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Omega Pathfinders Game Thread
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<blockquote data-quote="mariusm" data-source="post: 3164979" data-attributes="member: 16959"><p><strong>Mission 3, Day 1, Encounter 1, Round 29.</strong></p><p></p><p><span style="color: SlateGray">Initiative</span></p><p><span style="color: SlateGray">Cyrill</span></p><p><span style="color: SlateGray">Worm #10</span></p><p><span style="color: SlateGray">Worm #11</span></p><p><span style="color: SlateGray">Jacob</span></p><p><span style="color: SlateGray">Jonass</span></p><p><span style="color: SlateGray">Sarge</span></p><p><span style="color: SlateGray">Mantis Hunter Bug #2</span></p><p><span style="color: SlateGray">Bishop</span></p><p><span style="color: SlateGray">Dave</span></p><p><span style="color: SlateGray">Zane</span></p><p><span style="color: SlateGray">Mel</span></p><p><span style="color: SlateGray">Carl</span></p><p></p><p></p><p>FT 1: While wrestling with the slicer worms on the ground Bishop notices <span style="color: SandyBrown">(Spot check of 18 vs Hide check of 15)</span> something strange in the stairwell. The light seems to bend and warp like a water ripple and then he sees the all too familiar shape of a hunter bug! The bug is clinging to the West wall as it slowly ascends the stairwell. Trying to concentrate on the problem on hand though, he draws his peacemaker and places the barrel against the worm #11s temple and pulls the trigger, <span style="color: SlateGray">(Modified ranged attack roll of 19 + 9 (AB) + 1 (PB) = 29, a hit doing 11hp damage!)</span>. The worm had only milliseconds to think about the consequences before its brain was punctured by the slug killing the worm. <span style="color: SandyBrown">Worm #11 is dead.</span> Carl sees that Bishop is still wrestling with the slicer worms and decides to try and help him out… with out much ceremony Carl grabs Bishop under one arm and drags him, with worm in tow, into the corridor.</p><p></p><p>FT 2: Cyrill moves quickly 60’ into the corridor. Jacob provides Sarge with backup helping to get what civilians are still allowed onto the Black Knight.</p><p></p><p>FT 3: Dave tells Sarge, “<span style="color: DarkOrange">Sir, I think your troops had rigged up some explosive device in a room just south of here. Maybe we could blow a hole in the floor or something… to drop through, you know.</span>” Mel moves 10’ north and aims into the corridor to the south to make sure there are no more worms coming from that direction.</p><p></p><p>FT 4: Joanss yells, “<span style="color: DarkOrange">COME ON, COME ON!</span>”, when he sees Cyrill enter the corridor and running towards the airlock. Zane continues to aim down the corridor trying to see if the rest of the troopers are behind Cyrill or not.</p><p></p><p>Sarge: Sarge asks into the intercom, “<span style="color: DarkOrange">We going to have to hold up here at the airlock until we can make a plan about those life boats. Anyone one got any ideas of how we should get to them?</span>”.</p><p></p><p>Worm #10: The slicer worm slithers over and joins its companion grappling Bishop, <span style="color: SlateGray">(Modified grapple check of 16 vs Bishops grapple check of 8, success)</span>, Bishop tries to kick the worm as it bites at his leg but the slicer worm latches onto his left thigh.</p><p></p><p>Worm #11: The slicer worm hanging on Bishops right hand begins to gnaw into the power suit, Bishop can feel the metal buckling and pressing into his hand as the creature slices into the suit.</p><p></p><p>Mantis Hunter Bug #2: The hunter bug surveys the room beyond as it ascends the stairwell.</p><p></p><p>Squad actions please.</p></blockquote><p></p>
[QUOTE="mariusm, post: 3164979, member: 16959"] [b]Mission 3, Day 1, Encounter 1, Round 29.[/b] [COLOR=SlateGray]Initiative Cyrill Worm #10 Worm #11 Jacob Jonass Sarge Mantis Hunter Bug #2 Bishop Dave Zane Mel Carl[/COLOR] FT 1: While wrestling with the slicer worms on the ground Bishop notices [COLOR=SandyBrown](Spot check of 18 vs Hide check of 15)[/COLOR] something strange in the stairwell. The light seems to bend and warp like a water ripple and then he sees the all too familiar shape of a hunter bug! The bug is clinging to the West wall as it slowly ascends the stairwell. Trying to concentrate on the problem on hand though, he draws his peacemaker and places the barrel against the worm #11s temple and pulls the trigger, [COLOR=SlateGray](Modified ranged attack roll of 19 + 9 (AB) + 1 (PB) = 29, a hit doing 11hp damage!)[/COLOR]. The worm had only milliseconds to think about the consequences before its brain was punctured by the slug killing the worm. [COLOR=SandyBrown]Worm #11 is dead.[/COLOR] Carl sees that Bishop is still wrestling with the slicer worms and decides to try and help him out… with out much ceremony Carl grabs Bishop under one arm and drags him, with worm in tow, into the corridor. FT 2: Cyrill moves quickly 60’ into the corridor. Jacob provides Sarge with backup helping to get what civilians are still allowed onto the Black Knight. FT 3: Dave tells Sarge, “[COLOR=DarkOrange]Sir, I think your troops had rigged up some explosive device in a room just south of here. Maybe we could blow a hole in the floor or something… to drop through, you know.[/COLOR]” Mel moves 10’ north and aims into the corridor to the south to make sure there are no more worms coming from that direction. FT 4: Joanss yells, “[COLOR=DarkOrange]COME ON, COME ON![/COLOR]”, when he sees Cyrill enter the corridor and running towards the airlock. Zane continues to aim down the corridor trying to see if the rest of the troopers are behind Cyrill or not. Sarge: Sarge asks into the intercom, “[COLOR=DarkOrange]We going to have to hold up here at the airlock until we can make a plan about those life boats. Anyone one got any ideas of how we should get to them?[/COLOR]”. Worm #10: The slicer worm slithers over and joins its companion grappling Bishop, [COLOR=SlateGray](Modified grapple check of 16 vs Bishops grapple check of 8, success)[/COLOR], Bishop tries to kick the worm as it bites at his leg but the slicer worm latches onto his left thigh. Worm #11: The slicer worm hanging on Bishops right hand begins to gnaw into the power suit, Bishop can feel the metal buckling and pressing into his hand as the creature slices into the suit. Mantis Hunter Bug #2: The hunter bug surveys the room beyond as it ascends the stairwell. Squad actions please. [/QUOTE]
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