Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Omega Pathfinders Game Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mariusm" data-source="post: 3406161" data-attributes="member: 16959"><p><strong>Mission 4. Encounter 2. Round 1.</strong></p><p></p><p><span style="color: SandyBrown">Initiative for encounter 2.</span></p><p><span style="color: SandyBrown">Carl</span></p><p><span style="color: SandyBrown">Hoppers</span></p><p><span style="color: SandyBrown">Shin</span></p><p><span style="color: SandyBrown">Mel</span></p><p><span style="color: SandyBrown">Cyrill</span></p><p><span style="color: SandyBrown">Jacob</span></p><p><span style="color: SandyBrown">Raul</span></p><p><span style="color: SandyBrown">Sarge</span></p><p><span style="color: SandyBrown">Bishop</span></p><p></p><p>Carl continues to battle in the heavy suit to make headway <span style="color: SandyBrown">(Athletics skill roll of 13 vs DC 10)</span> into the river moving 5’ south.</p><p></p><p>The two hoppers who were flying up high, possibly acting as spotters, seemed a bit indifferent until the Cyrill fired. The duo have now taken evasive action and will not be considered flat-footed any longer. </p><p></p><p>Shin yells, “<span style="color: DarkOrange">Sarge I will provide some cover fire from our buggy</span>”, and runs towards her dune buggy and dives into the backseat.</p><p></p><p>Mel braces herself for the inevitable pull on her lizard line, as she feels Bishops weight on the line she begins to reel him in.</p><p></p><p>Cyrill peers into his optical sight and exhaling slowly sends two quick successive rounds sailing towards hopper #1, <span style="color: SlateGray">(Modified ranged attack roll of 3 + 10 (AB) – 10 (Range) = 3, a miss and Modified ranged attack roll of 15 + 5 (AB) – 10 (Range) = 10, a miss)</span>, but both fly wide.</p><p></p><p>Jacob moves his Marauder cautiously away from the edge of the hole and moves 10’ North <span style="color: SandyBrown">(Due to the Marauder behaving like a vehicle Jacob needs to indicate speed at the start of the round (Top speed 70, Acc 10/ Dec 20)</span>. Jacob is now travelling at 10’ per round.</p><p></p><p>Raul aims into the sky ready to fire once the hoppers get closer.</p><p></p><p>Sarge yells at the troopers, “<span style="color: DarkOrange">What is going on here! It seems like everyone is running around in different directions! Shin get you’re a$$ out of the vehicle and form-up with the rest of the squad. If this area is going to blow I need us to stay together. Jacob good going, get Carina and Carl out of that trench!</span>” Sarge then runs towards Mel.</p><p></p><p>Bishop hangs on to the lizard line which Mel is winching in, he is pulled free of the sludge and is pulled 10’ up the cliff face. Bishop is still 15’ from the top of the hole.</p><p></p><p>Squad actions please.</p></blockquote><p></p>
[QUOTE="mariusm, post: 3406161, member: 16959"] [b]Mission 4. Encounter 2. Round 1.[/b] [COLOR=SandyBrown]Initiative for encounter 2. Carl Hoppers Shin Mel Cyrill Jacob Raul Sarge Bishop[/COLOR] Carl continues to battle in the heavy suit to make headway [COLOR=SandyBrown](Athletics skill roll of 13 vs DC 10)[/COLOR] into the river moving 5’ south. The two hoppers who were flying up high, possibly acting as spotters, seemed a bit indifferent until the Cyrill fired. The duo have now taken evasive action and will not be considered flat-footed any longer. Shin yells, “[COLOR=DarkOrange]Sarge I will provide some cover fire from our buggy[/COLOR]”, and runs towards her dune buggy and dives into the backseat. Mel braces herself for the inevitable pull on her lizard line, as she feels Bishops weight on the line she begins to reel him in. Cyrill peers into his optical sight and exhaling slowly sends two quick successive rounds sailing towards hopper #1, [COLOR=SlateGray](Modified ranged attack roll of 3 + 10 (AB) – 10 (Range) = 3, a miss and Modified ranged attack roll of 15 + 5 (AB) – 10 (Range) = 10, a miss)[/COLOR], but both fly wide. Jacob moves his Marauder cautiously away from the edge of the hole and moves 10’ North [COLOR=SandyBrown](Due to the Marauder behaving like a vehicle Jacob needs to indicate speed at the start of the round (Top speed 70, Acc 10/ Dec 20)[/COLOR]. Jacob is now travelling at 10’ per round. Raul aims into the sky ready to fire once the hoppers get closer. Sarge yells at the troopers, “[COLOR=DarkOrange]What is going on here! It seems like everyone is running around in different directions! Shin get you’re a$$ out of the vehicle and form-up with the rest of the squad. If this area is going to blow I need us to stay together. Jacob good going, get Carina and Carl out of that trench![/COLOR]” Sarge then runs towards Mel. Bishop hangs on to the lizard line which Mel is winching in, he is pulled free of the sludge and is pulled 10’ up the cliff face. Bishop is still 15’ from the top of the hole. Squad actions please. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Omega Pathfinders Game Thread
Top