Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Omega Pathfinders Game Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mariusm" data-source="post: 3325645" data-attributes="member: 16959"><p><strong>Mission 4. Encounter 1. Round 5.</strong></p><p></p><p>[CODE]Buggy Stat Block:</p><p>Mobile Infantry Dune Buggy</p><p>Crew: 3 (driver, navigator, gunner)</p><p>Pass: 1</p><p>Cargo: 200lbs</p><p>Size: L (2x3) </p><p>Init: -1</p><p>Maneuverability: -1</p><p>Max Speed: 125 (25)</p><p>Armor Class: 9 (1/2 Cover for all occupants)</p><p>Hardness: 5</p><p>HP: 32</p><p>Armaments:</p><p>MW-5050 (Twin 50): 4d8, 150', Auto, 500 box feed</p><p>[/CODE]</p><p></p><p>As the mantis bugs start with earnest towards the squad those that can see watch with intrigue as the bugs begin to fade into the normal spectrum. Obviously they need to actively concentrate to maintain the camouflage. The squad can clearly see that three mantis bugs are racing towards the ridge. The bugs are currently <span style="color: SandyBrown">280’</span> from the ridge.</p><p></p><p>Carina hurtles her Marauder up the ridge taking a full round to get into position.</p><p>Shin spins buggy #2 into action and heads for the southern side of the ridge.</p><p>Raul can not get a good target yet and so remains ready.</p><p>Mel tries to spur her comrades on, <span style="color: SandyBrown">(Modified Charisma check of 12 + 2 = 14 vs DC 10, success, giving Cyrill a +1 bonus for the next two rounds)</span>, and motivates Cyrill.</p><p>Carl can see the mantis bugs clearly 280’ in front of the buggy. Pressing on the trigger to the twin fifty gives Carl a pleasing burst of fire, <span style="color: SlateGray">(Modified ranged attack rolls of 6 + 11 (AB) – 2 (Range of 280’) – 1 (Travelling at street speed) = 14, a miss and 12 + 6 (AB) – 2 (Range) -1 (Speed) = 15, a miss)</span>, but due to the rugged off road terrain the bullets kick up dust the right of the bugs.</p><p>Cyrill takes aim at mantis bug #1 and fires, <span style="color: SlateGray">(Modified ranged attack roll of 19 + 10 (AB) + 1 (Circumstance Bonus) = 30, a hit, confirmed critical roll of 18 + 10 + 1 = 29, confirmed, doing 17hp damage! Modified ranged attack roll of 13 + 5 (AB) + 1 (Bonus) = 19, a hit doing 4hp damage.)</span>, and even at this extreme range he hits the swift bug twice in the head! Cyrill is really dishing out damage!</p><p>Sarge quickly scans the display checking for further contacts but so far only the three charging bugs as visible.</p><p>Jacob changes aim to the only uninjured bug in view, mantis bug #2, and opens up with the marauder artillery. <span style="color: SlateGray">(Modified ranged attack roll of 9 + 11 (AB) – 4 (Twin Morita’s Range of 280’) + 2 (Focused Fire) =18, a miss and modified ranged attack roll of 13 + 6 (AB) – 6 (Light Rotary Cannon Range of 280’) + 2 (Focused Fire) = 15, a miss)</span>. However Jacob was unlucky to miss judge the range and kicked up clouds of dust as he sprayed the area in front of the bugs with bullets.</p><p>Bishop continues at street speed making way around the northern side of the ridge.</p><p></p><p>Squad actions please.</p></blockquote><p></p>
[QUOTE="mariusm, post: 3325645, member: 16959"] [b]Mission 4. Encounter 1. Round 5.[/b] [CODE]Buggy Stat Block: Mobile Infantry Dune Buggy Crew: 3 (driver, navigator, gunner) Pass: 1 Cargo: 200lbs Size: L (2x3) Init: -1 Maneuverability: -1 Max Speed: 125 (25) Armor Class: 9 (1/2 Cover for all occupants) Hardness: 5 HP: 32 Armaments: MW-5050 (Twin 50): 4d8, 150', Auto, 500 box feed [/CODE] As the mantis bugs start with earnest towards the squad those that can see watch with intrigue as the bugs begin to fade into the normal spectrum. Obviously they need to actively concentrate to maintain the camouflage. The squad can clearly see that three mantis bugs are racing towards the ridge. The bugs are currently [COLOR=SandyBrown]280’[/COLOR] from the ridge. Carina hurtles her Marauder up the ridge taking a full round to get into position. Shin spins buggy #2 into action and heads for the southern side of the ridge. Raul can not get a good target yet and so remains ready. Mel tries to spur her comrades on, [COLOR=SandyBrown](Modified Charisma check of 12 + 2 = 14 vs DC 10, success, giving Cyrill a +1 bonus for the next two rounds)[/COLOR], and motivates Cyrill. Carl can see the mantis bugs clearly 280’ in front of the buggy. Pressing on the trigger to the twin fifty gives Carl a pleasing burst of fire, [COLOR=SlateGray](Modified ranged attack rolls of 6 + 11 (AB) – 2 (Range of 280’) – 1 (Travelling at street speed) = 14, a miss and 12 + 6 (AB) – 2 (Range) -1 (Speed) = 15, a miss)[/COLOR], but due to the rugged off road terrain the bullets kick up dust the right of the bugs. Cyrill takes aim at mantis bug #1 and fires, [COLOR=SlateGray](Modified ranged attack roll of 19 + 10 (AB) + 1 (Circumstance Bonus) = 30, a hit, confirmed critical roll of 18 + 10 + 1 = 29, confirmed, doing 17hp damage! Modified ranged attack roll of 13 + 5 (AB) + 1 (Bonus) = 19, a hit doing 4hp damage.)[/COLOR], and even at this extreme range he hits the swift bug twice in the head! Cyrill is really dishing out damage! Sarge quickly scans the display checking for further contacts but so far only the three charging bugs as visible. Jacob changes aim to the only uninjured bug in view, mantis bug #2, and opens up with the marauder artillery. [COLOR=SlateGray](Modified ranged attack roll of 9 + 11 (AB) – 4 (Twin Morita’s Range of 280’) + 2 (Focused Fire) =18, a miss and modified ranged attack roll of 13 + 6 (AB) – 6 (Light Rotary Cannon Range of 280’) + 2 (Focused Fire) = 15, a miss)[/COLOR]. However Jacob was unlucky to miss judge the range and kicked up clouds of dust as he sprayed the area in front of the bugs with bullets. Bishop continues at street speed making way around the northern side of the ridge. Squad actions please. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Omega Pathfinders Game Thread
Top