COLOR], but the slugs ricochet off the floor bouncing just over the worms head. FT 4: Jonass watches as the civilians rush by, he is pleased that they horror seems to be almost over. Zane comes running up the corridor behind the last of the civilians towards the airlock. Sarge: Sarge watches in amazement as the stream of civilians seems never ending. Just as another civilian is about to enter the airlock Sarge steps in his way rifle raised and yells, “[COLOR=DarkOrange]Just hold up a moment![/COLOR]”. He then asks Kate, “[COLOR=DarkOrange]Kate what is the status with the passenger space, don't forget we need 6 seats open?[/COLOR]”, while locking the airlock door. Worm #2: The slicer worm “runs” towards Jacob, covering the 125’ in the blink of an eye. It remains low on the ground ready to snap at his feet as soon as the opportunity presents itself. Worm #3: Is dying. Worm #4: Is dying. Worm #7: Is dying. Worm #8: Is dying. Worm #9: Remains behind the wall of flames. Worm #10: Remains behind the wall of flames. Worm #11: Remains behind the wall of flames. Squad actions please. [/QUOTE]
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