[Omega World] New Mutant Stocks

Bran Eaglecleft

First Post
Okay...here's a couple of things I thought about for Omega World...

Gills
You breathe water as easily as air.
Feat:--
Value: 3


Slimies:
"Slimies" are mutated, humanoid fish and amphibians such as frogs, newts, and carp.

Abilities: +2 Dex, -2 Int, -2 Cha
Speed: 30 ft.
Size: Medium-size
Stock Mutations: Gills, Swimmer (x2)
Random Stock Mutations:
01-30: Spring Legs
31-60: Scales
61-90: Chameleon Skin
91-00: Lightning Touch (ala Electric Eel)
Stock Defect: Sensitivity to Fire
ECL: +2
Starting Class Level: 2nd

Featheries:
"Featheries" are mutated birds. 'Nuff said.

Abilities: +2 Dex, +2 Cha, -2 Int
Speed: 30 ft.
Size: Medium-size
Stock Mutations: Feathers (same as Fur), Wings (as creature 1 size smaller)
Random Stock Mutations:
01-40: Keen Eyes
41-70: Claws
71-00: Haste Self
Stock Defect: Fragile
ECL: +2
Starting Class Level: 2nd

Squishies:
"Squishies" are mutant mollusks and invertebrates such as worms, slugs, and octopi.

Abilities: +2 Str, +2 Con, -4 Int, -2 Cha, -2 Wis
Speed: 20 ft.
Size: Medium-size
Stock Mutations: Padded Feet, Immunity/Psychic, Tremorsense
Random Stock Mutations:
01-30: Gills
31-60: Tentacles
61-85: Chameleon Skin
86-00: Carapace
Stock Defect:
Real Slow
ECL: +2
Starting Class Level: 2nd

Any comments or concerns? I have to admit I did these in about 10 minutes, so I'm sure there are some problems.
 
Last edited:

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Very interesting... I like the concepts.

Here's a semi-related question - the Polyhedron article/game isn't really clear on this, but is the following correct?

- Mutants always get the non-random stock mutations
- They might get one or more of the random stock mutations if they roll 91-100 on the Random Mutation chart.
- They might get their stock defect if they roll 91-100 on the Random Defect chart.

---

Finally, if you were going to let players choose their mutations and defects (as a straight one-to-one point buy), how would you handle the stock mutations/defects? Assuming that they always have the non-random stock mutations, would you have the random stock mutations always cost 1 point less (minimum of 1)? And perhaps have the stock defects be worth 1 point more (to make them more worthwhile to take, and therefore more prevalent in that stock/breed)?
 

Very Cool, you post has gotten me even more excited about Omega World I can't wait for it to hit the shelves.
 



How about some plants?

Universal Digestion:
You are capable of digesting and deriving nutrition from anything organic you can fit into your mouth/stomach.
Feat: This now applies to inorganic items as well.
Value: 2

Photosynthetic:
You derive nutrition directly from the sun.
Feat:--
Value: 3

Blossoms:
"Blossoms" are mutated humanoid flowering plants.

Abilities: +2 Cha, -2 Con
Speed: 30 ft.
Size: Medium-size
Stock Mutations: Blindsense, Photosynthetic, Overpowering Stench
Random Stock Mutations:
01-40: Swimmer
41-70: Thorns (As Quills)
71-00: Heightened Charisma
Stock Defect: Fragile
ECL: +2
Starting Class Level: 2nd

Scrubs:
"Scrubs" are mutated humanoid grasses, brush, and weeds.

Abilities: Normal
Speed: 30 ft.
Size: Medium-size
Stock Mutations: Blindsense, Photosynthetic, Chameleon Skin
Random Stock Mutations:
01-40: Thorns (as Quills)
41-70: Dual Brain
71-00: Regeneration
Stock Defect: REduced Charisma
ECL: +2
Starting Class Level: 2nd

Shrooms:
"Shrooms" are mutated humanoid mushrooms and lichen.

Abilities: +4 Con, -2 Int, -2 Wis, -2 Cha
Speed: 30 ft.
Size: Medium-size
Stock Mutations: Blindsense, Immunity to Psychics, Universal Digestion
Random Stock Mutations:
01-40: Low-light VIsion
41-70: Overpowering Stench
71-00: Darkvision
Stock Defect: Smaller
ECL: +2
Starting Class Level: 2nd

Stickies:
"Stickies" are mutated humanoid cacti and other hardy desert plants.

Abilities: +2 Con, -2 Cha
Speed: 30 ft.
Size: Medium-size
Stock Mutations: Blindsense, Photosynthetic, Thorns (as Quills)
Random Stock Mutations:
01-40: Great Reserves
41-70: Amazing Fortitude
71-00: Poison Bite
Stock Defect: Frenzy
ECL: +2
Starting Class Level: 2nd

Vinies:
"Vinies" are mutated humanoid vines. Duh.

Abilities: +2 Dex, -2 Con
Speed: 30 ft.
Size: Medium-size
Stock Mutations: Blindsense, Photosynthetic, Vines (as Tentacles)
Random Stock Mutations:
01-40: Climbing Hooks
41-70: Extra Arm
71-00: Extra Arms
Stock Defect: Reduced Strength
ECL: +2
Starting Class Level: 2nd

Woodies:
"Woodies" are mutated humanoid trees.

Abilities: +4 Str, +2 Con, -4 Dex, -2 Int
Speed: 30 ft.
Size: Medium-size
Stock Mutations: Blindsense, Photosynthetic, Bark (as Scales)
Random Stock Mutations:
01-40: Bigger
41-70: Heightened Constitution
71-00: Heightened Strength
Stock Defect: Stiff Motion
ECL: +2
Starting Class Level: 2nd
 



Prokaryoties

Prokaryoties are mutated one-celled organisms.

Abilities: +2 Con, -2 Wis
Speed: 20 ft.
Size: Small
Stock Mutations: Tremorsense, Swimmer, Double Healing
Random Stock Mutations:
1-40: Tentacles
41-70: Leech Damage
71-100: Acid Bite
Stock Defect: No Arms
ECL: +2?
Starting Class Level: 2nd


Well, I thought I'd give it a try.
 

Asking again, in case it got lost in the shuffle of new breeds...

Here's a semi-related question - the Polyhedron article/game isn't really clear on this, but is the following correct?

- Mutants always get the non-random stock mutations
- They might get one or more of the random stock mutations if they roll 91-100 on the Random Mutation chart.
- They might get their stock defect if they roll 91-100 on the Random Defect chart.

---

Also, if you were going to let players choose their mutations and defects (as a straight one-to-one point buy), how would you handle the stock mutations/defects? Assuming that they always have the non-random stock mutations, would you have the random stock mutations always cost 1 point less (minimum of 1)? And perhaps have the stock defects be worth 1 point more (to make them more worthwhile to take, and therefore more prevalent in that stock/breed)?
 

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