Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Omega Pathfinders Game Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mariusm" data-source="post: 3151757" data-attributes="member: 16959"><p><strong>Mission 3, Day 1, Encounter 1, Round 26.</strong></p><p></p><p>The flames die down from the burning fluid on the floor.</p><p></p><p>FT 1: Bishop sees worms all around and not wanting to give them an opportunity to catch him off guard decides to step 5’ East and smack slicer worm #11 again, <span style="color: SlateGray">(Modified melee attack roll of 4 + 10 (AB) = 14, a miss)</span>, but fails to hit the agile worm. By the time Carl gets to act there are multiple targets and he fires a round as the most wounded looking worm at his feet, <span style="color: SlateGray">(Modified ranged attack roll of 9 + 10 (AB) + 1 (PB) – 0 (Precise Shot) – 4 (Longarm) = 16, a miss)</span> but shoots into the ground sending a bullet ricocheting into the far wall.</p><p></p><p>FT 2: Cyrill leaps over the barricade erected and readies a shot. Jacob draws his flamer and lights up the area containing the worm. The flammable liquid spews out over the floor <span style="color: SlateGray">(Potential damage of 8, Slicer worm #2 REF save of 24 vs DC 18, success and takes 4hp damage)</span> and will continue to burn for another 2 rounds.</p><p></p><p>FT 3: Dave starts yelling at Sarge, “<span style="color: DarkOrange">WHAT IS YOUR PROBLEM MAN! OPEN THE DOOR!</span>”, but Sarge just keeps his defensive stance in front of the door. Dave is getting agitated and reaches for his side arm… Mel follows the slicer worm #2 as it ducks and weaves out of the corridor and takes a shot, <span style="color: SlateGray">(Modified ranged attack roll of 11 + 10 (AB) + 1 (PB) – 0 (Precise Shot) – 4 (Longarm) = 18, a hit doing 12hp damage!)</span>, hitting the worm directly in the right eye inflicting a gruesome wound!</p><p></p><p>FT 4: Jonass not quite sure what is happening at the airlock leaves his position at the entrance and moves to the airlock. Through the throng of civilians he can’t progress much closer though. Zane runs into the airlock chamber and is amazed to see the huge crowd pushing and shoving around the airlock.</p><p></p><p>Sarge: Sarge yells, “<span style="color: DarkOrange">BACK UP I TELL YOU!</span>”, and shoves a civilian in the chest with the side of his rifle. “<span style="color: DarkOrange">We can take another 14 people max, sir</span>”, comes the reply from Kate via the squad intercom. “<span style="color: DarkOrange">Sir, we have another problem… the proximity of the adhesive jelly ball is getting dangerously close… I estimate another couple of minutes and we won’t be able to break free.</span>” “<span style="color: DarkOrange">Who is closest to the airlock? I need some assistance here!</span>”, request Sarge via the squad intercom.</p><p></p><p>Worm #2: Not enjoying the heat the worm slithers 5’ out of the flames and snaps at Jacob, <span style="color: SlateGray">(Modified melee touch attack roll of 12 vs Defense 18, a miss)</span>, but bites fresh air.</p><p></p><p>Worm #9: The slicer worm sails up the stairwell and enters the barricaded room. Looking around it decided that Cyrill looked like the most juicy target and starts to gnaw into the barricade to get to him.</p><p></p><p>Worm #10: The angry hissing of this worm can be heard coming from downstairs. The worm slithers up the stairs with the finesse of an acrobat and rears up to snap at Bishop standing between the barricades. Cyrill, who was ready, fires a round at the foul creature, <span style="color: SlateGray">(Modified ranged attack roll of 5 + 9 (AB) + 1 (PB) – 0 (Precise Shot) = 15, a miss)</span>, but shoots into the panelling beside the door.</p><p></p><p>Worm #11: Following close behind the previous worm this slicer races up the stairs tries to squeeze past Bishop, <span style="color: SlateGray">(Bishop gets AOO, Modified melee attack roll of 19 + 10 (AB) = 29, a hit doing 9hp damage!)</span>, but as the worm pushes against his leg he brings the butt of the SAW firmly down on its head breaking several of the creatures teeth in the process.</p><p></p><p>Squad actions please.</p></blockquote><p></p>
[QUOTE="mariusm, post: 3151757, member: 16959"] [b]Mission 3, Day 1, Encounter 1, Round 26.[/b] The flames die down from the burning fluid on the floor. FT 1: Bishop sees worms all around and not wanting to give them an opportunity to catch him off guard decides to step 5’ East and smack slicer worm #11 again, [COLOR=SlateGray](Modified melee attack roll of 4 + 10 (AB) = 14, a miss)[/COLOR], but fails to hit the agile worm. By the time Carl gets to act there are multiple targets and he fires a round as the most wounded looking worm at his feet, [COLOR=SlateGray](Modified ranged attack roll of 9 + 10 (AB) + 1 (PB) – 0 (Precise Shot) – 4 (Longarm) = 16, a miss)[/COLOR] but shoots into the ground sending a bullet ricocheting into the far wall. FT 2: Cyrill leaps over the barricade erected and readies a shot. Jacob draws his flamer and lights up the area containing the worm. The flammable liquid spews out over the floor [COLOR=SlateGray](Potential damage of 8, Slicer worm #2 REF save of 24 vs DC 18, success and takes 4hp damage)[/COLOR] and will continue to burn for another 2 rounds. FT 3: Dave starts yelling at Sarge, “[COLOR=DarkOrange]WHAT IS YOUR PROBLEM MAN! OPEN THE DOOR![/COLOR]”, but Sarge just keeps his defensive stance in front of the door. Dave is getting agitated and reaches for his side arm… Mel follows the slicer worm #2 as it ducks and weaves out of the corridor and takes a shot, [COLOR=SlateGray](Modified ranged attack roll of 11 + 10 (AB) + 1 (PB) – 0 (Precise Shot) – 4 (Longarm) = 18, a hit doing 12hp damage!)[/COLOR], hitting the worm directly in the right eye inflicting a gruesome wound! FT 4: Jonass not quite sure what is happening at the airlock leaves his position at the entrance and moves to the airlock. Through the throng of civilians he can’t progress much closer though. Zane runs into the airlock chamber and is amazed to see the huge crowd pushing and shoving around the airlock. Sarge: Sarge yells, “[COLOR=DarkOrange]BACK UP I TELL YOU![/COLOR]”, and shoves a civilian in the chest with the side of his rifle. “[COLOR=DarkOrange]We can take another 14 people max, sir[/COLOR]”, comes the reply from Kate via the squad intercom. “[COLOR=DarkOrange]Sir, we have another problem… the proximity of the adhesive jelly ball is getting dangerously close… I estimate another couple of minutes and we won’t be able to break free.[/COLOR]” “[COLOR=DarkOrange]Who is closest to the airlock? I need some assistance here![/COLOR]”, request Sarge via the squad intercom. Worm #2: Not enjoying the heat the worm slithers 5’ out of the flames and snaps at Jacob, [COLOR=SlateGray](Modified melee touch attack roll of 12 vs Defense 18, a miss)[/COLOR], but bites fresh air. Worm #9: The slicer worm sails up the stairwell and enters the barricaded room. Looking around it decided that Cyrill looked like the most juicy target and starts to gnaw into the barricade to get to him. Worm #10: The angry hissing of this worm can be heard coming from downstairs. The worm slithers up the stairs with the finesse of an acrobat and rears up to snap at Bishop standing between the barricades. Cyrill, who was ready, fires a round at the foul creature, [COLOR=SlateGray](Modified ranged attack roll of 5 + 9 (AB) + 1 (PB) – 0 (Precise Shot) = 15, a miss)[/COLOR], but shoots into the panelling beside the door. Worm #11: Following close behind the previous worm this slicer races up the stairs tries to squeeze past Bishop, [COLOR=SlateGray](Bishop gets AOO, Modified melee attack roll of 19 + 10 (AB) = 29, a hit doing 9hp damage!)[/COLOR], but as the worm pushes against his leg he brings the butt of the SAW firmly down on its head breaking several of the creatures teeth in the process. Squad actions please. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Omega Pathfinders Game Thread
Top