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On a Spider's Advice...

Tyndra notices the pale man approach the other, and decides to move in for a closer look. Gnomes, after all, should stick together.

As she gets closer, Tyndra overhears the man's confession, and sighs inwardly. Well, at least I'm not going totally insane, she thinks to herself. Coming up behind them, she clears her throat.

"What was that thing?" she asks the duo sharply, not at all concerned at startling them from behind.
 
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{Mmmm... Giving Ferrix a bit to respond, and then time marches on. Does anyone feel the need to make checks of some sort, prossibly along the Knowledge lines? Planar Geometry is the skill to "read" the Orrery, so I don't think anyone can tell exactly what effect the imp's meddling has had just yet. Also, if there are any general-information questions you need to plot whatever course of action you have in mind, now's the time.}

{How would Dromans normally react to an imp standing on a monument? What kinds of wards are supposedly on the Orrery? That kind of thing. And any Knowledge (local) checks about your fellow party member you might be inclined to make, of course...}
 
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Uwohali said:
Tyndra notices the pale man approach the other, and decides to move in for a closer look. Gnomes, after all, should stick together.

As she gets closer, Tyndra overhears the man's confession, and sighs inwardly. Well, at least I'm not going totally insane, she thinks to herself. Coming up behind them, she clears her throat.

"What was that thing?" she asks the duo sharply, not at all concerned at startling them from behind.

Skaith turns his head and shoulders, but leaves his feet planted. He looks at the newcomer gnome and arches a shaved brow. You notice, in this light, that the man's pale skin is covered with tiny ritualistic scarrings. They are barely noticable, but your keen eyes picked up on the small symbols. "I do not know, but are you saying that you can see it as well?"

Skaith's words are like oil on silk and to have his dead man's eyes focused upon you is unnerving, to say the least...

OOC: Knowledge (arcana) +13 check as well as a Spellcraft +15 check to see if I can figure out what is intended by the creature's actions... Also, in general, what does Skaith know about this Orrery? What is its purpose? How does it function? (If at all). Does he know any of its history or the intent for which it was built?
 

Keys doesn't even take her eyes from the imp when Skaith speaks to her, "guess you aren't as blind as all these other saps then." Her head turns to glance at the other two, a shard of disdain streaking her eyes.

OOC: Perception 25 total, Knowledge (local) 26
 
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The imp continues to stare down at you, a slight sneer curling what passes for its lips.

Skaith:
Go ahead and roll your checks here. Also, the Dromus rogue's gallery has my guidelines and rules. They need to be updated, but still good to check out.

As for your questions, it really depends on how you roll (the checks) and how much time you've spent in Dromus. You have the Caeldwyste touchstone, so you were either born there or spent a lot of time there in the recent past. The basics you would know, though, are that the Orrery measures the flow of planar energies. Among other things, it allows you to predict the weather here in Dromus, since the relative waxing and waning of planar forces determines the weather. Astrulayr, the current season, is air-dominant, for instance.

I need a bit more background before I can fill you in on anything other than that very basic knowledge, though.

Keys:
What exactly are you going for? Regarding the Orrery, the basics you would know are that the Orrery measures the flow of planar energies. Among other things, it allows you to predict the weather here in Dromus, since the relative waxing and waning of planar forces determines the weather. Astrulayr, the current season, is air-dominant, for instance. You also recognize Tyndra as essentially your polar opposite, the "nice" rogue. This Skaith guy is not someone you're familiar with, however, though he obviously has some issues he needs to work out.

Looking up at the imp, waiting for him to make another move, doesn't seem to be a very fruitful thing to do. You do notice one odd thing, however: when he flutters his wings, they seem slightly out of synch, as though the rapid motion was somehow making the imp appear disjointed or something. It's a slight effect only, and you have no idea what could be causing it.
 



OOC: Kelleris - Let me know if you want more folks in this game, and I will spread the word a bit. :)
 
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