Ominous things found in an abandoned (?) dragon's lair

Whizbang Dustyboots

Gnometown Hero
At long last, the players in my Midwood campaign are about to scratch the surface of Green Mountain, once the home of the local dwarves, but for 500 years, the lair of Gax, the green dragon. Ten years ago, Gax vanished overnight, a mystery that will last until at least the next campaign.

In the meantime, the adventurers will enter her lair, looking for a green scale for a ritual to conjure up an aspect of Bahamut to counteract a local kobold tribe's ritual to conjure up an aspect of Tiamat. (If you think this sounds like the climax of a campaign, with Tiamat and Bahamut battling all over the barony, while kobold and human/dwarf/gnome armies clash, you're right.)

I want to conjure up a taste of menace. When they explore Green Mountain, they're only there for a brief visit (I'm using the 0one Blueprints' Dwarven Stronghold map, and they'll only be visiting part of one level), and I want to have several beats:

1) A taste of the old dwarven fortifications, even though most of these are in disrepair on the first level, or have been destroyed/disabled by the dragon.

2) A hint at who's been squatting inside the lair in the last 10 years. (Or, more accurately, who's tried to rob or take over the place, gotten stuck inside and gone mad ...)

3) And finally, what I need help with: Some undeniably draconic elements, enough to challenge a level 5-6 party, but not be a complete TPK, although if it got them to say "well, we don't have the resources to keep fooling around in here; grab the scale and go," so much the better.

So how would you dress this set? Gax was an old green dragon by the time she left, and she had 500 years of kobold servitors trying to please her to make the mountain her own. (Note that she didn't let the kobolds actually live in the complex, though, because she didn't trust the little bastards. They have a warren of their own nearby.)

I'm probably going to go with some of the Ronin Arts dragon hazard ideas, but beyond mere hazards, I want some stuff that will spook the characters and maybe even the players.

Your suggestions are much appreciated.
 

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The party finds a sprawl of (dwarven or adventurer NPC) corpses, long decayed except for their green eyes. In fact, the eyes are only a shade different from Gax's green scale which the PCs have found. (Or will find.) The dwarves/adventurers obviously died hacking each other to pieces, though why is not clear.
 

Drat! I came in here expecting at least a partial joke topic, and was all prepared to say a note to "Mom" in draconic. :p

How paranoid are the players? With my guys, I'd probably do a dragon magic themed analog to a partially functioning security system, which was obviously recording the partys' time in the lair. Not only would they clear out as soon as possible, they'd then spend the next 3 weeks in game setting up new fake identifies for their characters, for when the dragon came back. :devil:

Basically, you want a greater sense of fear than the actual danger warrants. So to play on those fears, it has got to be something customized to push the buttons of the players at the table. What does that for you?
 

Any powerful, intelligent creature such as a dragon is going to attempt to remove evidence of its residency. This may be easier for a green dragon than, maybe, anything else in the D&D MM. It breathes clouds of chlorine gas, naturally occurring in many animals, including humans, it is also an ingredient in many cleaning agents. Bleach is one and that smell is unforgettable.

So yeah, clues to the green dragon's abode being the location found? Spic & span surroundings with powerful scent of bleach in the air. Scent abilities are wiped out. If you want a higher challenge, affect the ability to see when in the enclosure. Include long term effects as well - and then include a few nasty traps with a magic mouth to convey a particularly snarky farewell.
 

Perhaps they find some broken and calcified eggs surrounded by the scattered bones of hatchling dragons... which all animate and fuse together before attacking...
 

An assortment of humanoid and other intelligent creatures' body parts, arranged by type for use in casting spells. A large stone pillar that looks like it'd been scraped by adamantine spoons, where Gax would rub against it like a scratching post, and the scales would wear the stone away.
 



In Of Sound Mind (3e adventure by Piratecat), the dragon had a
"dollhouse" where it would bring humanoids and have them pretend to live out their lives, while the dragon watched. It was an entirely furnished, roofless apartment with no doors or windows to the outside.

Freaky...

PS
 

A note reading,

"Dear caretakers,

Thank you for looking after my cave over the past ten years and watering my ferns. I will be returning shortly with my new wife. Her parents and siblings will be travelling with us. Please provide convenient snacks for when we arrive.

Yours,
Gax"
 

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