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Omega Pathfinders Game Thread
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<blockquote data-quote="mariusm" data-source="post: 3196796" data-attributes="member: 16959"><p><strong>Mission 3, Day 1, Encounter 1, Round 36.</strong></p><p></p><p>Cyrill drops to one knee as he nears the escape hole cut in the floor and turns to face the door to provide cover for Carl.</p><p>Carl shakes the tinderbox one last time before spraying the passage with flammable liquid adding to the already burning fuel that is there. He is pleased to see the flames flare up high <span style="color: SandyBrown">(Will burn for another 3 rounds)</span> and fill the corridor with flames but is dismayed when he sees numerous juvenile slicer worms pouring into the corridor beyond. He then turns and moves as fast as he can towards the exit but is stopped before he can get into the room by the other troopers waiting to descend.</p><p>Slicer worm #12 is dying.</p><p>Bishop steps forward and quickly drops through the open hole to the level below and take up cover in the south west corner.</p><p>Sarge yells at the troopers still upstairs, “<span style="color: DarkOrange">Get you’re a$$es down here! Pronto!</span>”, and moves to the access door to the life boats. Sarge gives the door an almighty boot with his powered boots, <span style="color: SlateGray">(Modified strength check of 17 + 4 (Str) = 21 vs DC 23, fail)</span>, but does nothing more but create noise.</p><p>Jonass responds to Mel, “<span style="color: DarkOrange">There is a manual override, but it is slow… open that panel</span>”, pointing to a panel close to the floor to the right of the door.</p><p>Jacob immediately bends down and pulls the panel open. Inside is a collapsible telescopic winch which extends with a crank. Jacob pulls it out and starts cranking the door up… but it is going slow…</p><p>Mel watches as the door slowly starts to slide upwards, currently there is enough room for an un-armoured person to possibly slide under.</p><p>The mature slicer worm seems unconcerned by the wall of flames as it slithers through the flaming liquid to get at the troopers, <span style="color: SlateGray">(Slicer worm #14 takes (REF save of 19 vs DC 18, half damage) 4hp damage)</span>.</p><p>Zane not wanting to be arachnid bait drops down the escape route created by Jacob and in one swift move slides under the slowly opening life boat access door.</p><p>Dave yells, “<span style="color: DarkOrange">It’s almost on us!</span>”, as he fires a round from his side arm, <span style="color: SlateGray">(Modified ranged attack roll of 2 + 1 (AB) + 1 (PB) = 4, a miss)</span>, but fearful of the huge creature fires wide. Dave then moves into the chamber ready to drop through the hole.</p><p></p><p>Squad actions please.</p><p></p><p><span style="color: SandyBrown">OCC: I am also going to be on vacation for two weeks starting next week… hopefully we can wrap up Mission 3 by the end of the week…</span></p></blockquote><p></p>
[QUOTE="mariusm, post: 3196796, member: 16959"] [b]Mission 3, Day 1, Encounter 1, Round 36.[/b] Cyrill drops to one knee as he nears the escape hole cut in the floor and turns to face the door to provide cover for Carl. Carl shakes the tinderbox one last time before spraying the passage with flammable liquid adding to the already burning fuel that is there. He is pleased to see the flames flare up high [COLOR=SandyBrown](Will burn for another 3 rounds)[/COLOR] and fill the corridor with flames but is dismayed when he sees numerous juvenile slicer worms pouring into the corridor beyond. He then turns and moves as fast as he can towards the exit but is stopped before he can get into the room by the other troopers waiting to descend. Slicer worm #12 is dying. Bishop steps forward and quickly drops through the open hole to the level below and take up cover in the south west corner. Sarge yells at the troopers still upstairs, “[COLOR=DarkOrange]Get you’re a$$es down here! Pronto![/COLOR]”, and moves to the access door to the life boats. Sarge gives the door an almighty boot with his powered boots, [COLOR=SlateGray](Modified strength check of 17 + 4 (Str) = 21 vs DC 23, fail)[/COLOR], but does nothing more but create noise. Jonass responds to Mel, “[COLOR=DarkOrange]There is a manual override, but it is slow… open that panel[/COLOR]”, pointing to a panel close to the floor to the right of the door. Jacob immediately bends down and pulls the panel open. Inside is a collapsible telescopic winch which extends with a crank. Jacob pulls it out and starts cranking the door up… but it is going slow… Mel watches as the door slowly starts to slide upwards, currently there is enough room for an un-armoured person to possibly slide under. The mature slicer worm seems unconcerned by the wall of flames as it slithers through the flaming liquid to get at the troopers, [COLOR=SlateGray](Slicer worm #14 takes (REF save of 19 vs DC 18, half damage) 4hp damage)[/COLOR]. Zane not wanting to be arachnid bait drops down the escape route created by Jacob and in one swift move slides under the slowly opening life boat access door. Dave yells, “[COLOR=DarkOrange]It’s almost on us![/COLOR]”, as he fires a round from his side arm, [COLOR=SlateGray](Modified ranged attack roll of 2 + 1 (AB) + 1 (PB) = 4, a miss)[/COLOR], but fearful of the huge creature fires wide. Dave then moves into the chamber ready to drop through the hole. Squad actions please. [COLOR=SandyBrown]OCC: I am also going to be on vacation for two weeks starting next week… hopefully we can wrap up Mission 3 by the end of the week…[/COLOR] [/QUOTE]
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