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Omega Pathfinders Game Thread
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<blockquote data-quote="mariusm" data-source="post: 3496198" data-attributes="member: 16959"><p><strong>Mission 4. Encounter 2. Round 9.</strong></p><p></p><p>Carl throws a question out eager for a response from Sarge.</p><p></p><p>Hopper #2 lashes out at Shin, <span style="color: SlateGray">(Modified melee attack roll of 21, a miss)</span>, clawing dangerously close to Shins left leg.</p><p></p><p>Shin brings the butt of her rifle down towards the hoppers outstretched claws, <span style="color: SlateGray">(Modified melee attack roll of 20, confirmed critical roll of 13 + 1 (AB) – 4 (Improvised Weapon) = 10, unconfirmed, doing 4hp damage)</span>, hitting the bug hard but the tough carapace absorbed most of the shock and cracked slightly from the blow.</p><p> </p><p>Mel runs over to join Sarge and once there snaps a shot off at hopper #2, <span style="color: SlateGray">(Modified ranged attack roll of 18 + 11 (AB) – 0 (Precise Shot) = 29, a hit doing 3hp damage)</span>, a hit punching a hole in the hoppers right wing.</p><p></p><p>Cyrill moves 30’ south and double taps in the hoppers direction, <span style="color: SlateGray">(Modified ranged attack roll of 11 + 10 (AB) – 2 (Double Tap) – 4 (Cover, Troopers in the way) – 0 (Precise Shot) = 15, a miss)</span>, but the troopers in the way cause his aim to be a little off.</p><p></p><p>Jacob checks the systems on his marauder to make sure everything is fine and gets ready to move.</p><p></p><p>From BETA company the squad can hear confused shouts and orders but the confusion quickly subsides as the mobile infantry switches to combat mode. The various squads begin forming a defensive formation away from the still burning wall of blue flame encircling the human force.</p><p></p><p>Raul moves 15’ east and keeps his rifle ready to fire, pressed into his shoulder.</p><p></p><p>Sarge yells, “<span style="color: DarkOrange">Omega form up on my position, create a defensive ring and we will move as soon as everyone is accounted for!</span>”. </p><p></p><p>Bishop retrieves a grenade and slides it cautiously under the trap door. With the commotion happening just a few feet away Bishop concentrates but slipping a grenade booby trap is an old, well used trick, and proves to be no challenge at all. The trap door is now booby trapped.</p><p></p><p>Carina falls back to join the squad forming up at Sarges position. The wall of blue flame is extremely hot and her power suit squawked a heat warning when she was within 10’ of the trench.</p><p></p><p>From various points within the “circle” there are warriors popping out of the ground, from similar trap doors to what the squad has found. From the centre of the ring there is a huge swelling of ground as something huge starts pressing towards the surface.</p><p></p><p>Squad actions please.</p></blockquote><p></p>
[QUOTE="mariusm, post: 3496198, member: 16959"] [b]Mission 4. Encounter 2. Round 9.[/b] Carl throws a question out eager for a response from Sarge. Hopper #2 lashes out at Shin, [COLOR=SlateGray](Modified melee attack roll of 21, a miss)[/COLOR], clawing dangerously close to Shins left leg. Shin brings the butt of her rifle down towards the hoppers outstretched claws, [COLOR=SlateGray](Modified melee attack roll of 20, confirmed critical roll of 13 + 1 (AB) – 4 (Improvised Weapon) = 10, unconfirmed, doing 4hp damage)[/COLOR], hitting the bug hard but the tough carapace absorbed most of the shock and cracked slightly from the blow. Mel runs over to join Sarge and once there snaps a shot off at hopper #2, [COLOR=SlateGray](Modified ranged attack roll of 18 + 11 (AB) – 0 (Precise Shot) = 29, a hit doing 3hp damage)[/COLOR], a hit punching a hole in the hoppers right wing. Cyrill moves 30’ south and double taps in the hoppers direction, [COLOR=SlateGray](Modified ranged attack roll of 11 + 10 (AB) – 2 (Double Tap) – 4 (Cover, Troopers in the way) – 0 (Precise Shot) = 15, a miss)[/COLOR], but the troopers in the way cause his aim to be a little off. Jacob checks the systems on his marauder to make sure everything is fine and gets ready to move. From BETA company the squad can hear confused shouts and orders but the confusion quickly subsides as the mobile infantry switches to combat mode. The various squads begin forming a defensive formation away from the still burning wall of blue flame encircling the human force. Raul moves 15’ east and keeps his rifle ready to fire, pressed into his shoulder. Sarge yells, “[COLOR=DarkOrange]Omega form up on my position, create a defensive ring and we will move as soon as everyone is accounted for![/COLOR]”. Bishop retrieves a grenade and slides it cautiously under the trap door. With the commotion happening just a few feet away Bishop concentrates but slipping a grenade booby trap is an old, well used trick, and proves to be no challenge at all. The trap door is now booby trapped. Carina falls back to join the squad forming up at Sarges position. The wall of blue flame is extremely hot and her power suit squawked a heat warning when she was within 10’ of the trench. From various points within the “circle” there are warriors popping out of the ground, from similar trap doors to what the squad has found. From the centre of the ring there is a huge swelling of ground as something huge starts pressing towards the surface. Squad actions please. [/QUOTE]
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