My games started at game stores, in the Before Time. Throwing dice was strictly verboten (a quick way to lose your invite and your dice).No throwing ever. Buy a Dice Prison instead.
My games started at game stores, in the Before Time. Throwing dice was strictly verboten (a quick way to lose your invite and your dice).No throwing ever. Buy a Dice Prison instead.
Since I DM half the time, this is FAR more accurate for me! Still get hit in the feels after a good death, or in the gut after a bad one (i.e. I screwed up)."Pull out one of 3,429* character ideas I have that I never thought I'd get a chance to play."
*--approximately
Yeah I'm not a fan of that. It's one of the reasons I stopped listening to Critical Role.One thing I see pretty commonly is players who do not want the chance of essentially random character death. They want it to MEAN something, either in the context of their personal character story, or the larger campaign story. And I get that because a lot of people view TTRPG play as a form of narrative. I don't actually view it that way very often, especially as a player, and I am more interested in seeing what emerges out of play. So unless I feel like something was abjectly unfair, when I lose a PC as a player I find it interesting and then I move on. As a GM, I try not to hinge the campaign on the PCs all surviving...
They may emphasize the narrative in a way that may not be your style, but I really don't see how that fits with the topic of the thread. Critical Role PCs have gotten themselves killed and Matt Mercer is a "let the dice fall where they may" kind of DM. Character death just tends to happen when the PCs are high enough level to raise or at least revivify the dead PC (Mollymauk being a significant exception as the PCs were comparatively low level).Yeah I'm not a fan of that. It's one of the reasons I stopped listening to Critical Role.
You're right. I think I stopped listening early I guess during the first campaign. Right around the 80's. This was a few years ago so I might be misremembering but they seemed more focus on keeping the characters in play. I think Scanlon died in one of the last ones that i listened to but was promptly returned to life by the Raven Queen or something like that.They may emphasize the narrative in a way that may not be your style, but I really don't see how that fits with the topic of the thread. Critical Role PCs have gotten themselves killed and Matt Mercer is a "let the dice fall where they may" kind of DM. Character death just tends to happen when the PCs are high enough level to raise or at least revivify the dead PC (Mollymauk being a significant exception as the PCs were comparatively low level).
I certainly understand that their style of game isn't everyone's cup of tea. They do focus a lot on characterization and internal motivations and relationships and that tends to de-emphasize getting into fights compared to other playing styles, but I don't generally see Mercer pulling punches in a fight. He might make it relatively easy for them to bring a PC back from the dead, but that sometimes that just offers up even more story hooks as the PCs find themselves in debt...