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Omega Pathfinders Game Thread
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<blockquote data-quote="mariusm" data-source="post: 3399517" data-attributes="member: 16959"><p><strong>Mission 4. Encounter 1. Update.</strong></p><p></p><p>Carina tries to push on the hatch of the marauder but the weight of the sludge is too great to push against. “<span style="color: DarkOrange">Uuaagh! The door won’t budge!</span>”, informs Carina. The marauder has rolled onto its right side by the flow of the current.</p><p></p><p>Cyrill gets Sarge’s attention with his yelling, “<span style="color: DarkOrange">What are you thinking Cyrill? Do you think there could be a trap? The bugs can’t be so organised unless there is a brain bug somewhere in the vicinity. I will see if I can get Captain to listen.</span>” Sarge then tries to hail Beta via the radio link.</p><p></p><p>While Cyrill is scanning around trying to see if there are any contacts <span style="color: SandyBrown">(Perception skill roll of 27 vs DC 15, spotted)</span> he glances skywards and notices two hoppers flying high in a wide circle at about 1500’.</p><p></p><p>Raul moves over to join Cyrill and asks, “<span style="color: DarkOrange">You think we go into bug hole, amigo?</span>“</p><p></p><p>Jacob moves his marauder cautiously closer to the edge of the hole and drops the lizard line into the river.</p><p></p><p>Mel flings her lizard line down into the river as well.</p><p></p><p>Bishop grabs hold of Mel’s lizard line easily and gets ready for Mel to brace herself so that he can start climbing. He notices that there are trails of dust and pieces of dirt falling around where Jacob is standing indicating that the roof of the tunnel does not appear to stable.</p><p></p><p>Carl continues to swim against the current <span style="color: SandyBrown">(Athletics skill roll of 16 vs DC 10)</span> and makes 5’ head way continuing south.</p><p></p><p>Squad actions please.</p></blockquote><p></p>
[QUOTE="mariusm, post: 3399517, member: 16959"] [b]Mission 4. Encounter 1. Update.[/b] Carina tries to push on the hatch of the marauder but the weight of the sludge is too great to push against. “[COLOR=DarkOrange]Uuaagh! The door won’t budge![/COLOR]”, informs Carina. The marauder has rolled onto its right side by the flow of the current. Cyrill gets Sarge’s attention with his yelling, “[COLOR=DarkOrange]What are you thinking Cyrill? Do you think there could be a trap? The bugs can’t be so organised unless there is a brain bug somewhere in the vicinity. I will see if I can get Captain to listen.[/COLOR]” Sarge then tries to hail Beta via the radio link. While Cyrill is scanning around trying to see if there are any contacts [COLOR=SandyBrown](Perception skill roll of 27 vs DC 15, spotted)[/COLOR] he glances skywards and notices two hoppers flying high in a wide circle at about 1500’. Raul moves over to join Cyrill and asks, “[COLOR=DarkOrange]You think we go into bug hole, amigo?[/COLOR]“ Jacob moves his marauder cautiously closer to the edge of the hole and drops the lizard line into the river. Mel flings her lizard line down into the river as well. Bishop grabs hold of Mel’s lizard line easily and gets ready for Mel to brace herself so that he can start climbing. He notices that there are trails of dust and pieces of dirt falling around where Jacob is standing indicating that the roof of the tunnel does not appear to stable. Carl continues to swim against the current [COLOR=SandyBrown](Athletics skill roll of 16 vs DC 10)[/COLOR] and makes 5’ head way continuing south. Squad actions please. [/QUOTE]
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