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On PC Death
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<blockquote data-quote="el-remmen" data-source="post: 8226612" data-attributes="member: 11"><p>The only time I've ever been mad about a PC death was a ranger I played in a FR campaign back in the 90s (college days). The DM devised some kind of Oil of Fiery Burning trap to "get" a PC whose player had manipulated some rules and rules options to have a ridiculously high armor class (basically nothing hit him). Unfortunately, my character was too close when the trap went off.</p><p></p><p>Until just before this point I wasn't sure I liked this character, but this adventure was awesome and built around assaulting an old fort currently populated by his species enemy and it was hecka fun! And then he died through no fault of his own. He failed the save by a point, but even if he had made it, the trap did so much damage that even halved there was a decent chance it would have killed him anyway. I nearly dropped out of the game and took a one or two session break before me and the offending player made a pair of dwarven brothers to re-join the group (this character would also eventually die, but by what felt like fairer means).</p><p></p><p>For two decades after I'd still bring up that trap to my friend who DMed (jokingly - I'm not mad anymore), pretty sure he never admitted there was an issue with how he handled it.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8226612, member: 11"] The only time I've ever been mad about a PC death was a ranger I played in a FR campaign back in the 90s (college days). The DM devised some kind of Oil of Fiery Burning trap to "get" a PC whose player had manipulated some rules and rules options to have a ridiculously high armor class (basically nothing hit him). Unfortunately, my character was too close when the trap went off. Until just before this point I wasn't sure I liked this character, but this adventure was awesome and built around assaulting an old fort currently populated by his species enemy and it was hecka fun! And then he died through no fault of his own. He failed the save by a point, but even if he had made it, the trap did so much damage that even halved there was a decent chance it would have killed him anyway. I nearly dropped out of the game and took a one or two session break before me and the offending player made a pair of dwarven brothers to re-join the group (this character would also eventually die, but by what felt like fairer means). For two decades after I'd still bring up that trap to my friend who DMed (jokingly - I'm not mad anymore), pretty sure he never admitted there was an issue with how he handled it. [/QUOTE]
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