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Omega Pathfinders Game Thread
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<blockquote data-quote="mariusm" data-source="post: 3435358" data-attributes="member: 16959"><p><strong>Mission 4. Encounter 2. Round 4.</strong></p><p></p><p>Carl continues to swim against the current, <span style="color: SandyBrown">(Athletics skill roll of 19 + 2 = 21 vs DC 10, success)</span>, and pushes another 5’ south. Carl is now directly above where Carina’s marauder went down.</p><p>The hoppers continue their relentless dive towards the squad covering a further 240’. The hoppers are now <span style="color: SandyBrown">780’</span> above the squad.</p><p>Shin runs the remaining distance and stops just short of the trap door.</p><p>Mel launches her lizard line back into the trench to offer Carl and Carina a life line.</p><p>Cyrill ejects the offending mag and reloads, quickly firing two more rounds at the lead hopper, <span style="color: SlateGray">(Modified ranged attack roll of 10 + 10 (AB) – 4 (Range) = 16, a hit doing 6hp damage, and a Modified ranged attack roll of 17 + 5 (AB) – 4 (Range) = 18, a hit doing 4hp damage)</span>, which tries to dodge but at its current speed is unable to effectively move out the way and gets two slugs in the left shoulder! Seems like the factory loaded rounds in the previous mag were not up to scratch, again…</p><p>Jacob continues at 10’ per round and moves a little further West.</p><p>Raul trying to impress the sniper next to him allows his enthusiasm to get the better of him and fires off another burst at the lead hopper, <span style="color: SlateGray">(Modified ranged attack roll of 17 + 9 (AB) – 4 (Burst) – 12 (Range) = 10, a miss)</span>, but fails to contain the recoil effectively and misses. “<span style="color: DarkOrange">Aaah hombre! You have the better gun!</span>”, quips Rual.</p><p>Sarge continues to try and convince BETA company about the impending situation but by his tone it appears that he is not getting much cooperation.</p><p>Bishop pushes the barrel of his SAW carefully under the lip of the trap door, he tries to lift it, and surprisingly it moves freely without much resistance. The door appears to be made of an organic nature and is very well camouflaged in the sandy ground. The tunnel beyond appears dark but through the open wedge that Bishop has created the light filters through sufficient to show a familiar arachnid tunnel 10’ by 10’ beyond. The tunnel slops slightly downwards but at a comfortable gradient.</p><p>Carina reaches out for Mel’s lizard line and grabs hold, “<span style="color: DarkOrange">I got it!</span>”, she yells.</p><p> </p><p>Squad actions please.</p></blockquote><p></p>
[QUOTE="mariusm, post: 3435358, member: 16959"] [b]Mission 4. Encounter 2. Round 4.[/b] Carl continues to swim against the current, [COLOR=SandyBrown](Athletics skill roll of 19 + 2 = 21 vs DC 10, success)[/COLOR], and pushes another 5’ south. Carl is now directly above where Carina’s marauder went down. The hoppers continue their relentless dive towards the squad covering a further 240’. The hoppers are now [COLOR=SandyBrown]780’[/COLOR] above the squad. Shin runs the remaining distance and stops just short of the trap door. Mel launches her lizard line back into the trench to offer Carl and Carina a life line. Cyrill ejects the offending mag and reloads, quickly firing two more rounds at the lead hopper, [COLOR=SlateGray](Modified ranged attack roll of 10 + 10 (AB) – 4 (Range) = 16, a hit doing 6hp damage, and a Modified ranged attack roll of 17 + 5 (AB) – 4 (Range) = 18, a hit doing 4hp damage)[/COLOR], which tries to dodge but at its current speed is unable to effectively move out the way and gets two slugs in the left shoulder! Seems like the factory loaded rounds in the previous mag were not up to scratch, again… Jacob continues at 10’ per round and moves a little further West. Raul trying to impress the sniper next to him allows his enthusiasm to get the better of him and fires off another burst at the lead hopper, [COLOR=SlateGray](Modified ranged attack roll of 17 + 9 (AB) – 4 (Burst) – 12 (Range) = 10, a miss)[/COLOR], but fails to contain the recoil effectively and misses. “[COLOR=DarkOrange]Aaah hombre! You have the better gun![/COLOR]”, quips Rual. Sarge continues to try and convince BETA company about the impending situation but by his tone it appears that he is not getting much cooperation. Bishop pushes the barrel of his SAW carefully under the lip of the trap door, he tries to lift it, and surprisingly it moves freely without much resistance. The door appears to be made of an organic nature and is very well camouflaged in the sandy ground. The tunnel beyond appears dark but through the open wedge that Bishop has created the light filters through sufficient to show a familiar arachnid tunnel 10’ by 10’ beyond. The tunnel slops slightly downwards but at a comfortable gradient. Carina reaches out for Mel’s lizard line and grabs hold, “[COLOR=DarkOrange]I got it![/COLOR]”, she yells. Squad actions please. [/QUOTE]
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