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Omega Pathfinders Game Thread
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<blockquote data-quote="mariusm" data-source="post: 3185806" data-attributes="member: 16959"><p><strong>Mission 3, Day 1, Encounter 1, Round 34.</strong></p><p></p><p>As Jacob presses the detonator he is rewarded with a shock wave pulse as the explosives detonate in the room next door. From the vantage point in the room he can see that there is a neat hole cut into the floor where the ring of explosives was laid earlier. As soon as the debris starts to settle Sarge is up on his feet and moves to the edge of the hole and points his Morita down… at the moment there appears to be no targets in the room below. </p><p></p><p>As the trio guarding the passageway watch the door to the south they watch in horror as the door gives way as the gnawing of the worm on the other side continues unabated. As the door crashes down two slicer worms rear up, ready to slither forward, with an absolute monster of a slicer worm just behind them! The first encounter with the slicer worms seems to have been with a smaller, possibly juvenile, version. The huge hulk of a creature now presenting itself to the squad is a fully grown mature version.</p><p></p><p>Upon seeing the targets Cyrill (<span style="color: SandyBrown">Who was ready</span>) opens fire, <span style="color: SlateGray">(Modified ranged attack roll of 10 + 9 (AB) = 19, a hit doing 3hp damage)</span>, but the bullet just seems to disappear into the huge body of the mature slicer worm.</p><p></p><p>Carl’s grip tightens around the tinderbox trigger, ready to fire.</p><p></p><p>Bishops second grenade slides to a stop just in front of the buckled door lying on the ground.</p><p></p><p>Mel and Zane come sprinting towards the rest of the squad. As they pass by the chamber where Jacob had rigged up the booby trap they are pleased to see though the damaged entrance door that there are remains of what must have been as least three hunter bugs. Zane thinks to himself that it was a very good idea to set up a trap!</p><p></p><p>Squad actions please.</p></blockquote><p></p>
[QUOTE="mariusm, post: 3185806, member: 16959"] [b]Mission 3, Day 1, Encounter 1, Round 34.[/b] As Jacob presses the detonator he is rewarded with a shock wave pulse as the explosives detonate in the room next door. From the vantage point in the room he can see that there is a neat hole cut into the floor where the ring of explosives was laid earlier. As soon as the debris starts to settle Sarge is up on his feet and moves to the edge of the hole and points his Morita down… at the moment there appears to be no targets in the room below. As the trio guarding the passageway watch the door to the south they watch in horror as the door gives way as the gnawing of the worm on the other side continues unabated. As the door crashes down two slicer worms rear up, ready to slither forward, with an absolute monster of a slicer worm just behind them! The first encounter with the slicer worms seems to have been with a smaller, possibly juvenile, version. The huge hulk of a creature now presenting itself to the squad is a fully grown mature version. Upon seeing the targets Cyrill ([COLOR=SandyBrown]Who was ready[/COLOR]) opens fire, [COLOR=SlateGray](Modified ranged attack roll of 10 + 9 (AB) = 19, a hit doing 3hp damage)[/COLOR], but the bullet just seems to disappear into the huge body of the mature slicer worm. Carl’s grip tightens around the tinderbox trigger, ready to fire. Bishops second grenade slides to a stop just in front of the buckled door lying on the ground. Mel and Zane come sprinting towards the rest of the squad. As they pass by the chamber where Jacob had rigged up the booby trap they are pleased to see though the damaged entrance door that there are remains of what must have been as least three hunter bugs. Zane thinks to himself that it was a very good idea to set up a trap! Squad actions please. [/QUOTE]
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