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Omega Pathfinders Game Thread
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<blockquote data-quote="mariusm" data-source="post: 3458529" data-attributes="member: 16959"><p><strong>Mission 4. Encounter 2. Round 6.</strong></p><p></p><p>Carl is winched swiftly through the sludge 20’ closer to the wall. Carl is still 5’ from the trench wall and 25’ from the ridge.</p><p></p><p>The hoppers continue their dive, covering 240’, now flying out of formation and are now flying approximately 30’ apart. The hoppers are now 300’ above the squad.</p><p></p><p>Shin continues to hold the trap door open so that some of the others can enter.</p><p></p><p>Mel continues pulling Carina up.</p><p></p><p>Cyrill moves a little north east and fires again, (<span style="color: SlateGray">Modified ranged attack roll of 14 + 10 (AB) – 2 (Range) = 22, a hit doing 5hp damage and a Modified ranged attack roll of 8 + 5 (AB) – 2 (Range) = 11, a miss)</span>, hitting the lead hopper again in the abdomen.</p><p></p><p>Jacob starts turning his marauder around, albeit slowly in first gear.</p><p></p><p>Raul follows closely behind Bishop, with his Morita ready to fire if any targets present themselves.</p><p></p><p>Sarge continues to winch Carl out of the trench.</p><p></p><p>Bishop cautiously moves down the tunnel towards the noise he can hear. As he nears the corner to his right he can see the tunnel opens onto a cat walk like path. Remaining in cover he can see there is a large chamber below. Ambient light of an organic nature sheds eerie light over the shinny carapaces of a multitude of warrior bugs and numerous other paths and cat walks. Bishops rough estimate puts the tally at about 100 bugs. Bishop thinks to himself that if there is that many in this chamber then there could be a much larger assault force stationed underground. Bishop can see that the bugs are becoming increasingly agitated, as if they are waiting for a signal. </p><p></p><p>Carina ascends a further 20’ up the cliff face and is now only 5’ from the ridge.</p><p></p><p>In the distance the squad can hear the sounds of BETA Company coming to a halt. Currently they are about 500 yards from the squad. Mere moments after the column of soldiers came to a halt there is a tremendous tremor that shakes the ground.</p><p></p><p>Shin just manages to yell out, “<span style="color: DarkOrange">IT’S GOING TO BLOW!</span>”, before she runs over and dives to grab the lizard line attached to Carl hoping to manually help to pull him up faster. </p><p></p><p>Squad actions please.</p><p></p><p>OCC: Jacob just remember you are in a vehicle, you may change speed if you want.</p></blockquote><p></p>
[QUOTE="mariusm, post: 3458529, member: 16959"] [b]Mission 4. Encounter 2. Round 6.[/b] Carl is winched swiftly through the sludge 20’ closer to the wall. Carl is still 5’ from the trench wall and 25’ from the ridge. The hoppers continue their dive, covering 240’, now flying out of formation and are now flying approximately 30’ apart. The hoppers are now 300’ above the squad. Shin continues to hold the trap door open so that some of the others can enter. Mel continues pulling Carina up. Cyrill moves a little north east and fires again, ([COLOR=SlateGray]Modified ranged attack roll of 14 + 10 (AB) – 2 (Range) = 22, a hit doing 5hp damage and a Modified ranged attack roll of 8 + 5 (AB) – 2 (Range) = 11, a miss)[/COLOR], hitting the lead hopper again in the abdomen. Jacob starts turning his marauder around, albeit slowly in first gear. Raul follows closely behind Bishop, with his Morita ready to fire if any targets present themselves. Sarge continues to winch Carl out of the trench. Bishop cautiously moves down the tunnel towards the noise he can hear. As he nears the corner to his right he can see the tunnel opens onto a cat walk like path. Remaining in cover he can see there is a large chamber below. Ambient light of an organic nature sheds eerie light over the shinny carapaces of a multitude of warrior bugs and numerous other paths and cat walks. Bishops rough estimate puts the tally at about 100 bugs. Bishop thinks to himself that if there is that many in this chamber then there could be a much larger assault force stationed underground. Bishop can see that the bugs are becoming increasingly agitated, as if they are waiting for a signal. Carina ascends a further 20’ up the cliff face and is now only 5’ from the ridge. In the distance the squad can hear the sounds of BETA Company coming to a halt. Currently they are about 500 yards from the squad. Mere moments after the column of soldiers came to a halt there is a tremendous tremor that shakes the ground. Shin just manages to yell out, “[COLOR=DarkOrange]IT’S GOING TO BLOW![/COLOR]”, before she runs over and dives to grab the lizard line attached to Carl hoping to manually help to pull him up faster. Squad actions please. OCC: Jacob just remember you are in a vehicle, you may change speed if you want. [/QUOTE]
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