One thing I see pretty commonly is players who do not want the chance of essentially random character death. They want it to MEAN something, either in the context of their personal character story, or the larger campaign story. And I get that because a lot of people view TTRPG play as a form of narrative. I don't actually view it that way very often, especially as a player, and I am more interested in seeing what emerges out of play. So unless I feel like something was abjectly unfair, when I lose a PC as a player I find it interesting and then I move on. As a GM, I try not to hinge the campaign on the PCs all surviving...