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Omega Pathfinders Game Thread
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<blockquote data-quote="mariusm" data-source="post: 3414308" data-attributes="member: 16959"><p><strong>Mission 4. Encounter 2. Round 2.</strong></p><p></p><p>Carl swims against the current, <span style="color: SandyBrown">(Athletics skill roll of 2 + 2 = 4 vs DC 10, fail)</span>, but fails to make any head way against the current.</p><p>The hoppers dive at full speed moving 240’ closer to the squad. The hoppers are now <span style="color: SandyBrown">1260’</span> above the squad.</p><p>Shin annoyed to have to get out the vehicle again as soon as she was ready reluctantly grabs her morita and moves over towards the rest of the squad again.</p><p>Mel backs up 5’ as she continues to winch in Bishop.</p><p>Cyrill fires two move rounds at the lead hopper as they dive towards the squad, <span style="color: SlateGray">(Modified ranged attack roll of 12 + 10 (AB) – 8 (Range) = 14, a miss and Modified ranged attack roll of 17 + 5 (AB) – 8 (Range) = 14, a miss)</span>. The aim was good and barely misses the bugs by an inch as they are unable to dodge effectively due to the speed of their descent.</p><p>Jacob continues at <span style="color: SandyBrown">10’</span> per round and moves a little further West.</p><p>Raul realizing he will never make the shot waits patiently alongside Cyrill for the bugs to close in a little closer.</p><p>Sarge dodges past Jacob’s marauder and joins Mel, providing further support to ensure that Mel remains stable to continue winching Bishop out of the trench.</p><p>Bishop hangs on to the lizard line and is pulled over the edge of the pit and is now safely on solid ground. </p><p>Carina bangs against the hatch again but it does not budge. “<span style="color: DarkOrange">You guys I feel a little trapped here!</span>”, she says frustrated.</p><p></p><p>Squad actions please.</p><p></p><p><span style="color: SandyBrown">OCC: Jacob you must say if you want to change speed etc… remember you are in a vehicle.</span></p></blockquote><p></p>
[QUOTE="mariusm, post: 3414308, member: 16959"] [b]Mission 4. Encounter 2. Round 2.[/b] Carl swims against the current, [COLOR=SandyBrown](Athletics skill roll of 2 + 2 = 4 vs DC 10, fail)[/COLOR], but fails to make any head way against the current. The hoppers dive at full speed moving 240’ closer to the squad. The hoppers are now [COLOR=SandyBrown]1260’[/COLOR] above the squad. Shin annoyed to have to get out the vehicle again as soon as she was ready reluctantly grabs her morita and moves over towards the rest of the squad again. Mel backs up 5’ as she continues to winch in Bishop. Cyrill fires two move rounds at the lead hopper as they dive towards the squad, [COLOR=SlateGray](Modified ranged attack roll of 12 + 10 (AB) – 8 (Range) = 14, a miss and Modified ranged attack roll of 17 + 5 (AB) – 8 (Range) = 14, a miss)[/COLOR]. The aim was good and barely misses the bugs by an inch as they are unable to dodge effectively due to the speed of their descent. Jacob continues at [COLOR=SandyBrown]10’[/COLOR] per round and moves a little further West. Raul realizing he will never make the shot waits patiently alongside Cyrill for the bugs to close in a little closer. Sarge dodges past Jacob’s marauder and joins Mel, providing further support to ensure that Mel remains stable to continue winching Bishop out of the trench. Bishop hangs on to the lizard line and is pulled over the edge of the pit and is now safely on solid ground. Carina bangs against the hatch again but it does not budge. “[COLOR=DarkOrange]You guys I feel a little trapped here![/COLOR]”, she says frustrated. Squad actions please. [COLOR=SandyBrown]OCC: Jacob you must say if you want to change speed etc… remember you are in a vehicle.[/COLOR] [/QUOTE]
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