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Omega Pathfinders Game Thread
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<blockquote data-quote="mariusm" data-source="post: 3423929" data-attributes="member: 16959"><p><strong>Mission 4. Encounter 2. Round 3.</strong></p><p></p><p>Carl swims against the current, <span style="color: SandyBrown">(Athletics skill roll of 12 + 2 = 14 vs DC 10, success)</span>, and manages to push another 5’ South. Carl is no with an arms length from Carina’s marauder.</p><p>The hoppers continue their full speed dive towards the squad and cover a further 240’. The hoppers are now 1020’ above the squad.</p><p>Shin double moves closer to the squad.</p><p>Mel repacks her lizard line.</p><p>Cyrill fires two more rounds at the lead hopper, <span style="color: SlateGray">(Modified ranged attack roll of 1 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> , a miss and Modified ranged attack roll of 13 + 5 (AB) – 6 (Range) = 12, a miss)</span>, but fails to find a solid hit. Cyrill’s hawkeye is just not behaving like it should today!</p><p>Raul feeling a bit frustrated that the hoppers seem to be avoiding his comrades shots fires a burst at the lead hopper, <span style="color: SlateGray">(Modified ranged attack roll of 11 + 9 (AB) – 4 (Burst) – 16 (Range) = 0, a miss)</span>, but the slugs are way off!</p><p>Sarge relieved to see Bishop out of the mire tries to hail BETA Company on the horn again. It appears that they will be arriving momentarily to provide “backup” and are refusing to listen to reason, stupid grunts!</p><p>Bishop recovers his SAW from the shoulder strap and takes up position by the trapdoor. Everything seems a little too quite besides the hoppers buzzing overhead…</p><p>Carina manages to worm herself onto her back and presses her feet against the top hatch, with an almighty shove she manages to kick the hatch against the thick sludge and push it open. As the mire pours into the cockpit Carina, in her power suit, pushes for the surface. “<span style="color: DarkOrange">Guys, I could do with a line here</span>”, she says once she is free.</p><p></p><p>Squad actions please.</p></blockquote><p></p>
[QUOTE="mariusm, post: 3423929, member: 16959"] [b]Mission 4. Encounter 2. Round 3.[/b] Carl swims against the current, [COLOR=SandyBrown](Athletics skill roll of 12 + 2 = 14 vs DC 10, success)[/COLOR], and manages to push another 5’ South. Carl is no with an arms length from Carina’s marauder. The hoppers continue their full speed dive towards the squad and cover a further 240’. The hoppers are now 1020’ above the squad. Shin double moves closer to the squad. Mel repacks her lizard line. Cyrill fires two more rounds at the lead hopper, [COLOR=SlateGray](Modified ranged attack roll of 1 :( , a miss and Modified ranged attack roll of 13 + 5 (AB) – 6 (Range) = 12, a miss)[/COLOR], but fails to find a solid hit. Cyrill’s hawkeye is just not behaving like it should today! Raul feeling a bit frustrated that the hoppers seem to be avoiding his comrades shots fires a burst at the lead hopper, [COLOR=SlateGray](Modified ranged attack roll of 11 + 9 (AB) – 4 (Burst) – 16 (Range) = 0, a miss)[/COLOR], but the slugs are way off! Sarge relieved to see Bishop out of the mire tries to hail BETA Company on the horn again. It appears that they will be arriving momentarily to provide “backup” and are refusing to listen to reason, stupid grunts! Bishop recovers his SAW from the shoulder strap and takes up position by the trapdoor. Everything seems a little too quite besides the hoppers buzzing overhead… Carina manages to worm herself onto her back and presses her feet against the top hatch, with an almighty shove she manages to kick the hatch against the thick sludge and push it open. As the mire pours into the cockpit Carina, in her power suit, pushes for the surface. “[COLOR=DarkOrange]Guys, I could do with a line here[/COLOR]”, she says once she is free. Squad actions please. [/QUOTE]
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