OMG! Why didn't I know about this before today?!?

I prefer the look of the fat dragon games stuff, but just slightly. I own some of both company's stuff. I recommend either/both. However, I've moved on, mostly, to making it out of exstruded styrofoam.

One issue with both companies is the heighth of the walls. While realistic, it is hard to see over the walls while seated around a table. I'd recommend playing around with the wall heighth - but, I've not done it. You can't just shrink the printout, as the length and width would be off then. You may just be able to trim the bottoms, at least on 'square' items. Not sure.
 

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This is my experience too.

I love the idea of this terrain. And it does take a long time to put together. It looks great in photos.

Then I realized I would have to put the 20 villagers huts and the 15 peasant cottages somewhere. I put them on a shelf. Then I ran out of room and put them in a bag. Then the page got crushed.

The question you have to ask yourself is this: after you put all the time and effort into creating this terrain, can you store it appropriately? As long as you think ahead and have enough room (I never do) you're golden.

Other point that was brought up which is very valid. Beautiful-looking terrain doesn't mean it's PLAYABLE terrain. Dungeon walls, for example, are a pain in the butt with people from at least four different directions who needs to see where their characters are and move them tactically. This arrangement might work if you play on the floor or with a lower table, but I play where I can and the setup isn't always accommodating.

Mind you, this isn't a knock on 3-D terrain...it's more about the harsh decisions you have to make when you decide to get into paper modeling. Only those with lots of room and players who appreciate the models thrive...my players got aggravated after knocking a dungeon wall over for the eighth time (or worse, couldn't see the floor-hugging critter due to the wall).
 

As for space issues, I suspect that a lot of what I build will find its way into the FLGS's collection of terrain — they have a lot of storage shelves down there, and if I play with minis, it's usually at the FLGS, anyhow. Failing that, I keep all of my clothes in a dresser or on a mobile rack, so I have a large closet with little in it besides old boxes of comic books.

The table issue might be slight more problematic, but I live by myself in a studio apartment, so I don't have any need for hip furniture. This being the case, I've given serious thought to buying a banquet-type folding table with benches that puts the tabletop well below eye level and, thus, gives the players a "bird's eye" view of the model, regardless of where they sit.
 

I prefer the look of the fat dragon games stuff, but just slightly. I own some of both company's stuff. I recommend either/both. However, I've moved on, mostly, to making it out of exstruded styrofoam.

One issue with both companies is the heighth of the walls. While realistic, it is hard to see over the walls while seated around a table. I'd recommend playing around with the wall heighth - but, I've not done it. You can't just shrink the printout, as the length and width would be off then. You may just be able to trim the bottoms, at least on 'square' items. Not sure.

Yeah, we have some other customers who feel the same way about the walls. To address this, we have a new product line that combines 3D props with 2D tiles, thus eliminating the issue with wall height. We currently have 6 releases in the Dragon Tiles line with more coming:

FDg0038B.jpg


FDG0048BW.jpg
 

Don't worry -- they're not very delicate at all. You just do the same thing you'd do for anything else; put them on a shelf or something. Here are some pictures of how I've stored my stuff:

Hmm, if I threw out most of my RPG book collection and/or our boardgames, there would be enough storage in the house. :lol: It's only that we won't do it. ;)
 

Now that's far more in line with what I like, and what I do!

I have tons of dungeon tiles from various sources, and I make 3d doors, treasure, etc... from polymer clay or from the couple of paper kits that I bought - and its much more playable than with all the walls and buildings. They do get knocked over, are hard to see and reach around, and take up enormous amounts of space.

Great! I may have to get some "Dragon Tiles".
 



Now the Dragon Tiles are more my speed. I might have to pick up a set or two. However, I just picked up Dunjinni which is better for those of us who end up running modules. I'd still like the Dragon Tiles sets for the 3D accessories (namely... doors).
 

Hey guys Denny Unger here from WorldWorksGames. I just wanted to say thank you for the kind words regarding our products. We've had a terrific run and we are proud to have one of the most supportive communities in gaming standing behind us. Things are really set to explode for WWG in the coming months and we can't wait to share some incredible developments with you. After 6 years of giving it our all I think we're finally on the cusp of hitting the limelight.

I also wanted to mention (for those of you leary about going the full 3-D route) that we released something we coined "2.5-D", in the flavor of a dungeon called "DungeonLinX" back in 2006. This was quite groundbreaking at the time and includes pretty much everything you'd want or need in a single dungeon 2.5-D package (check out the movie at our site for a good overview):

dlxlotgb1.jpg

dlxlotgb2.jpg

dlxlotgs2.jpg


Anyway DungeonLinX is very easy to build and definitely a good set to start with if you're unsure of you're abilities. There's even a freakin dragon included!!! ;)

And don't forget to check out our video tutorials or free beginners guide here.

Thanks again for the kind words and please stop by and give us a hello in the forums!

-Denny
 
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