Provided the game is presented fairly, players mostly make their own luck by way of their choices so I think blaming it on the dice is a cop out. This is a game about bold adventurers confronting deadly perils. You mitigate luck as much as you can with smart decisions before ever relying on the dice.
One thing I see pretty commonly is players who do not want the chance of essentially random character death. They want it to MEAN something, either in the context of their personal character story, or the larger campaign story. And I get that because a lot of people view TTRPG play as a form of narrative. I don't actually view it that way very often, especially as a player, and I am more interested in seeing what emerges out of play. So unless I feel like something was abjectly unfair, when I lose a PC as a player I find it interesting and then I move on. As a GM, I try not to hinge the campaign on the PCs all surviving...
As a player: "Ooh, I get to try out [new character idea X]!"
As a DM: "Oh, jeez, now I've got to junk all of that character's connections and story hooks, and work another weird rando into my campaign."
Matt Coleville has a great story about killing a PC. He said the player (also his boss IIRC) was FURIOUS....for about 30 minutes. Then he sat down with the rulebooks and started working on a new PC. The player later stated that he just needed some time to be mad, get over the character death, and then he was excited to move on with a new character.
I think this is exactly the right reaction - having a PC die should be upsetting. It is that emotional attachment that makes the game exciting. But if you are a grown-@$$ human being you should also be able to get past the disappointment in a reasonable amount of time and get back to enjoying the game.
I had one player throw the d20 at me once after character death. I had to duck or be hit. The die was incrusted 2" deep in the basement styrofoam... needless to say everyone shouted at him for about 2-3 minutes.
I had one player throw the d20 at me once after character death. I had to duck or be hit. The die was incrusted 2" deep in the basement styrofoam... needless to say everyone one shouted at him for about 2-3 minutes.